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author | Mattes D <github@xoft.cz> | 2013-08-15 10:56:52 +0200 |
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committer | Mattes D <github@xoft.cz> | 2013-08-15 10:56:52 +0200 |
commit | 1a52e89177a907b5d23d3e72f78d30a333da4bfe (patch) | |
tree | 8f2783d06d423361b02457c77f90d6ec874a5191 /source/Player.cpp | |
parent | Merge pull request #91 from tigerw/master (diff) | |
parent | Added simple deadlock detection code. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Player.cpp | 72 |
1 files changed, 43 insertions, 29 deletions
diff --git a/source/Player.cpp b/source/Player.cpp index 18c4744bb..5a789e285 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -100,6 +100,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) m_LastJumpHeight = (float)(GetPosY()); m_LastGroundHeight = (float)(GetPosY()); m_Stance = GetPosY() + 1.62; + + cRoot::Get()->GetServer()->PlayerCreated(this); } @@ -110,6 +112,9 @@ cPlayer::~cPlayer(void) { LOGD("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID()); + // Notify the server that the player is being destroyed + cRoot::Get()->GetServer()->PlayerDestroying(this); + SaveToDisk(); m_World->RemovePlayer( this ); @@ -127,8 +132,16 @@ cPlayer::~cPlayer(void) bool cPlayer::Initialize(cWorld * a_World) { + ASSERT(a_World != NULL); + if (super::Initialize(a_World)) { + // Remove the client handle from the server, it will be ticked from this object from now on + if (m_ClientHandle != NULL) + { + cRoot::Get()->GetServer()->ClientMovedToWorld(m_ClientHandle); + } + GetWorld()->AddPlayer(this); return true; } @@ -142,6 +155,7 @@ bool cPlayer::Initialize(cWorld * a_World) void cPlayer::Destroyed() { CloseWindow(false); + m_ClientHandle = NULL; } @@ -151,22 +165,17 @@ void cPlayer::Destroyed() void cPlayer::SpawnOn(cClientHandle & a_Client) { - /* - LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}", - a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z - ); - */ - - if (m_bVisible && (m_ClientHandle != (&a_Client))) + if (!m_bVisible || (m_ClientHandle == (&a_Client))) { - a_Client.SendPlayerSpawn(*this); - a_Client.SendEntityHeadLook(*this); - a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); - a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); - a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); - a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); - a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); + return; } + a_Client.SendPlayerSpawn(*this); + a_Client.SendEntityHeadLook(*this); + a_Client.SendEntityEquipment(*this, 0, m_Inventory.GetEquippedItem() ); + a_Client.SendEntityEquipment(*this, 1, m_Inventory.GetEquippedBoots() ); + a_Client.SendEntityEquipment(*this, 2, m_Inventory.GetEquippedLeggings() ); + a_Client.SendEntityEquipment(*this, 3, m_Inventory.GetEquippedChestplate() ); + a_Client.SendEntityEquipment(*this, 4, m_Inventory.GetEquippedHelmet() ); } @@ -175,18 +184,28 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { - if (!m_ClientHandle->IsPlaying()) + if (m_ClientHandle != NULL) { - // We're not yet in the game, ignore everything - return; + if (m_ClientHandle->IsDestroyed()) + { + // This should not happen, because destroying a client will remove it from the world, but just in case + m_ClientHandle = NULL; + return; + } + + if (!m_ClientHandle->IsPlaying()) + { + // We're not yet in the game, ignore everything + return; + } } super::Tick(a_Dt, a_Chunk); - // set player swimming state - SetSwimState( a_Chunk); + // Set player swimming state + SetSwimState(a_Chunk); - // handle air drowning stuff + // Handle air drowning stuff HandleAir(); if (m_bDirtyPosition) @@ -1106,20 +1125,15 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) m_ClientHandle->RemoveFromAllChunks(); m_World->RemoveEntity(this); + // If the dimension is different, we can send the respawn packet + // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 + m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); + // Add player to all the necessary parts of the new world SetWorld(World); World->AddEntity(this); World->AddPlayer(this); - // If the dimension is different, we can send the respawn packet - // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - if (OldDimension != World->GetDimension()) - { - m_ClientHandle->SendRespawn(); - } - - // Stream the new chunks: - m_ClientHandle->StreamChunks(); return true; } |