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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/Plugin.h
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/Plugin.h')
-rw-r--r--source/Plugin.h111
1 files changed, 111 insertions, 0 deletions
diff --git a/source/Plugin.h b/source/Plugin.h
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+++ b/source/Plugin.h
@@ -0,0 +1,111 @@
+
+#pragma once
+
+#include "Item.h"
+
+class cClientHandle;
+class cPlayer;
+class cPickup;
+class cItem;
+class cEntity;
+class cPawn;
+class cWorld;
+class cLuaChunk;
+struct TakeDamageInfo;
+
+// fwd: cPlayer.h
+class cPlayer;
+
+// fwd: CraftingRecipes.h
+class cCraftingGrid;
+class cCraftingRecipe;
+
+
+
+
+
+// tolua_begin
+class cPlugin
+{
+public:
+ cPlugin();
+ virtual ~cPlugin();
+
+ virtual void OnDisable() {}
+ virtual bool Initialize() = 0;
+
+ // Called each tick
+ virtual void Tick(float a_Dt);
+
+ /**
+ * On all these functions, return true if you want to override default behavior
+ * You can also return false, so default behavior is used.
+ **/
+ virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
+ virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
+ virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
+ virtual bool OnChat (cPlayer * a_Player, const AString & a_Message);
+ virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
+ virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk);
+ virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup);
+ virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason);
+ virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer );
+ virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
+ virtual bool OnPlayerJoin (cPlayer* a_Player );
+ virtual void OnPlayerMove (cPlayer* a_Player );
+ virtual void OnPlayerSpawn (cPlayer* a_Player );
+ virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
+ virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo );
+ virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
+ virtual bool OnWeatherChanged (cWorld * a_World);
+ virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username);
+
+ // Accessors
+ const AString & GetName() const { return m_Name; }
+ virtual void SetName( const AString & a_Name ) { m_Name = a_Name; }
+
+ int GetVersion() const { return m_Version; }
+ void SetVersion( int a_Version ) { m_Version = a_Version; }
+
+ struct CommandStruct
+ {
+ std::string Command;
+ std::string Description;
+ std::string Permission;
+ };
+
+ void AddCommand(const AString & a_Command, const AString & a_Description, const AString & a_Permission);
+ // tolua_end
+
+ typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
+ void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
+ const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
+
+
+ /* This should not be exposed to scripting languages */
+ enum PluginLanguage
+ {
+ E_CPP,
+ E_LUA,
+ E_SQUIRREL,
+ };
+ PluginLanguage GetLanguage() { return m_Language; }
+ void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
+
+ bool CanBindCommands() { return m_bCanBindCommands; }
+private:
+ friend class cPluginManager;
+ bool m_bCanBindCommands; // Only changed by cPluginManager
+
+ PluginLanguage m_Language;
+ std::vector< CommandStruct > m_Commands;
+ std::string m_Name;
+ int m_Version;
+}; //tolua_export
+
+
+
+