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author | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-12 16:39:59 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2013-11-12 16:39:59 +0100 |
commit | 1eb2b7e176056392b3408a3d0399a144e9fd94d1 (patch) | |
tree | 26a6a39574a8a2f0eb4c21e570cb92c51b960167 /source/Mobs/Wolf.h | |
parent | Removed #include "../Root.h" since it isn't needed. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Wolf.h | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index bc26fbf9b..faae1d7af 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -21,30 +21,32 @@ public: virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void TickFollowPlayer(); // Get functions - bool IsSitting(void) const { return m_IsSitting; } - bool IsTame(void) const { return m_IsTame; } - bool IsBegging(void) const { return m_IsBegging; } - bool IsAngry(void) const { return m_IsAngry; } - AString GetOwner(void) const { return m_Owner; } - int GetCollarColor(void) const { return m_Collar; } + bool IsSitting (void) const { return m_IsSitting; } + bool IsTame (void) const { return m_IsTame; } + bool IsBegging (void) const { return m_IsBegging; } + bool IsAngry (void) const { return m_IsAngry; } + AString GetOwner (void) const { return m_OwnerName; } + int GetCollarColor(void) const { return m_CollarColor; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } - -private: - - bool m_IsSitting; - bool m_IsTame; - bool m_IsBegging; - bool m_IsAngry; - AString m_Owner; - int m_Collar; + void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; } + void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } + +protected: + + bool m_IsSitting; + bool m_IsTame; + bool m_IsBegging; + bool m_IsAngry; + AString m_OwnerName; + int m_CollarColor; } ; |