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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 12:04:08 +0100
commit912a1e7adc650d20b0302a3dfe45816b5e541bc7 (patch)
tree65e7ffbf33d8f1335a4997fc5a727739f9dcdd34 /source/Mobs/PassiveMonster.h
parentExtended player inventory by direct r/o access to armor slots (diff)
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Diffstat (limited to '')
-rw-r--r--source/Mobs/PassiveMonster.h24
1 files changed, 18 insertions, 6 deletions
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
index 1265dc737..14a4e9d24 100644
--- a/source/Mobs/PassiveMonster.h
+++ b/source/Mobs/PassiveMonster.h
@@ -1,14 +1,26 @@
+
#pragma once
#include "Monster.h"
-class cPassiveMonster : public cMonster
+
+
+
+
+class cPassiveMonster :
+ public cMonster
{
+ typedef cMonster super;
+
public:
- cPassiveMonster();
- ~cPassiveMonster();
+ cPassiveMonster(void);
+
+ virtual void Tick(float a_Dt) override;
+
+ /// When hit by someone, run away
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
+} ;
+
+
- virtual void Tick(float a_Dt);
- virtual void TakeDamage(int a_Damage, cEntity* a_Instigator);
-};