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authorSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
commit7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 (patch)
tree8ace65bcb978257250c6b767abd29457700c07b4 /source/Mobs/Skeleton.h
parentSkeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. (diff)
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-rw-r--r--source/Mobs/Skeleton.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
index 6cede1d22..8f31b42e1 100644
--- a/source/Mobs/Skeleton.h
+++ b/source/Mobs/Skeleton.h
@@ -19,6 +19,7 @@ public:
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void MoveToPosition(const Vector3f & a_Position) override;
+ virtual void Attack(float a_Dt) override;
bool IsWither(void) const { return m_bIsWither; };
private: