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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:03:26 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:03:26 +0200 |
commit | 251c961eea640e18a90aaddc6c787d999dca09dd (patch) | |
tree | 79c735a63c3ce7c92d5c619cc752c7f47b82e656 /source/Protocol/Protocol125.h | |
parent | Added to the ignore list: the *nix output executable and Core's banned / whitelist inifiles (diff) | |
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Diffstat (limited to 'source/Protocol/Protocol125.h')
-rw-r--r-- | source/Protocol/Protocol125.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h new file mode 100644 index 000000000..62c91c2e1 --- /dev/null +++ b/source/Protocol/Protocol125.h @@ -0,0 +1,140 @@ +
+// Protocol125.h
+
+// Interfaces to the cProtocol125 class representing the release 1.2.5 protocol (#29)
+
+
+
+
+
+#pragma once
+
+#include "Protocol.h"
+#include "../ByteBuffer.h"
+
+
+
+
+
+class cProtocol125 :
+ public cProtocol
+{
+ typedef cProtocol super;
+public:
+ cProtocol125(cClientHandle * a_Client);
+
+ /// Called when client sends some data:
+ virtual void DataReceived(const char * a_Data, int a_Size) override;
+
+ /// Sending stuff to clients:
+ virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
+ virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
+ virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
+ virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
+ virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
+ virtual void SendDestroyEntity (const cEntity & a_Entity) override;
+ virtual void SendDisconnect (const AString & a_Reason) override;
+ virtual void SendEntHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntLook (const cEntity & a_Entity) override;
+ virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendGameMode (eGameMode a_GameMode) override;
+ virtual void SendHealth (void) override;
+ virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) override;
+ virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendKeepAlive (int a_PingID) override;
+ virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
+ virtual void SendMetadata (const cEntity & a_Entity) override;
+ virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
+ virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
+ virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMoveLook (void) override;
+ virtual void SendPlayerPosition (void) override;
+ virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
+ virtual void SendRespawn (void) override;
+ virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
+ virtual void SendSpawnMob (const cMonster & a_Mob) override;
+ virtual void SendTeleportEntity (const cEntity & a_Entity) override;
+ virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void SendTimeUpdate (Int64 a_WorldTime) override;
+ virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
+ virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
+ virtual void SendWeather (eWeather a_Weather) override;
+ virtual void SendWholeInventory (const cInventory & a_Inventory) override;
+ virtual void SendWholeInventory (const cWindow & a_Window) override;
+ virtual void SendWindowClose (char a_WindowID) override;
+ virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
+
+ virtual AString GetAuthServerID(void) override;
+
+protected:
+ /// Results of packet-parsing:
+ enum {
+ PARSE_OK = 1,
+ PARSE_ERROR = -1,
+ PARSE_UNKNOWN = -2,
+ PARSE_INCOMPLETE = -3,
+ } ;
+
+ cByteBuffer m_ReceivedData; //< Buffer for the received data
+
+ AString m_Username; //< Stored in ParseHandshake(), compared to Login username
+
+ virtual void SendData(const char * a_Data, int a_Size) override;
+
+ /// Sends the Handshake packet
+ void SendHandshake(const AString & a_ConnectionHash);
+
+ /// Parse the packet of the specified type from m_ReceivedData (switch into ParseXYZ() )
+ virtual int ParsePacket(unsigned char a_PacketType);
+
+ // Specific packet parsers:
+ virtual int ParseArmAnim (void);
+ virtual int ParseBlockDig (void);
+ virtual int ParseBlockPlace (void);
+ virtual int ParseChat (void);
+ virtual int ParseCreativeInventoryAction(void);
+ virtual int ParseDisconnect (void);
+ virtual int ParseEntityAction (void);
+ virtual int ParseHandshake (void);
+ virtual int ParseKeepAlive (void);
+ virtual int ParseLogin (void);
+ virtual int ParsePing (void);
+ virtual int ParsePlayerAbilities (void);
+ virtual int ParsePlayerLook (void);
+ virtual int ParsePlayerMoveLook (void);
+ virtual int ParsePlayerOnGround (void);
+ virtual int ParsePlayerPosition (void);
+ virtual int ParseRespawn (void);
+ virtual int ParseSlotSelected (void);
+ virtual int ParseUpdateSign (void);
+ virtual int ParseUseEntity (void);
+ virtual int ParseWindowClick (void);
+ virtual int ParseWindowClose (void);
+
+ // Utility functions:
+ /// Writes a "pre-chunk" packet
+ void SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad);
+
+ /// Writes a "set window items" packet with the specified params
+ void SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items);
+
+ /// Writes one item, "slot" as the protocol wiki calls it
+ virtual void WriteItem(const cItem & a_Item);
+
+ /// Parses one item, "slot" as the protocol wiki calls it, from m_ReceivedData; returns the usual ParsePacket() codes
+ virtual int ParseItem(cItem & a_Item);
+
+ /// Returns the entity metadata representation
+ AString GetEntityMetaData(const cEntity & a_Entity);
+
+ /// Returns the entity common metadata, index 0 (generic flags)
+ char GetEntityMetadataFlags(const cEntity & a_Entity);
+} ;
+
+
+
+
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