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author | STRWarrior <q1w2e3r4> | 2013-09-18 12:06:03 +0200 |
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committer | STRWarrior <q1w2e3r4> | 2013-09-18 12:06:03 +0200 |
commit | f31436d5ca4f486ef7814acbd7a0b5773731544a (patch) | |
tree | 74b03015bf8b48bbdcf66a93b89bdf2709c9b075 /source/Mobs/Monster.h | |
parent | APIDump: Small cRoot improvement. (diff) | |
parent | Merge pull request #176 from tigerw/bugfixes (diff) | |
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Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r-- | source/Mobs/Monster.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 82fc4b6fc..484e32c65 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -110,7 +110,7 @@ public: void SetSightDistance(float sd); /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick - void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; } + void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; |