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authorkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 07:33:10 +0100
committerkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 07:33:10 +0100
commit39e4bd323914143408120fc914fd1c52557baac6 (patch)
tree434530690980e923d6b989b494e9fa9a4c6699ac /source/Pickup.cpp
parentDelayedFluidSimulator: optimized block storage for large amounts of blocks. (diff)
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Diffstat (limited to 'source/Pickup.cpp')
-rw-r--r--source/Pickup.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/Pickup.cpp b/source/Pickup.cpp
index d27a2aba7..5775782f5 100644
--- a/source/Pickup.cpp
+++ b/source/Pickup.cpp
@@ -33,7 +33,7 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
, m_Item(a_Item)
, m_bCollected( false )
{
- m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
+ SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
}
@@ -80,7 +80,7 @@ void cPickup::Tick(float a_Dt, MTRand & a_TickRandom)
return;
}
- if (m_Pos.y < -8) // Out of this world and no more visible!
+ if (GetPosY() < -8) // Out of this world and no more visible!
{
Destroy();
return;
@@ -108,15 +108,15 @@ void cPickup::HandlePhysics(float a_Dt)
if (m_bOnGround) // check if it's still on the ground
{
- int BlockX = (m_Pos.x < 0) ? (int)m_Pos.x - 1 : (int)m_Pos.x;
- int BlockZ = (m_Pos.z < 0) ? (int)m_Pos.z - 1 : (int)m_Pos.z;
- char BlockBelow = World->GetBlock(BlockX, (int)m_Pos.y - 1, BlockZ);
+ int BlockX = (GetPosX() < 0) ? (int)GetPosX() - 1 : (int)GetPosX();
+ int BlockZ = (GetPosZ() < 0) ? (int)GetPosZ() - 1 : (int)GetPosZ();
+ char BlockBelow = World->GetBlock(BlockX, (int)GetPosY() - 1, BlockZ);
if (BlockBelow == E_BLOCK_AIR || IsBlockWater(BlockBelow))
{
m_bOnGround = false;
}
- char Block = World->GetBlock(BlockX, (int)m_Pos.y - (int)m_bOnGround, BlockZ );
- char BlockIn = World->GetBlock(BlockX, (int)m_Pos.y, BlockZ );
+ char Block = World->GetBlock(BlockX, (int)GetPosY() - (int)m_bOnGround, BlockZ );
+ char BlockIn = World->GetBlock(BlockX, (int)GetPosY(), BlockZ );
if( IsBlockLava(Block) || Block == E_BLOCK_FIRE
|| IsBlockLava(BlockIn) || BlockIn == E_BLOCK_FIRE)
@@ -129,17 +129,17 @@ void cPickup::HandlePhysics(float a_Dt)
if( BlockIn != E_BLOCK_AIR && !IsBlockWater(BlockIn) ) // If in ground itself, push it out
{
m_bOnGround = true;
- m_Pos.y += 0.2;
+ SetPosY(GetPosY() + 0.2);
m_bReplicated = false;
}
- m_Speed.x *= 0.7f / (1 + a_Dt);
- if (fabs(m_Speed.x) < 0.05) m_Speed.x = 0;
- m_Speed.z *= 0.7f / (1 + a_Dt);
- if (fabs(m_Speed.z) < 0.05) m_Speed.z = 0;
+ SetSpeedX(GetSpeedX() * 0.7f/(1+a_Dt));
+ if( fabs(GetSpeedX()) < 0.05 ) SetSpeedX(0);
+ SetSpeedZ(GetSpeedZ() * 0.7f/(1+a_Dt));
+ if( fabs(GetSpeedZ()) < 0.05 ) SetSpeedZ(0);
}
// get flowing direction
- Direction WaterDir = World->GetWaterSimulator()->GetFlowingDirection((int) m_Pos.x - 1, (int) m_Pos.y, (int) m_Pos.z - 1);
+ Direction WaterDir = World->GetWaterSimulator()->GetFlowingDirection((int) GetSpeedX() - 1, (int) GetSpeedY(), (int) GetSpeedZ() - 1);
m_WaterSpeed *= 0.9f; //Keep old speed but lower it
@@ -176,10 +176,10 @@ void cPickup::HandlePhysics(float a_Dt)
{
Gravity = -3;
}
- m_Speed.y += Gravity;
+ SetSpeedY(GetSpeedY() + Gravity);
// Set to hit position
- m_ResultingSpeed += m_Speed;
+ m_ResultingSpeed += GetSpeed();
/*
LOGD("Pickup #%d speed: {%.03f, %.03f, %.03f}, pos {%.02f, %.02f, %.02f}",
@@ -190,38 +190,38 @@ void cPickup::HandlePhysics(float a_Dt)
*/
cTracer Tracer(GetWorld());
- int Ret = Tracer.Trace(m_Pos, m_Speed, 2);
+ int Ret = Tracer.Trace(GetPosition(), GetSpeed(), 2);
if (Ret) // Oh noez! we hit something
{
- if ((Tracer.RealHit - Vector3f(m_Pos)).SqrLength() <= ( m_ResultingSpeed * a_Dt ).SqrLength())
+ if ((Tracer.RealHit - Vector3f(GetPosition())).SqrLength() <= ( m_ResultingSpeed * a_Dt ).SqrLength())
{
m_bReplicated = false; // It's only interesting to replicate when we actually hit something...
if (Ret == 1)
{
- if (Tracer.HitNormal.x != 0.f ) m_Speed.x = 0.f;
- if (Tracer.HitNormal.y != 0.f ) m_Speed.y = 0.f;
- if (Tracer.HitNormal.z != 0.f ) m_Speed.z = 0.f;
+ if( Tracer.HitNormal.x != 0.f ) SetSpeedX(0.f);
+ if( Tracer.HitNormal.y != 0.f ) SetSpeedY(0.f);
+ if( Tracer.HitNormal.z != 0.f ) SetSpeedZ(0.f);
if (Tracer.HitNormal.y > 0) // means on ground
{
m_bOnGround = true;
}
}
- m_Pos = Tracer.RealHit;
- m_Pos += Tracer.HitNormal * 0.2f;
+ SetPosition(Tracer.RealHit);
+ SetPosition(GetPosition() + (Tracer.HitNormal * 0.2f));
}
else
- m_Pos += m_ResultingSpeed * a_Dt;
+ SetPosition(GetPosition() + (m_ResultingSpeed*a_Dt));
}
else
{ // We didn't hit anything, so move =]
- m_Pos += m_ResultingSpeed * a_Dt;
+ SetPosition(GetPosition() + (m_ResultingSpeed*a_Dt));
}
}
// Usable for debugging
- SetPosition(m_Pos.x, m_Pos.y, m_Pos.z);
+ //SetPosition(m_Pos.x, m_Pos.y, m_Pos.z);
}
@@ -255,7 +255,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
{
cItems Pickup;
Pickup.push_back(cItem(m_Item));
- m_World->SpawnItemPickups(Pickup, m_Pos.x, m_Pos.y, m_Pos.z);
+ m_World->SpawnItemPickups(Pickup, GetPosX(), GetPosY(), GetPosZ());
}
return true;
}