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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-10-09 22:02:59 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-10-09 22:02:59 +0200
commitfe6fa23a97421af3d02b9faf92b8df2f73abb556 (patch)
treea080fa2de23b3123dc2d13ab8ee5565c3eac9ad6 /source/Protocol/Protocol125.cpp
parentInitial round of fixes (diff)
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Diffstat (limited to 'source/Protocol/Protocol125.cpp')
-rw-r--r--source/Protocol/Protocol125.cpp98
1 files changed, 62 insertions, 36 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index e2309c295..0f5f3a616 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -24,8 +24,27 @@ Documentation:
#include "../UI/Window.h"
#include "../Root.h"
#include "../Server.h"
+
+#include "../Entities/ProjectileEntity.h"
+#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
+#include "../Mobs/Monster.h"
+#include "../Mobs/Creeper.h"
+#include "../Mobs/Bat.h"
+#include "../Mobs/Pig.h"
+#include "../Mobs/Villager.h"
+#include "../Mobs/Zombie.h"
+#include "../Mobs/Ghast.h"
+#include "../Mobs/Wolf.h"
+#include "../Mobs/Sheep.h"
+#include "../Mobs/Enderman.h"
+#include "../Mobs/Skeleton.h"
+#include "../Mobs/Witch.h"
+#include "../Mobs/Slime.h"
+#include "../Mobs/Magmacube.h"
+#include "../Mobs/Horse.h"
+
@@ -1655,70 +1674,70 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
{
WriteByte(0x51);
// No idea how Mojang makes their carts shakey shakey, so here is a complicated one-liner expression that does something similar
- WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * a_Entity.LastDamage()) * 4 );
+ WriteInt( (((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((cMinecart &)a_Entity).LastDamage()) * 4 );
WriteByte(0x52);
WriteInt(1); // Shaking direction, doesn't seem to affect anything
WriteByte(0x73);
- WriteFloat((float)(a_Entity.LastDamage() + 10)); // Damage taken / shake effect multiplyer
+ WriteFloat((float)(((cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
}
else if (a_Entity.IsA("cCreeper"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsBlowing() ? 1 : -1); // Blowing up?
+ WriteByte(((cCreeper &)a_Entity).IsBlowing() ? 1 : -1); // Blowing up?
WriteByte(0x11);
- WriteByte(a_Entity.IsCharged() ? 1 : 0); // Lightning-charged?
+ WriteByte(((cCreeper &)a_Entity).IsCharged() ? 1 : 0); // Lightning-charged?
}
else if (a_Entity.IsA("cMinecartWithFurnace"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsFueled() ? 1 : 0); // Fueled?
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0); // Fueled?
}
else if (a_Entity.IsA("cBat"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsHanging() ? 1 : 0); // Upside down?
+ WriteByte(((const cBat &)a_Entity).IsHanging() ? 1 : 0); // Upside down?
}
else if (a_Entity.IsA("cPig"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsSaddled() ? 1 : 0); // Saddled?
+ WriteByte(((const cPig &)a_Entity).IsSaddled() ? 1 : 0); // Saddled?
}
else if (a_Entity.IsA("cVillager"))
{
WriteByte(0x50);
- WriteInt(a_Entity.GetVilType()); // What sort of TESTIFICATE?
+ WriteInt(((const cVillager &)a_Entity).GetVilType()); // What sort of TESTIFICATE?
}
else if (a_Entity.IsA("cZombie"))
{
WriteByte(0xC);
- WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie?
+ WriteByte(((const cZombie &)a_Entity).IsBaby() ? 1 : 0); // Babby zombie?
WriteByte(0xD);
- WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie?
+ WriteByte(((const cZombie &)a_Entity).IsVillagerZombie() ? 1 : 0); // Converted zombie?
WriteByte(0xE);
- WriteByte(a_Entity.IsConvert() ? 1 : 0); // Converted-but-converting-back zombllager?
+ WriteByte(((const cZombie &)a_Entity).IsConverting() ? 1 : 0); // Converted-but-converting-back zombllager?
}
else if (a_Entity.IsA("cGhast"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsCharging()); // About to eject un flamé-bol? :P
+ WriteByte(((const cGhast &)a_Entity).IsCharging()); // About to eject un flamé-bol? :P
}
else if (a_Entity.IsA("cArrowEntity"))
{
WriteByte(0x10);
- WriteByte(a_Entity.IsCritical() ? 1 : 0); // Critical hitting arrow?
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0); // Critical hitting arrow?
}
else if (a_Entity.IsA("cWolf"))
{
Byte WolfStatus = 0;
- if (a_Entity.IsSitting())
+ if (((const cWolf &)a_Entity).IsSitting())
{
WolfStatus |= 0x1;
}
- if (a_Entity.IsAngry())
+ if (((const cWolf &)a_Entity).IsAngry())
{
WolfStatus |= 0x2;
}
- if (a_Entity.IsTame())
+ if (((const cWolf &)a_Entity).IsTame())
{
WolfStatus |= 0x4;
}
@@ -1728,7 +1747,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
WriteByte(0x72);
WriteFloat((float)(a_Entity.GetHealth())); // Tail health-o-meter (only shown when tamed, by the way)
WriteByte(0x13);
- WriteByte(a_Entity.IsBegging() ? 1 : 0); // Ultra cute mode?
+ WriteByte(((const cWolf &)a_Entity).IsBegging() ? 1 : 0); // Ultra cute mode?
}
else if (a_Entity.IsA("cSheep"))
{
@@ -1737,9 +1756,9 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
WriteByte(0x10);
Byte SheepMetadata = 0;
- SheepMetadata = a_Entity.GetFurColor(); // Fur colour
+ SheepMetadata = ((const cSheep &)a_Entity).GetFurColor(); // Fur colour
- if (a_Entity.IsSheared()) // Is sheared?
+ if (((const cSheep &)a_Entity).IsSheared()) // Is sheared?
{
SheepMetadata |= 0x16;
}
@@ -1748,55 +1767,62 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
else if (a_Entity.IsA("cEnderman"))
{
WriteByte(0x10);
- WriteByte(a_Entity.CarriedBlock()); // Stolen block
+ WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedBlock())); // Block that he stole from your house
WriteByte(0x11);
- WriteByte(a_Entity.CarriedMeta()); // Stolen metea
+ WriteByte((Byte)(((cEnderman &)a_Entity).GetCarriedMeta())); // Meta of block that he stole from your house
WriteByte(0x12);
- WriteByte(a_Entity.IsScream() ? 1 : 0); // I HATE YER FACE, I SCWEAM AT YER FACE
+ WriteByte(((cEnderman &)a_Entity).IsScreaming() ? 1 : 0); // Screaming at your face?
}
else if (a_Entity.IsA("cSkeleton"))
{
WriteByte(0xD);
- WriteByte(a_Entity.IsWither() ? 1 : 0); // It's a skeleton, but it's not
+ WriteByte(((const cSkeleton &)a_Entity).IsWither() ? 1 : 0); // It's a skeleton, but it's not
}
else if (a_Entity.IsA("cWitch"))
{
WriteByte(0x15);
- WriteByte(a_Entity.IsNosey() ? 1 : 0); // Drinking-nose: like Squidward
+ WriteByte(((cWitch &)a_Entity).IsAngry() ? 1 : 0); // Aggravated? Doesn't seem to do anything
}
else if ((a_Entity.IsA("cSlime")) || (a_Entity.IsA("cMagmaCube")))
{
WriteByte(0x10);
- WriteByte(a_Entity.GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ if (a_Entity.IsA("cSlime"))
+ {
+ WriteByte(((const cSlime &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
+ else
+ {
+ WriteByte(((const cMagmaCube &)a_Entity).GetSize()); // Size of slime - HEWGE, meh, cute BABBY SLIME
+ }
}
else if (a_Entity.IsA("cHorse"))
{
int Flags = 0;
- if (a_Entity.IsTame())
+ if (((const cHorse &)a_Entity).IsTame())
{
Flags |= 0x2;
}
- if (a_Entity.IsSaddled())
+ if (((const cHorse &)a_Entity).IsSaddled())
{
Flags |= 0x4;
}
- if (a_Entity.IsChested())
+ if (((const cHorse &)a_Entity).IsChested())
{
Flags |= 0x8;
}
- if (a_Entity.IsBaby())
+ if (((const cHorse &)a_Entity).IsBaby())
{
Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
}
- if (a_Entity.IsEating())
+ if (((const cHorse &)a_Entity).IsEating())
{
Flags |= 0x20;
}
- if (a_Entity.IsRearing())
+ if (((const cHorse &)a_Entity).IsRearing())
{
Flags |= 0x40;
}
- if (a_Entity.IsMthOpen())
+ if (((const cHorse &)a_Entity).IsMthOpen())
{
Flags |= 0x80;
}
@@ -1804,16 +1830,16 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
WriteInt(Flags);
WriteByte(0x13);
- WriteByte(a_Entity.GetHType()); // Type of horse (donkey, chestnut, etc.)
+ WriteByte(((const cHorse &)a_Entity).GetHType()); // Type of horse (donkey, chestnut, etc.)
WriteByte(0x54);
int Appearance = 0;
- Appearance = a_Entity.GetHColor(); // Mask FF
- Appearance |= a_Entity.GetHStyle() * 256; // Mask FF00, so multiply by 256
+ Appearance = ((const cHorse &)a_Entity).GetHColor(); // Mask FF
+ Appearance |= ((const cHorse &)a_Entity).GetHStyle() * 256; // Mask FF00, so multiply by 256
WriteInt(Appearance);
WriteByte(0x56);
- WriteInt(a_Entity.GetHArmour()); // Horshey armour
+ WriteInt(((const cHorse &)a_Entity).GetHArmour()); // Horshey armour
}
// End Specific Metadata