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authorworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
committerworktycho <work.tycho@gmail.com>2013-12-09 18:51:12 +0100
commit843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch)
tree3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source/Mobs
parentmerged makefile changes (diff)
parentFix Undefined behavior at Bindings/LuaWindow line 32 (diff)
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Diffstat (limited to 'source/Mobs')
-rw-r--r--source/Mobs/AggressiveMonster.cpp99
-rw-r--r--source/Mobs/AggressiveMonster.h29
-rw-r--r--source/Mobs/Bat.h27
-rw-r--r--source/Mobs/Blaze.cpp27
-rw-r--r--source/Mobs/Blaze.h25
-rw-r--r--source/Mobs/Cavespider.cpp41
-rw-r--r--source/Mobs/Cavespider.h26
-rw-r--r--source/Mobs/Chicken.cpp33
-rw-r--r--source/Mobs/Chicken.h25
-rw-r--r--source/Mobs/Cow.cpp33
-rw-r--r--source/Mobs/Cow.h25
-rw-r--r--source/Mobs/Creeper.cpp28
-rw-r--r--source/Mobs/Creeper.h25
-rw-r--r--source/Mobs/Enderman.cpp27
-rw-r--r--source/Mobs/Enderman.h25
-rw-r--r--source/Mobs/Ghast.cpp27
-rw-r--r--source/Mobs/Ghast.h25
-rw-r--r--source/Mobs/Magmacube.cpp27
-rw-r--r--source/Mobs/Magmacube.h31
-rw-r--r--source/Mobs/Monster.cpp512
-rw-r--r--source/Mobs/Monster.h150
-rw-r--r--source/Mobs/Mooshroom.cpp33
-rw-r--r--source/Mobs/Mooshroom.h25
-rw-r--r--source/Mobs/Ocelot.h27
-rw-r--r--source/Mobs/PassiveAggressiveMonster.cpp38
-rw-r--r--source/Mobs/PassiveAggressiveMonster.h23
-rw-r--r--source/Mobs/PassiveMonster.cpp58
-rw-r--r--source/Mobs/PassiveMonster.h26
-rw-r--r--source/Mobs/Pig.cpp26
-rw-r--r--source/Mobs/Pig.h25
-rw-r--r--source/Mobs/Sheep.cpp32
-rw-r--r--source/Mobs/Sheep.h28
-rw-r--r--source/Mobs/Silverfish.h27
-rw-r--r--source/Mobs/Skeleton.cpp29
-rw-r--r--source/Mobs/Skeleton.h25
-rw-r--r--source/Mobs/Slime.cpp31
-rw-r--r--source/Mobs/Slime.h31
-rw-r--r--source/Mobs/Spider.cpp27
-rw-r--r--source/Mobs/Spider.h25
-rw-r--r--source/Mobs/Squid.cpp57
-rw-r--r--source/Mobs/Squid.h27
-rw-r--r--source/Mobs/Villager.cpp17
-rw-r--r--source/Mobs/Villager.h23
-rw-r--r--source/Mobs/Witch.cpp32
-rw-r--r--source/Mobs/Witch.h25
-rw-r--r--source/Mobs/Wolf.h27
-rw-r--r--source/Mobs/Zombie.cpp30
-rw-r--r--source/Mobs/Zombie.h24
-rw-r--r--source/Mobs/Zombiepigman.cpp61
-rw-r--r--source/Mobs/Zombiepigman.h27
50 files changed, 0 insertions, 2153 deletions
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
deleted file mode 100644
index 2eae772d7..000000000
--- a/source/Mobs/AggressiveMonster.cpp
+++ /dev/null
@@ -1,99 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "AggressiveMonster.h"
-
-#include "../World.h"
-#include "../Vector3f.h"
-#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
-
-
-
-
-
-cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
- m_ChaseTime(999999)
-{
- m_EMPersonality = AGGRESSIVE;
-}
-
-
-
-
-
-// What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt)
-{
- super::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if (m_Target != NULL)
- {
- if (m_Target->IsPlayer())
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() == 1)
- {
- m_EMState = IDLE;
- return;
- }
- }
-
- Vector3f Pos = Vector3f( GetPosition() );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if ((Their - Pos).Length() <= m_AttackRange)
- {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition(Their + Vector3f(0, 0.65f, 0));
- }
- else if (m_ChaseTime > 5.f)
- {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-
-
-
-
-void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity)
-{
- super::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
-}
-
-
-
-
-
-void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1)
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == CHASING)
- {
- CheckEventLostPlayer();
- }
- else
- {
- CheckEventSeePlayer();
- }
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h
deleted file mode 100644
index 1eff1831e..000000000
--- a/source/Mobs/AggressiveMonster.h
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cAggressiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
- virtual void InStateChasing(float a_Dt) override;
-
- virtual void EventSeePlayer(cEntity *) override;
-
-protected:
- float m_ChaseTime;
-} ;
-
-
-
-
diff --git a/source/Mobs/Bat.h b/source/Mobs/Bat.h
deleted file mode 100644
index 8e4cde29f..000000000
--- a/source/Mobs/Bat.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cBat :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cBat(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Bat", 65, "mob.bat.hurt", "mob.bat.death", 0.7, 0.7)
- {
- }
-
- CLASS_PROTODEF(cBat);
-} ;
-
-
-
-
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
deleted file mode 100644
index dbbccf417..000000000
--- a/source/Mobs/Blaze.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Blaze.h"
-
-
-
-
-
-cBlaze::cBlaze(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Blaze", 61, "mob.blaze.hit", "mob.blaze.death", 0.7, 1.8)
-{
-}
-
-
-
-
-
-void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_BLAZE_ROD);
-}
-
-
-
-
diff --git a/source/Mobs/Blaze.h b/source/Mobs/Blaze.h
deleted file mode 100644
index 9df57530e..000000000
--- a/source/Mobs/Blaze.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cBlaze :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cBlaze(void);
-
- CLASS_PROTODEF(cBlaze);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Cavespider.cpp b/source/Mobs/Cavespider.cpp
deleted file mode 100644
index 569aadcc4..000000000
--- a/source/Mobs/Cavespider.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cavespider.h"
-#include "../World.h"
-
-
-
-
-
-cCavespider::cCavespider(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
-{
-}
-
-
-
-
-
-void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO: Check vanilla if cavespiders really get passive during the day / in daylight
- m_EMPersonality = (GetWorld()->GetTimeOfDay() < (12000 + 1000)) ? PASSIVE : AGGRESSIVE;
-}
-
-
-
-
-
-void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Cavespider.h b/source/Mobs/Cavespider.h
deleted file mode 100644
index 10ea03f7b..000000000
--- a/source/Mobs/Cavespider.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cCavespider :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cCavespider(void);
-
- CLASS_PROTODEF(cCaveSpider);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Chicken.cpp b/source/Mobs/Chicken.cpp
deleted file mode 100644
index 3da9781d3..000000000
--- a/source/Mobs/Chicken.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Chicken.h"
-
-
-
-
-
-// TODO: Drop egg every 5-10 minutes
-
-
-
-
-
-cChicken::cChicken(void) :
- super("Chicken", 93, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4)
-{
-}
-
-
-
-
-
-void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_FEATHER);
- a_Drops.push_back(cItem(IsOnFire() ? E_ITEM_COOKED_CHICKEN : E_ITEM_RAW_CHICKEN, 1));
-}
-
-
-
-
diff --git a/source/Mobs/Chicken.h b/source/Mobs/Chicken.h
deleted file mode 100644
index 2f674e908..000000000
--- a/source/Mobs/Chicken.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cChicken :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cChicken(void);
-
- CLASS_PROTODEF(cChicken);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Cow.cpp b/source/Mobs/Cow.cpp
deleted file mode 100644
index 8e9b87d27..000000000
--- a/source/Mobs/Cow.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Cow.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cCow::cCow(void) :
- super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
diff --git a/source/Mobs/Cow.h b/source/Mobs/Cow.h
deleted file mode 100644
index b90cb170e..000000000
--- a/source/Mobs/Cow.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cCow :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cCow();
-
- CLASS_PROTODEF(cCow);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Creeper.cpp b/source/Mobs/Creeper.cpp
deleted file mode 100644
index 9b1b68b79..000000000
--- a/source/Mobs/Creeper.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Creeper.h"
-
-
-
-
-
-cCreeper::cCreeper(void) :
- super("Creeper", 50, "mob.creeper.say", "mob.creeper.say", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
-
- // TODO Check if killed by a skeleton, then drop random music disk
-}
-
-
-
-
diff --git a/source/Mobs/Creeper.h b/source/Mobs/Creeper.h
deleted file mode 100644
index c1d46f462..000000000
--- a/source/Mobs/Creeper.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cCreeper :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cCreeper(void);
-
- CLASS_PROTODEF(cCreeper);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Enderman.cpp b/source/Mobs/Enderman.cpp
deleted file mode 100644
index 1dc47876f..000000000
--- a/source/Mobs/Enderman.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Enderman.h"
-
-
-
-
-
-cEnderman::cEnderman(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Enderman", 58, "mob.endermen.hit", "mob.endermen.death", 0.5, 2.5)
-{
-}
-
-
-
-
-
-void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ENDER_PEARL);
-}
-
-
-
-
diff --git a/source/Mobs/Enderman.h b/source/Mobs/Enderman.h
deleted file mode 100644
index c4f4ee364..000000000
--- a/source/Mobs/Enderman.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cEnderman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cEnderman(void);
-
- CLASS_PROTODEF(cEnderman);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
deleted file mode 100644
index 288d0c28a..000000000
--- a/source/Mobs/Ghast.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Ghast.h"
-
-
-
-
-
-cGhast::cGhast(void) :
- super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death", 4, 4)
-{
-}
-
-
-
-
-
-void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);
-}
-
-
-
-
diff --git a/source/Mobs/Ghast.h b/source/Mobs/Ghast.h
deleted file mode 100644
index f9b60dfcf..000000000
--- a/source/Mobs/Ghast.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cGhast :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cGhast(void);
-
- CLASS_PROTODEF(cGhast);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Magmacube.cpp b/source/Mobs/Magmacube.cpp
deleted file mode 100644
index 0b9b57e3c..000000000
--- a/source/Mobs/Magmacube.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Magmacube.h"
-
-
-
-
-
-cMagmacube::cMagmacube(int a_Size) :
- super("Magmacube", 62, "mob.magmacube.big", "mob.magmacube.big", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cMagmacube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_MAGMA_CREAM);
-}
-
-
-
-
diff --git a/source/Mobs/Magmacube.h b/source/Mobs/Magmacube.h
deleted file mode 100644
index e4df4f33d..000000000
--- a/source/Mobs/Magmacube.h
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cMagmacube :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a magmacube of the specified size; size is 1 .. 3, with 1 being the smallest
- cMagmacube(int a_Size);
-
- CLASS_PROTODEF(cMagmacube);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
-protected:
-
- /// Size of the magmacube, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
deleted file mode 100644
index a42ae30ee..000000000
--- a/source/Mobs/Monster.cpp
+++ /dev/null
@@ -1,512 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Monster.h"
-#include "../Root.h"
-#include "../Server.h"
-#include "../ClientHandle.h"
-#include "../World.h"
-#include "../Entities/Player.h"
-#include "../Defines.h"
-#include "../MonsterConfig.h"
-#include "../MersenneTwister.h"
-
-#include "../Vector3f.h"
-#include "../Vector3i.h"
-#include "../Vector3d.h"
-#include "../Tracer.h"
-#include "../Chunk.h"
-
-// #include "../../iniFile/iniFile.h"
-
-
-
-
-
-cMonster::cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
- : super(etMob, a_Width, a_Height)
- , m_Target(NULL)
- , m_AttackRate(3)
- , idle_interval(0)
- , m_bMovingToDestination(false)
- , m_DestinationTime( 0 )
- , m_DestroyTimer( 0 )
- , m_Jump(0)
- , m_MobType(a_ProtocolMobType)
- , m_SoundHurt(a_SoundHurt)
- , m_SoundDeath(a_SoundDeath)
- , m_EMState(IDLE)
- , m_SightDistance(25)
- , m_SeePlayerInterval (0)
- , m_EMPersonality(AGGRESSIVE)
- , m_AttackDamage(1.0f)
- , m_AttackRange(5.0f)
- , m_AttackInterval(0)
- , m_BurnsInDaylight(false)
-{
- if (!a_ConfigName.empty())
- {
- GetMonsterConfig(a_ConfigName);
- }
-}
-
-
-
-
-
-void cMonster::SpawnOn(cClientHandle & a_Client)
-{
- a_Client.SendSpawnMob(*this);
-}
-
-
-
-
-
-void cMonster::MoveToPosition( const Vector3f & a_Position )
-{
- m_bMovingToDestination = true;
-
- m_Destination = a_Position;
-}
-
-
-
-
-
-bool cMonster::ReachedDestination()
-{
- Vector3f Distance = (m_Destination) - GetPosition();
- if( Distance.SqrLength() < 2.f )
- return true;
-
- return false;
-}
-
-
-
-
-
-void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- if (m_Health <= 0)
- {
- // The mob is dead, but we're still animating the "puff" they leave when they die
- m_DestroyTimer += a_Dt / 1000;
- if (m_DestroyTimer > 1)
- {
- Destroy(true);
- }
- return;
- }
-
- // Burning in daylight
- HandleDaylightBurning(a_Chunk);
-
- HandlePhysics(a_Dt,a_Chunk);
- BroadcastMovementUpdate();
-
- a_Dt /= 1000;
-
- if (m_bMovingToDestination)
- {
- Vector3f Pos( GetPosition() );
- Vector3f Distance = m_Destination - Pos;
- if( !ReachedDestination() )
- {
- Distance.y = 0;
- Distance.Normalize();
- Distance *= 3;
- SetSpeedX( Distance.x );
- SetSpeedZ( Distance.z );
-
- if (m_EMState == ESCAPING)
- { //Runs Faster when escaping :D otherwise they just walk away
- SetSpeedX (GetSpeedX() * 2.f);
- SetSpeedZ (GetSpeedZ() * 2.f);
- }
- }
- else
- {
- m_bMovingToDestination = false;
- }
-
- if( GetSpeed().SqrLength() > 0.f )
- {
- if( m_bOnGround )
- {
- Vector3f NormSpeed = Vector3f(GetSpeed()).NormalizeCopy();
- Vector3f NextBlock = Vector3f( GetPosition() ) + NormSpeed;
- int NextHeight;
- if (!m_World->TryGetHeight((int)NextBlock.x, (int)NextBlock.z, NextHeight))
- {
- // The chunk at NextBlock is not loaded
- return;
- }
- if( NextHeight > (GetPosY() - 1.0) && (NextHeight - GetPosY()) < 2.5 )
- {
- m_bOnGround = false;
- SetSpeedY(5.f); // Jump!!
- }
- }
- }
- }
-
- Vector3d Distance = m_Destination - GetPosition();
- if (Distance.SqrLength() > 0.1f)
- {
- double Rotation, Pitch;
- Distance.Normalize();
- VectorToEuler( Distance.x, Distance.y, Distance.z, Rotation, Pitch );
- SetHeadYaw (Rotation);
- SetRotation( Rotation );
- SetPitch( -Pitch );
- }
-
- switch (m_EMState)
- {
- case IDLE:
- {
- // If enemy passive we ignore checks for player visibility
- InStateIdle(a_Dt);
- break;
- }
-
- case CHASING:
- {
- // If we do not see a player anymore skip chasing action
- InStateChasing(a_Dt);
- break;
- }
-
- case ESCAPING:
- {
- InStateEscaping(a_Dt);
- break;
- }
- } // switch (m_EMState)
-}
-
-
-
-
-
-
-void cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if((m_SoundHurt != "") && (m_Health > 0)) m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- if (a_TDI.Attacker != NULL)
- {
- m_Target = a_TDI.Attacker;
- AddReference(m_Target);
- }
-}
-
-
-
-
-
-void cMonster::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
- if (m_SoundHurt != "")
- {
- m_World->BroadcastSoundEffect(m_SoundDeath, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
- }
- m_DestroyTimer = 0;
-}
-
-
-
-
-
-//----State Logic
-
-const char *cMonster::GetState()
-{
- switch(m_EMState)
- {
- case IDLE: return "Idle";
- case ATTACKING: return "Attacking";
- case CHASING: return "Chasing";
- default: return "Unknown";
- }
-}
-
-
-
-
-
-// for debugging
-void cMonster::SetState(const AString & a_State)
-{
- if (a_State.compare("Idle") == 0)
- {
- m_EMState = IDLE;
- }
- else if (a_State.compare("Attacking") == 0)
- {
- m_EMState = ATTACKING;
- }
- else if (a_State.compare("Chasing") == 0)
- {
- m_EMState = CHASING;
- }
- else
- {
- LOGD("cMonster::SetState(): Invalid state");
- ASSERT(!"Invalid state");
- }
-}
-
-
-
-
-
-//Checks to see if EventSeePlayer should be fired
-//monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(void)
-{
- // TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = FindClosestPlayer();
-
- if (Closest != NULL)
- {
- EventSeePlayer(Closest);
- }
-}
-
-
-
-
-
-void cMonster::CheckEventLostPlayer(void)
-{
- Vector3f pos;
- cTracer LineOfSight(GetWorld());
-
- if (m_Target != NULL)
- {
- pos = m_Target->GetPosition();
- if ((pos - GetPosition()).Length() > m_SightDistance || LineOfSight.Trace(GetPosition(),(pos - GetPosition()), (int)(pos - GetPosition()).Length()))
- {
- EventLosePlayer();
- }
- }
- else
- {
- EventLosePlayer();
- }
-}
-
-
-
-
-
-// What to do if player is seen
-// default to change state to chasing
-void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
-{
- m_Target = a_SeenPlayer;
- AddReference(m_Target);
-}
-
-
-
-
-
-void cMonster::EventLosePlayer(void)
-{
- Dereference(m_Target);
- m_Target = NULL;
- m_EMState = IDLE;
-}
-
-
-
-
-
-// What to do if in Idle State
-void cMonster::InStateIdle(float a_Dt)
-{
- idle_interval += a_Dt;
- if (idle_interval > 1)
- {
- // at this interval the results are predictable
- int rem = m_World->GetTickRandomNumber(6) + 1;
- // LOGD("Moving: int: %3.3f rem: %i",idle_interval,rem);
- idle_interval -= 1; // So nothing gets dropped when the server hangs for a few seconds
- Vector3f Dist;
- Dist.x = (float)(m_World->GetTickRandomNumber(10) - 5);
- Dist.z = (float)(m_World->GetTickRandomNumber(10) - 5);
- if ((Dist.SqrLength() > 2) && (rem >= 3))
- {
- m_Destination.x = (float)(GetPosX() + Dist.x);
- m_Destination.z = (float)(GetPosZ() + Dist.z);
- int PosY;
- if (m_World->TryGetHeight((int)m_Destination.x, (int)m_Destination.z, PosY))
- {
- m_Destination.y = (float)PosY + 1.2f;
- MoveToPosition(m_Destination);
- }
- }
- }
-}
-
-
-
-
-
-// What to do if in Chasing State
-// This state should always be defined in each child class
-void cMonster::InStateChasing(float a_Dt)
-{
- UNUSED(a_Dt);
-}
-
-
-
-
-
-// What to do if in Escaping State
-void cMonster::InStateEscaping(float a_Dt)
-{
- UNUSED(a_Dt);
-
- if (m_Target != NULL)
- {
- Vector3d newloc = GetPosition();
- newloc.x = (m_Target->GetPosition().x < newloc.x)? (newloc.x + m_SightDistance): (newloc.x - m_SightDistance);
- newloc.z = (m_Target->GetPosition().z < newloc.z)? (newloc.z + m_SightDistance): (newloc.z - m_SightDistance);
- MoveToPosition(newloc);
- }
- else
- {
- m_EMState = IDLE; // This shouldnt be required but just to be safe
- }
-}
-
-
-
-
-
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- {
- // Setting this higher gives us more wiggle room for attackrate
- m_AttackInterval = 0.0;
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
-}
-
-
-
-
-
-// Checks for Players close by and if they are visible return the closest
-cPlayer * cMonster::FindClosestPlayer(void)
-{
- return m_World->FindClosestPlayer(GetPosition(), m_SightDistance);
-}
-
-
-
-
-
-void cMonster::GetMonsterConfig(const AString & a_Name)
-{
- cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
-}
-
-
-
-
-
-void cMonster::SetAttackRate(int ar)
-{
- m_AttackRate = (float)ar;
-}
-
-
-
-
-
-void cMonster::SetAttackRange(float ar)
-{
- m_AttackRange = ar;
-}
-
-
-
-
-
-void cMonster::SetAttackDamage(float ad)
-{
- m_AttackDamage = ad;
-}
-
-
-
-
-
-void cMonster::SetSightDistance(float sd)
-{
- m_SightDistance = sd;
-}
-
-
-
-
-
-void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
-{
- MTRand r1;
- int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
- if (Count > 0)
- {
- a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
- }
-}
-
-
-
-
-
-void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
-{
- if (!m_BurnsInDaylight)
- {
- return;
- }
-
- int RelY = (int)floor(GetPosY());
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- // Outside the world
- return;
- }
-
- int RelX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (
- (a_Chunk.GetSkyLight(RelX, RelY, RelZ) == 15) && // In the daylight
- (a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
- (GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
- !IsOnFire() // Not already burning
- )
- {
- // Burn for 100 ticks, then decide again
- StartBurning(100);
- }
-}
-
-
-
-
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
deleted file mode 100644
index 5f33d4450..000000000
--- a/source/Mobs/Monster.h
+++ /dev/null
@@ -1,150 +0,0 @@
-
-#pragma once
-
-#include "../Entities/Pawn.h"
-#include "../Defines.h"
-#include "../BlockID.h"
-#include "../Item.h"
-
-
-
-
-
-class Vector3f;
-class cClientHandle;
-class cWorld;
-
-
-
-
-// tolua_begin
-class cMonster :
- public cPawn
-{
- typedef cPawn super;
-public:
- /// This identifies individual monster type, as well as their network type-ID
- enum eType
- {
- mtCreeper = E_META_SPAWN_EGG_CREEPER,
- mtSkeleton = E_META_SPAWN_EGG_SKELETON,
- mtSpider = E_META_SPAWN_EGG_SPIDER,
- mtGiant = E_META_SPAWN_EGG_GIANT,
- mtZombie = E_META_SPAWN_EGG_ZOMBIE,
- mtSlime = E_META_SPAWN_EGG_SLIME,
- mtGhast = E_META_SPAWN_EGG_GHAST,
- mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
- mtEnderman = E_META_SPAWN_EGG_ENDERMAN,
- mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER,
- mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
- mtBlaze = E_META_SPAWN_EGG_BLAZE,
- mtMagmaCube = E_META_SPAWN_EGG_MAGMA_CUBE,
- mtEnderDragon = E_META_SPAWN_EGG_ENDER_DRAGON,
- mtWither = E_META_SPAWN_EGG_WITHER,
- mtBat = E_META_SPAWN_EGG_BAT,
- mtWitch = E_META_SPAWN_EGG_WITCH,
- mtPig = E_META_SPAWN_EGG_PIG,
- mtSheep = E_META_SPAWN_EGG_SHEEP,
- mtCow = E_META_SPAWN_EGG_COW,
- mtChicken = E_META_SPAWN_EGG_CHICKEN,
- mtSquid = E_META_SPAWN_EGG_SQUID,
- mtWolf = E_META_SPAWN_EGG_WOLF,
- mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
- mtSnowGolem = E_META_SPAWN_EGG_SNOW_GOLEM,
- mtOcelot = E_META_SPAWN_EGG_OCELOT,
- mtIronGolem = E_META_SPAWN_EGG_IRON_GOLEM,
- mtVillager = E_META_SPAWN_EGG_VILLAGER,
- } ;
-
- // tolua_end
-
- float m_SightDistance;
-
- /** Creates the mob object.
- * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
- * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)
- * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively
- */
- cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- CLASS_PROTODEF(cMonster);
-
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-
- virtual void KilledBy(cEntity * a_Killer) override;
-
- virtual void MoveToPosition(const Vector3f & a_Position);
- virtual bool ReachedDestination(void);
-
- char GetMobType(void) const {return m_MobType; }
-
- const char * GetState();
- void SetState(const AString & str);
-
- virtual void CheckEventSeePlayer(void);
- virtual void EventSeePlayer(cEntity * a_Player);
- virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo
-
- /// Reads the monster configuration for the specified monster name and assigns it to this object.
- void GetMonsterConfig(const AString & a_Name);
-
- virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
-
- virtual void InStateIdle (float a_Dt);
- virtual void InStateChasing (float a_Dt);
- virtual void InStateEscaping(float a_Dt);
-
- virtual void Attack(float a_Dt);
- int GetMobType() {return m_MobType;}
- int GetAttackRate(){return (int)m_AttackRate;}
- void SetAttackRate(int ar);
- void SetAttackRange(float ar);
- void SetAttackDamage(float ad);
- void SetSightDistance(float sd);
-
- /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
- void SetBurnsInDaylight(bool a_BurnsInDaylight) { a_BurnsInDaylight = a_BurnsInDaylight; }
-
- enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
- enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
-
-protected:
-
- cEntity * m_Target;
- float m_AttackRate;
- float idle_interval;
-
- Vector3f m_Destination;
- bool m_bMovingToDestination;
- bool m_bPassiveAggressive;
-
- float m_DestinationTime;
-
- float m_DestroyTimer;
- float m_Jump;
-
- char m_MobType;
-
- AString m_SoundHurt;
- AString m_SoundDeath;
-
- float m_SeePlayerInterval;
- float m_AttackDamage;
- float m_AttackRange;
- float m_AttackInterval;
-
- bool m_BurnsInDaylight;
-
- void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
-
- void HandleDaylightBurning(cChunk & a_Chunk);
-} ; // tolua_export
-
-
-
-
diff --git a/source/Mobs/Mooshroom.cpp b/source/Mobs/Mooshroom.cpp
deleted file mode 100644
index 5d2c901ba..000000000
--- a/source/Mobs/Mooshroom.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Mooshroom.h"
-
-
-
-
-
-// TODO: Milk Cow
-
-
-
-
-
-cMooshroom::cMooshroom(void) :
- super("Mooshroom", 96, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
-{
-}
-
-
-
-
-
-void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
-}
-
-
-
-
diff --git a/source/Mobs/Mooshroom.h b/source/Mobs/Mooshroom.h
deleted file mode 100644
index 73f6348b6..000000000
--- a/source/Mobs/Mooshroom.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cMooshroom :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cMooshroom(void);
-
- CLASS_PROTODEF(cMooshroom);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Ocelot.h b/source/Mobs/Ocelot.h
deleted file mode 100644
index 98ea224e2..000000000
--- a/source/Mobs/Ocelot.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cOcelot :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cOcelot(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Ocelot", 98, "mob.cat.hitt", "mob.cat.hitt", 0.9, 0.5)
- {
- }
-
- CLASS_PROTODEF(cOcelot);
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.cpp b/source/Mobs/PassiveAggressiveMonster.cpp
deleted file mode 100644
index e473137a9..000000000
--- a/source/Mobs/PassiveAggressiveMonster.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveAggressiveMonster.h"
-
-#include "../Entities/Player.h"
-
-
-
-
-
-cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
-
- if ((m_Target != NULL) && (m_Target->IsPlayer()))
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() != 1)
- {
- m_EMState = CHASING;
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/PassiveAggressiveMonster.h b/source/Mobs/PassiveAggressiveMonster.h
deleted file mode 100644
index 243dfff38..000000000
--- a/source/Mobs/PassiveAggressiveMonster.h
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cPassiveAggressiveMonster :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.cpp b/source/Mobs/PassiveMonster.cpp
deleted file mode 100644
index 7a6140c04..000000000
--- a/source/Mobs/PassiveMonster.cpp
+++ /dev/null
@@ -1,58 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "PassiveMonster.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-
-
-
-
-
-cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
- super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
-{
- m_EMPersonality = PASSIVE;
-}
-
-
-
-
-
-void cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
-{
- super::DoTakeDamage(a_TDI);
- if ((a_TDI.Attacker != this) && (a_TDI.Attacker != NULL))
- {
- m_EMState = ESCAPING;
- }
-}
-
-
-
-
-
-void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- m_SeePlayerInterval += a_Dt;
-
- if (m_SeePlayerInterval > 1) // Check every second
- {
- int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if (rem >= 2)
- {
- if (m_EMState == ESCAPING)
- {
- CheckEventLostPlayer();
- }
- }
- }
-}
-
-
-
-
diff --git a/source/Mobs/PassiveMonster.h b/source/Mobs/PassiveMonster.h
deleted file mode 100644
index ae0bea3fb..000000000
--- a/source/Mobs/PassiveMonster.h
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#pragma once
-
-#include "Monster.h"
-
-
-
-
-
-class cPassiveMonster :
- public cMonster
-{
- typedef cMonster super;
-
-public:
- cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- /// When hit by someone, run away
- virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Pig.cpp b/source/Mobs/Pig.cpp
deleted file mode 100644
index 9df2c2571..000000000
--- a/source/Mobs/Pig.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Pig.h"
-
-
-
-
-
-cPig::cPig(void) :
- super("Pig", 90, "mob.pig.say", "mob.pig.death", 0.9, 0.9)
-{
-}
-
-
-
-
-
-void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_COOKED_PORKCHOP : E_ITEM_RAW_PORKCHOP);
-}
-
-
-
-
diff --git a/source/Mobs/Pig.h b/source/Mobs/Pig.h
deleted file mode 100644
index ae790ac2f..000000000
--- a/source/Mobs/Pig.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cPig :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cPig(void);
-
- CLASS_PROTODEF(cPig);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
deleted file mode 100644
index 2f371f384..000000000
--- a/source/Mobs/Sheep.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Sheep.h"
-#include "../BlockID.h"
-
-
-
-
-
-cSheep::cSheep(void) :
- super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
- m_IsSheared(false),
- m_WoolColor(E_META_WOOL_WHITE)
-{
-}
-
-
-
-
-
-void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- if (!m_IsSheared)
- {
- a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor));
- }
-}
-
-
-
-
diff --git a/source/Mobs/Sheep.h b/source/Mobs/Sheep.h
deleted file mode 100644
index 369fc78c5..000000000
--- a/source/Mobs/Sheep.h
+++ /dev/null
@@ -1,28 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSheep :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSheep(void);
-
- bool m_IsSheared;
- NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors
-
- CLASS_PROTODEF(cSheep);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Silverfish.h b/source/Mobs/Silverfish.h
deleted file mode 100644
index 7d675a9c0..000000000
--- a/source/Mobs/Silverfish.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSilverfish :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSilverfish(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
- super("Silverfish", 60, "mob.silverfish.hit", "mob.silverfish.kill", 0.9, 0.3)
- {
- }
-
- CLASS_PROTODEF(cSilverfish);
-} ;
-
-
-
-
diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp
deleted file mode 100644
index 10dad4065..000000000
--- a/source/Mobs/Skeleton.cpp
+++ /dev/null
@@ -1,29 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Skeleton.h"
-#include "../World.h"
-
-
-
-
-
-cSkeleton::cSkeleton(void) :
- super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
-}
-
-
-
-
diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h
deleted file mode 100644
index d0a2da490..000000000
--- a/source/Mobs/Skeleton.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSkeleton :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSkeleton();
-
- CLASS_PROTODEF(cSkeleton);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Slime.cpp b/source/Mobs/Slime.cpp
deleted file mode 100644
index b209ac869..000000000
--- a/source/Mobs/Slime.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Slime.h"
-
-// TODO: Implement sized slimes
-
-
-
-
-
-/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
-cSlime::cSlime(int a_Size) :
- super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
- m_Size(a_Size)
-{
-}
-
-
-
-
-
-void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // TODO: only when tiny
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
-}
-
-
-
-
diff --git a/source/Mobs/Slime.h b/source/Mobs/Slime.h
deleted file mode 100644
index 88136ff32..000000000
--- a/source/Mobs/Slime.h
+++ /dev/null
@@ -1,31 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSlime :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
- cSlime(int a_Size);
-
- CLASS_PROTODEF(cSlime);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-
-protected:
-
- /// Size of the slime, 1 .. 3, with 1 being the smallest
- int m_Size;
-} ;
-
-
-
-
diff --git a/source/Mobs/Spider.cpp b/source/Mobs/Spider.cpp
deleted file mode 100644
index 2f244cdbc..000000000
--- a/source/Mobs/Spider.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Spider.h"
-
-
-
-
-
-cSpider::cSpider(void) :
- super("Spider", 52, "mob.spider.say", "mob.spider.death", 1.4, 0.9)
-{
-}
-
-
-
-
-
-void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
-}
-
-
-
-
diff --git a/source/Mobs/Spider.h b/source/Mobs/Spider.h
deleted file mode 100644
index 51e65d028..000000000
--- a/source/Mobs/Spider.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cSpider :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cSpider(void);
-
- CLASS_PROTODEF(cSpider);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Squid.cpp b/source/Mobs/Squid.cpp
deleted file mode 100644
index cb796f5ec..000000000
--- a/source/Mobs/Squid.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Squid.h"
-#include "../Vector3d.h"
-#include "../Chunk.h"
-
-
-
-
-
-cSquid::cSquid(void) :
- super("Squid", 94, "", "", 0.95, 0.95)
-{
-}
-
-
-
-
-
-void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- // Drops 0-3 Ink Sacs
- AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
-}
-
-
-
-
-
-void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
-{
- // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk
- // that is not where the entity currently resides (FS #411)
-
- Vector3d Pos = GetPosition();
-
- // TODO: Not a real behavior, but cool :D
- int RelY = (int)floor(Pos.y);
- if ((RelY < 0) || (RelY >= cChunkDef::Height))
- {
- return;
- }
- int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width;
- if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-
- super::Tick(a_Dt, a_Chunk);
-}
-
-
-
-
diff --git a/source/Mobs/Squid.h b/source/Mobs/Squid.h
deleted file mode 100644
index 35d7295b3..000000000
--- a/source/Mobs/Squid.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cSquid :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cSquid();
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
-
- CLASS_PROTODEF(cSquid);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Villager.cpp b/source/Mobs/Villager.cpp
deleted file mode 100644
index 98e5276e1..000000000
--- a/source/Mobs/Villager.cpp
+++ /dev/null
@@ -1,17 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Villager.h"
-
-
-
-
-
-cVillager::cVillager(void) :
- super("Villager", 120, "", "", 0.6, 1.8)
-{
-}
-
-
-
-
diff --git a/source/Mobs/Villager.h b/source/Mobs/Villager.h
deleted file mode 100644
index 92267a979..000000000
--- a/source/Mobs/Villager.h
+++ /dev/null
@@ -1,23 +0,0 @@
-
-#pragma once
-
-#include "PassiveMonster.h"
-
-
-
-
-
-class cVillager :
- public cPassiveMonster
-{
- typedef cPassiveMonster super;
-
-public:
- cVillager();
-
- CLASS_PROTODEF(cVillager);
-} ;
-
-
-
-
diff --git a/source/Mobs/Witch.cpp b/source/Mobs/Witch.cpp
deleted file mode 100644
index b29783853..000000000
--- a/source/Mobs/Witch.cpp
+++ /dev/null
@@ -1,32 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Witch.h"
-
-
-
-
-
-cWitch::cWitch(void) :
- super("Witch", 66, "", "", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_GUNPOWDER);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_REDSTONE_DUST);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SPIDER_EYE);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_STICK);
- AddRandomDropItem(a_Drops, 0, 6, E_ITEM_SUGAR);
-}
-
-
-
-
diff --git a/source/Mobs/Witch.h b/source/Mobs/Witch.h
deleted file mode 100644
index ce0b49deb..000000000
--- a/source/Mobs/Witch.h
+++ /dev/null
@@ -1,25 +0,0 @@
-
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cWitch :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cWitch();
-
- CLASS_PROTODEF(cWitch);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h
deleted file mode 100644
index 405df80a6..000000000
--- a/source/Mobs/Wolf.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cWolf :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cWolf(void) :
- // TODO: The size is only a guesstimate, measure in vanilla and fix the size values here (wiki.vg values are suspicious)
- super("Wolf", 95, "mob.wolf.hurt", "mob.wolf.death", 0.9, 0.9)
- {
- }
-
- CLASS_PROTODEF(cWolf);
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
deleted file mode 100644
index 9b238baef..000000000
--- a/source/Mobs/Zombie.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombie.h"
-#include "../World.h"
-#include "../LineBlockTracer.h"
-
-
-
-
-cZombie::cZombie(void) :
- super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
-{
- SetBurnsInDaylight(true);
-}
-
-
-
-
-
-void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
-
- // TODO: Rare drops
-}
-
-
-
-
diff --git a/source/Mobs/Zombie.h b/source/Mobs/Zombie.h
deleted file mode 100644
index 4835a53c4..000000000
--- a/source/Mobs/Zombie.h
+++ /dev/null
@@ -1,24 +0,0 @@
-#pragma once
-
-#include "AggressiveMonster.h"
-
-
-
-
-
-class cZombie :
- public cAggressiveMonster
-{
- typedef cAggressiveMonster super;
-
-public:
- cZombie(void);
-
- CLASS_PROTODEF(cZombie);
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
-} ;
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.cpp b/source/Mobs/Zombiepigman.cpp
deleted file mode 100644
index 09b44816f..000000000
--- a/source/Mobs/Zombiepigman.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "Zombiepigman.h"
-#include "../World.h"
-
-
-
-
-
-cZombiepigman::cZombiepigman(void) :
- super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath", 0.6, 1.8)
-{
-}
-
-
-
-
-
-void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
-{
- super::Tick(a_Dt, a_Chunk);
-
- // TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
- if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
- {
- // Burn for 10 ticks, then decide again
- StartBurning(10);
- }
-}
-
-
-
-
-
-void cZombiepigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-{
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
- AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
-
- // TODO: Rare drops
-}
-
-
-
-
-
-void cZombiepigman::KilledBy(cEntity * a_Killer)
-{
- super::KilledBy(a_Killer);
-
- if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
- {
- // TODO: Anger all nearby zombie pigmen
- // TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
- }
-}
-
-
-
-
diff --git a/source/Mobs/Zombiepigman.h b/source/Mobs/Zombiepigman.h
deleted file mode 100644
index fe8c6d047..000000000
--- a/source/Mobs/Zombiepigman.h
+++ /dev/null
@@ -1,27 +0,0 @@
-
-#pragma once
-
-#include "PassiveAggressiveMonster.h"
-
-
-
-
-
-class cZombiepigman :
- public cPassiveAggressiveMonster
-{
- typedef cPassiveAggressiveMonster super;
-
-public:
- cZombiepigman(void);
-
- CLASS_PROTODEF(cZombiepigman);
-
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
- virtual void KilledBy(cEntity * a_Killer) override;
-} ;
-
-
-
-