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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-30 21:34:09 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-30 21:34:09 +0200 |
commit | 9684f90f8361fb314a60a387dc9ecf9bc4c3062a (patch) | |
tree | 37e595d7f4b6fdd51b18943db2be6b538ea1caea /source/Player.h | |
parent | ProtoProxy: Added a note in the documentation about the need to switch off username verification (diff) | |
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Diffstat (limited to 'source/Player.h')
-rw-r--r-- | source/Player.h | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/source/Player.h b/source/Player.h index 82a932cd0..5617b9785 100644 --- a/source/Player.h +++ b/source/Player.h @@ -85,18 +85,28 @@ public: /// Tries to move to a new position, with collision checks and stuff virtual void MoveTo( const Vector3d & a_NewPos ); // tolua_export - cWindow * GetWindow(void) { return m_CurrentWindow; } + cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export const cWindow * GetWindow(void) const { return m_CurrentWindow; } - void OpenWindow( cWindow* a_Window ); - void CloseWindow(char a_WindowType); + /// Opens the specified window; closes the current one first using CloseWindow() + void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp + + // tolua_begin + + /// Closes the current window, resets current window to m_InventoryWindow + void CloseWindow(void); + + /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow + void CloseWindowIfID(char a_WindowID); - cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } // tolua_export + cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } - void SendMessage(const AString & a_Message); // tolua_export + void SendMessage(const AString & a_Message); - const AString & GetName(void) const { return m_PlayerName; } // tolua_export - void SetName(const AString & a_Name) { m_PlayerName = a_Name; } // tolua_export + const AString & GetName(void) const { return m_PlayerName; } + void SetName(const AString & a_Name) { m_PlayerName = a_Name; } + + // tolua_end typedef std::list< cGroup* > GroupList; typedef std::list< std::string > StringList; |