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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-28 23:59:49 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-28 23:59:49 +0200
commit1651fcd9807f1033a5fc76e60cb17922e687a7b1 (patch)
treec9b82453023b52b05a61bcfd4c882ab5f6b60e23 /source/Protocol125.cpp
parentFixed a few warnings (diff)
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Diffstat (limited to 'source/Protocol125.cpp')
-rw-r--r--source/Protocol125.cpp737
1 files changed, 434 insertions, 303 deletions
diff --git a/source/Protocol125.cpp b/source/Protocol125.cpp
index 73d9ab672..5b16e5728 100644
--- a/source/Protocol125.cpp
+++ b/source/Protocol125.cpp
@@ -10,48 +10,23 @@
#include "packets/cPacket.h"
#include "packets/cPacket_13.h"
#include "packets/cPacket_ArmAnim.h"
-#include "packets/cPacket_BlockAction.h"
-#include "packets/cPacket_BlockChange.h"
#include "packets/cPacket_BlockDig.h"
#include "packets/cPacket_BlockPlace.h"
#include "packets/cPacket_Chat.h"
-#include "packets/cPacket_CollectItem.h"
#include "packets/cPacket_CreativeInventoryAction.h"
-#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_Disconnect.h"
-#include "packets/cPacket_EntityEquipment.h"
-#include "packets/cPacket_EntityLook.h"
-#include "packets/cPacket_EntityStatus.h"
#include "packets/cPacket_Flying.h"
#include "packets/cPacket_Handshake.h"
-#include "packets/cPacket_InventoryProgressBar.h"
-#include "packets/cPacket_InventorySlot.h"
#include "packets/cPacket_ItemSwitch.h"
#include "packets/cPacket_KeepAlive.h"
#include "packets/cPacket_Login.h"
-#include "packets/cPacket_MapChunk.h"
-#include "packets/cPacket_Metadata.h"
-#include "packets/cPacket_MultiBlock.h"
-#include "packets/cPacket_NamedEntitySpawn.h"
-#include "packets/cPacket_NewInvalidState.h"
-#include "packets/cPacket_PickupSpawn.h"
#include "packets/cPacket_Ping.h"
#include "packets/cPacket_Player.h"
-#include "packets/cPacket_PreChunk.h"
-#include "packets/cPacket_RelativeEntityMove.h"
-#include "packets/cPacket_RelativeEntityMoveLook.h"
#include "packets/cPacket_Respawn.h"
-#include "packets/cPacket_SpawnMob.h"
-#include "packets/cPacket_TeleportEntity.h"
-#include "packets/cPacket_Thunderbolt.h"
-#include "packets/cPacket_TimeUpdate.h"
-#include "packets/cPacket_UpdateHealth.h"
#include "packets/cPacket_UpdateSign.h"
#include "packets/cPacket_UseEntity.h"
-#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_WindowClick.h"
#include "packets/cPacket_WindowClose.h"
-#include "packets/cPacket_WindowOpen.h"
#include "cClientHandle.h"
#include "ChunkDataSerializer.h"
@@ -59,6 +34,70 @@
#include "cMonster.h"
#include "cPickup.h"
#include "cPlayer.h"
+#include "cChatColor.h"
+#include "cWindow.h"
+
+
+
+
+
+enum
+{
+ PACKET_KEEP_ALIVE = 0x00,
+ PACKET_LOGIN = 0x01,
+ PACKET_HANDSHAKE = 0x02,
+ PACKET_CHAT = 0x03,
+ PACKET_UPDATE_TIME = 0x04,
+ PACKET_ENTITY_EQUIPMENT = 0x05,
+ PACKET_USE_ENTITY = 0x07,
+ PACKET_UPDATE_HEALTH = 0x08,
+ PACKET_RESPAWN = 0x09,
+ PACKET_FLYING = 0x0a,
+ PACKET_PLAYERPOS = 0x0b,
+ PACKET_PLAYERLOOK = 0x0c,
+ PACKET_PLAYERMOVELOOK = 0x0d,
+ PACKET_BLOCK_DIG = 0x0e,
+ PACKET_BLOCK_PLACE = 0x0f,
+ PACKET_SLOT_SELECTED = 0x10,
+ PACKET_ADD_TO_INV = 0x11, // TODO: Sure this is not Use Bed??
+ PACKET_ANIMATION = 0x12,
+ PACKET_PACKET_ENTITY_ACTION = 0x13,
+ PACKET_PLAYER_SPAWN = 0x14,
+ PACKET_PICKUP_SPAWN = 0x15,
+ PACKET_COLLECT_PICKUP = 0x16,
+ PACKET_ADD_VEHICLE = 0x17,
+ PACKET_SPAWN_MOB = 0x18,
+ PACKET_DESTROY_ENTITY = 0x1d,
+ PACKET_ENTITY = 0x1e,
+ PACKET_REL_ENT_MOVE = 0x1f,
+ PACKET_ENT_LOOK = 0x20,
+ PACKET_REL_ENT_MOVE_LOOK = 0x21,
+ PACKET_ENT_TELEPORT = 0x22,
+ PACKET_ENT_HEAD_LOOK = 0x23,
+ PACKET_ENT_STATUS = 0x26,
+ PACKET_METADATA = 0x28,
+ PACKET_PRE_CHUNK = 0x32,
+ PACKET_MAP_CHUNK = 0x33,
+ PACKET_MULTI_BLOCK = 0x34,
+ PACKET_BLOCK_CHANGE = 0x35,
+ PACKET_BLOCK_ACTION = 0x36,
+ PACKET_EXPLOSION = 0x3C,
+ PACKET_SOUND_EFFECT = 0x3D,
+ PACKET_CHANGE_GAME_STATE = 0x46,
+ PACKET_THUNDERBOLT = 0x47,
+ PACKET_WINDOW_OPEN = 0x64,
+ PACKET_WINDOW_CLOSE = 0x65,
+ PACKET_WINDOW_CLICK = 0x66,
+ PACKET_INVENTORY_SLOT = 0x67,
+ PACKET_INVENTORY_WHOLE = 0x68,
+ PACKET_INVENTORY_PROGRESS = 0x69,
+ PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
+ PACKET_UPDATE_SIGN = 0x82,
+ PACKET_PLAYER_LIST_ITEM = 0xC9,
+ PACKET_PLAYER_ABILITIES = 0xca,
+ PACKET_PING = 0xfe,
+ PACKET_DISCONNECT = 0xff
+} ;
@@ -77,13 +116,13 @@ cProtocol125::cProtocol125(cClientHandle * a_Client) :
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2)
{
cCSLock Lock(m_CSPacket);
- cPacket_BlockAction ba;
- ba.m_BlockX = a_BlockX;
- ba.m_BlockY = (short)a_BlockY;
- ba.m_BlockZ = a_BlockZ;
- ba.m_Byte1 = a_Byte1;
- ba.m_Byte2 = a_Byte2;
- Send(ba);
+ WriteByte (PACKET_BLOCK_ACTION);
+ WriteInt (a_BlockX);
+ WriteShort((short)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte (a_Byte1);
+ WriteByte (a_Byte2);
+ Flush();
}
@@ -93,13 +132,13 @@ void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
- cPacket_BlockChange BlockChange;
- BlockChange.m_PosX = a_BlockX;
- BlockChange.m_PosY = (unsigned char)a_BlockY;
- BlockChange.m_PosZ = a_BlockZ;
- BlockChange.m_BlockType = a_BlockType;
- BlockChange.m_BlockMeta = a_BlockMeta;
- Send(BlockChange);
+ WriteByte(PACKET_BLOCK_CHANGE);
+ WriteInt (a_BlockX);
+ WriteByte(a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteByte(a_BlockType);
+ WriteByte(a_BlockMeta);
+ Flush();
}
@@ -117,19 +156,18 @@ void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
return;
}
- cPacket_MultiBlock MultiBlock;
- MultiBlock.m_ChunkX = a_ChunkX;
- MultiBlock.m_ChunkZ = a_ChunkZ;
- MultiBlock.m_NumBlocks = (short)a_Changes.size();
- MultiBlock.m_Data = new cPacket_MultiBlock::sBlockChange[a_Changes.size()];
- int i = 0;
- for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr, i++)
+ WriteByte (PACKET_MULTI_BLOCK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ WriteShort((unsigned short)a_Changes.size());
+ WriteInt (sizeof(int) * a_Changes.size());
+ for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
- MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
+ WriteInt(Coords << 16 | Blocks);
}
- Send(MultiBlock);
+ Flush();
}
@@ -139,8 +177,9 @@ void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
void cProtocol125::SendChat(const AString & a_Message)
{
cCSLock Lock(m_CSPacket);
- cPacket_Chat Chat(a_Message);
- Send(Chat);
+ WriteByte (PACKET_CHAT);
+ WriteString(a_Message);
+ Flush();
}
@@ -152,12 +191,15 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
cCSLock Lock(m_CSPacket);
// Send the pre-chunk:
- cPacket_PreChunk pre(a_ChunkX, a_ChunkZ, true);
- Send(pre);
+ SendPreChunk(a_ChunkX, a_ChunkZ, true);
- // Send the data:
- cPacket_MapChunk mc(a_ChunkX, a_ChunkZ, a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5));
- Send(mc);
+ // Send the chunk data:
+ AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
+ WriteByte(PACKET_MAP_CHUNK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ SendData(Serialized.data(), Serialized.size());
+ Flush();
}
@@ -167,10 +209,10 @@ void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize
void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- cPacket_CollectItem ci;
- ci.m_CollectedID = a_Pickup.GetUniqueID();
- ci.m_CollectorID = a_Player.GetUniqueID();
- Send(ci);
+ WriteByte(PACKET_COLLECT_PICKUP);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteInt (a_Player.GetUniqueID());
+ Flush();
}
@@ -180,9 +222,9 @@ void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a
void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
- cPacket_DestroyEntity de;
- de.m_UniqueID = a_Entity.GetUniqueID();
- Send(de);
+ WriteByte(PACKET_DESTROY_ENTITY);
+ WriteInt (a_Entity.GetUniqueID());
+ Flush();
}
@@ -192,8 +234,9 @@ void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol125::SendDisconnect(const AString & a_Reason)
{
cCSLock Lock(m_CSPacket);
- cPacket_Disconnect DC(a_Reason);
- Send(DC); // TODO: Send it immediately to the socket, bypassing any packet buffers (? is it safe? packet boundaries...)
+ WriteByte ((unsigned char)PACKET_DISCONNECT);
+ WriteString(a_Reason);
+ Flush();
}
@@ -205,8 +248,10 @@ void cProtocol125::SendEntHeadLook(const cEntity & a_Entity)
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- cPacket_EntityHeadLook ehl(a_Entity);
- Send(ehl);
+ WriteByte(PACKET_ENT_HEAD_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ Flush();
}
@@ -218,11 +263,11 @@ void cProtocol125::SendEntLook(const cEntity & a_Entity)
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- cPacket_EntityLook el;
- el.m_UniqueID = a_Entity.GetUniqueID();
- el.m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
- el.m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
- Send(el);
+ WriteByte(PACKET_ENT_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
}
@@ -232,12 +277,12 @@ void cProtocol125::SendEntLook(const cEntity & a_Entity)
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
- cPacket_EntityEquipment ee;
- ee.m_UniqueID = a_Entity.GetUniqueID();
- ee.m_SlotNum = a_SlotNum;
- ee.m_ItemType = a_Item.m_ItemType;
- ee.m_ItemDamage = a_Item.m_ItemDamage;
- Send(ee);
+ WriteByte (PACKET_ENTITY_EQUIPMENT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort(a_SlotNum);
+ WriteShort(a_Item.m_ItemType);
+ WriteShort(a_Item.m_ItemDamage);
+ Flush();
}
@@ -247,10 +292,10 @@ void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
cCSLock Lock(m_CSPacket);
- cPacket_EntityStatus es;
- es.m_Status = a_Status;
- es.m_UniqueID = a_Entity.GetUniqueID();
- Send(es);
+ WriteByte(PACKET_ENT_STATUS);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_Status);
+ Flush();
}
@@ -260,22 +305,22 @@ void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
void cProtocol125::SendGameMode(eGameMode a_GameMode)
{
cCSLock Lock(m_CSPacket);
- cPacket_NewInvalidState nis;
- nis.m_Reason = 3;
- nis.m_GameMode = (char)a_GameMode;
- Send(nis);
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(3);
+ WriteByte((char)a_GameMode);
+ Flush();
}
-void cProtocol125::SendHandshake(const AString & a_ServerName)
+void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
{
cCSLock Lock(m_CSPacket);
- cPacket_Handshake Handshake;
- Handshake.m_Username = a_ServerName;
- Send(Handshake);
+ WriteByte (PACKET_HANDSHAKE);
+ WriteString(a_ConnectionHash);
+ Flush();
}
@@ -285,11 +330,11 @@ void cProtocol125::SendHandshake(const AString & a_ServerName)
void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
- cPacket_UpdateHealth Health;
- Health.m_Health = (short)m_Client->GetPlayer()->GetHealth();
- Health.m_Food = m_Client->GetPlayer()->GetFoodLevel();
- Health.m_Saturation = m_Client->GetPlayer()->GetFoodSaturationLevel();
- Send(Health);
+ WriteByte (PACKET_UPDATE_HEALTH);
+ WriteShort((short)m_Client->GetPlayer()->GetHealth());
+ WriteShort(m_Client->GetPlayer()->GetFoodLevel());
+ WriteFloat(m_Client->GetPlayer()->GetFoodSaturationLevel());
+ Flush();
}
@@ -299,12 +344,11 @@ void cProtocol125::SendHealth(void)
void cProtocol125::SendInventoryProgress(char a_WindowID, short a_ProgressBar, short a_Value)
{
cCSLock Lock(m_CSPacket);
- cPacket_InventoryProgressBar Progress;
- Progress.m_WindowID = a_WindowID;
- Progress.m_ProgressBar = a_ProgressBar;
- Progress.m_Value = a_Value;
- Progress.m_WindowID = a_WindowID;
- Send(Progress);
+ WriteByte (PACKET_INVENTORY_PROGRESS);
+ WriteByte (a_WindowID);
+ WriteShort(a_ProgressBar);
+ WriteShort(a_Value);
+ Flush();
}
@@ -314,13 +358,11 @@ void cProtocol125::SendInventoryProgress(char a_WindowID, short a_ProgressBar, s
void cProtocol125::SendInventorySlot(int a_WindowID, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
- cPacket_InventorySlot Packet;
- Packet.m_WindowID = (char)a_WindowID;
- Packet.m_SlotNum = a_SlotNum;
- Packet.m_ItemID = (short)(a_Item.m_ItemID);
- Packet.m_ItemCount = a_Item.m_ItemCount;
- Packet.m_ItemUses = a_Item.m_ItemHealth;
- Send(Packet);
+ WriteByte (PACKET_INVENTORY_SLOT);
+ WriteByte (a_WindowID);
+ WriteShort(a_SlotNum);
+ WriteItem (a_Item);
+ Flush();
}
@@ -330,8 +372,8 @@ void cProtocol125::SendInventorySlot(int a_WindowID, short a_SlotNum, const cIte
void cProtocol125::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);
- cPacket_KeepAlive ka(a_PingID);
- Send(ka);
+ WriteByte(PACKET_KEEP_ALIVE);
+ WriteInt (a_PingID);
}
@@ -341,25 +383,31 @@ void cProtocol125::SendKeepAlive(int a_PingID)
void cProtocol125::SendLogin(const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
- cPacket_Login LoginResponse;
- LoginResponse.m_ProtocolVersion = a_Player.GetUniqueID();
- LoginResponse.m_Username = ""; // Not used
- LoginResponse.m_ServerMode = a_Player.GetGameMode(); // set gamemode from player.
- LoginResponse.m_Dimension = 0; // TODO: Dimension (Nether / Overworld / End)
- LoginResponse.m_MaxPlayers = 60; // Client list width or something
- LoginResponse.m_Difficulty = 2; // TODO: Difficulty
- Send(LoginResponse);
+
+ WriteByte (E_LOGIN);
+ WriteInt (a_Player.GetUniqueID()); // EntityID of the player
+ WriteString(""); // Username, not used
+ WriteString("DEFAULT"); // Level type
+ WriteInt ((int)a_Player.GetGameMode());
+ WriteInt (0); // TODO: Dimension (Nether / Overworld / End)
+ WriteByte (2); // TODO: Difficulty
+ WriteByte (0); // Unused
+ WriteByte (60); // Client list width or something
+ Flush();
}
-void cProtocol125::SendMetadata(const cPawn & a_Pawn)
+void cProtocol125::SendMetadata(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
- cPacket_Metadata md(a_Pawn.GetMetaData(), a_Pawn.GetUniqueID());
- Send(md);
+ WriteByte(PACKET_METADATA);
+ WriteInt (a_Entity.GetUniqueID());
+ AString MetaData = GetEntityMetaData(a_Entity);
+ SendData(MetaData.data(), MetaData.size());
+ Flush();
}
@@ -369,18 +417,18 @@ void cProtocol125::SendMetadata(const cPawn & a_Pawn)
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
- cPacket_PickupSpawn PickupSpawn;
- PickupSpawn.m_UniqueID = a_Pickup.GetUniqueID();
- PickupSpawn.m_ItemType = a_Pickup.GetItem()->m_ItemType;
- PickupSpawn.m_ItemCount = a_Pickup.GetItem()->m_ItemCount;
- PickupSpawn.m_ItemDamage = a_Pickup.GetItem()->m_ItemHealth;
- PickupSpawn.m_PosX = (int) (a_Pickup.GetPosX() * 32);
- PickupSpawn.m_PosY = (int) (a_Pickup.GetPosY() * 32);
- PickupSpawn.m_PosZ = (int) (a_Pickup.GetPosZ() * 32);
- PickupSpawn.m_Rotation = (char)(a_Pickup.GetSpeed().x * 8);
- PickupSpawn.m_Pitch = (char)(a_Pickup.GetSpeed().y * 8);
- PickupSpawn.m_Roll = (char)(a_Pickup.GetSpeed().z * 8);
- Send(PickupSpawn);
+ WriteByte (PACKET_PICKUP_SPAWN);
+ WriteInt (a_Pickup.GetUniqueID());
+ WriteShort(a_Pickup.GetItem()->m_ItemType);
+ WriteByte (a_Pickup.GetItem()->m_ItemCount);
+ WriteShort(a_Pickup.GetItem()->m_ItemDamage);
+ WriteInt ((int)(a_Pickup.GetPosX() * 32));
+ WriteInt ((int)(a_Pickup.GetPosY() * 32));
+ WriteInt ((int)(a_Pickup.GetPosZ() * 32));
+ WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
+ WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
+ Flush();
}
@@ -390,10 +438,10 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
cCSLock Lock(m_CSPacket);
- cPacket_ArmAnim Anim;
- Anim.m_EntityID = a_Player.GetUniqueID();
- Anim.m_Animation = a_Animation;
- Send(Anim);
+ WriteByte(PACKET_ANIMATION);
+ WriteInt (a_Player.GetUniqueID());
+ WriteByte(a_Animation);
+ Flush();
}
@@ -403,8 +451,19 @@ void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animatio
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
- cPacket_PlayerListItem pli(a_Player.GetColor() + a_Player.GetName(), a_IsOnline, a_Player.GetClientHandle()->GetPing());
- Send(pli);
+ AString PlayerName(a_Player.GetColor());
+ PlayerName.append(a_Player.GetName());
+ if (PlayerName.length() > 14)
+ {
+ PlayerName.erase(14);
+ }
+ PlayerName += cChatColor::White;
+
+ WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
+ WriteString(PlayerName);
+ WriteBool (a_IsOnline);
+ WriteShort (a_Player.GetClientHandle()->GetPing());
+ Flush();
}
@@ -414,13 +473,23 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
void cProtocol125::SendPlayerMoveLook(void)
{
cCSLock Lock(m_CSPacket);
- cPacket_PlayerMoveLook pml(*m_Client->GetPlayer());
+
/*
LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
);
*/
- Send(pml);
+
+ WriteByte (PACKET_PLAYERMOVELOOK);
+ cPlayer * Player = m_Client->GetPlayer();
+ WriteDouble(Player->GetPosX());
+ WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
+ WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
+ WriteDouble(Player->GetPosZ());
+ WriteFloat (Player->GetRotation());
+ WriteFloat (Player->GetPitch());
+ WriteBool (Player->IsOnGround());
+ Flush();
}
@@ -430,8 +499,7 @@ void cProtocol125::SendPlayerMoveLook(void)
void cProtocol125::SendPlayerPosition(void)
{
cCSLock Lock(m_CSPacket);
- cPacket_PlayerPosition pp(*(m_Client->GetPlayer()));
- Send(pp);
+ LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now
}
@@ -440,18 +508,18 @@ void cProtocol125::SendPlayerPosition(void)
void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
{
+ const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
- cPacket_NamedEntitySpawn SpawnPacket;
- SpawnPacket.m_UniqueID = a_Player.GetUniqueID();
- SpawnPacket.m_PlayerName = a_Player.GetName();
- SpawnPacket.m_PosX = (int)(a_Player.GetPosX() * 32);
- SpawnPacket.m_PosY = (int)(a_Player.GetPosY() * 32);
- SpawnPacket.m_PosZ = (int)(a_Player.GetPosZ() * 32);
- SpawnPacket.m_Rotation = (char)((a_Player.GetRot().x / 360.f) * 256);
- SpawnPacket.m_Pitch = (char)((a_Player.GetRot().y / 360.f) * 256);
- const cItem & HeldItem = a_Player.GetEquippedItem();
- SpawnPacket.m_CurrentItem = HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType; // Unlike -1 in inventory, the named entity packet uses 0 for "empty"
- Send(SpawnPacket);
+ WriteByte (PACKET_PLAYER_SPAWN);
+ WriteInt (a_Player.GetUniqueID());
+ WriteString(a_Player.GetName());
+ WriteInt ((int)(a_Player.GetPosX() * 32));
+ WriteInt ((int)(a_Player.GetPosY() * 32));
+ WriteInt ((int)(a_Player.GetPosZ() * 32));
+ WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
+ WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
+ WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
+ Flush();
}
@@ -463,12 +531,12 @@ void cProtocol125::SendRelEntMove(const cEntity & a_Entity, char a_RelX, char a_
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- cPacket_RelativeEntityMove rem;
- rem.m_UniqueID = a_Entity.GetUniqueID();
- rem.m_MoveX = a_RelX;
- rem.m_MoveY = a_RelY;
- rem.m_MoveZ = a_RelZ;
- Send(rem);
+ WriteByte(PACKET_REL_ENT_MOVE);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_RelX);
+ WriteByte(a_RelY);
+ WriteByte(a_RelZ);
+ Flush();
}
@@ -480,14 +548,14 @@ void cProtocol125::SendRelEntMoveLook(const cEntity & a_Entity, char a_RelX, cha
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- cPacket_RelativeEntityMoveLook reml;
- reml.m_UniqueID = a_Entity.GetUniqueID();
- reml.m_MoveX = a_RelX;
- reml.m_MoveY = a_RelY;
- reml.m_MoveZ = a_RelZ;
- reml.m_Yaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
- reml.m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
- Send(reml);
+ WriteByte(PACKET_REL_ENT_MOVE_LOOK);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_RelX);
+ WriteByte(a_RelY);
+ WriteByte(a_RelZ);
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
}
@@ -497,9 +565,12 @@ void cProtocol125::SendRelEntMoveLook(const cEntity & a_Entity, char a_RelX, cha
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
- cPacket_Respawn Packet;
- Packet.m_CreativeMode = (char)m_Client->GetPlayer()->GetGameMode(); // Set GameMode packet based on Player's GameMode;
- Send(Packet);
+ WriteByte (PACKET_RESPAWN);
+ WriteInt (0); // TODO: Dimension; 0 = Overworld
+ WriteByte (2); // TODO: Difficulty; 2 = Normal
+ WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
+ WriteShort (256); // Current world height
+ WriteString("DEFAULT");
}
@@ -509,16 +580,19 @@ void cProtocol125::SendRespawn(void)
void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
- cPacket_SpawnMob Spawn;
- Spawn.m_UniqueID = a_Mob.GetUniqueID();
- Spawn.m_Type = a_Mob.GetMobType();
- Spawn.m_Pos = ((Vector3i)(a_Mob.GetPosition())) * 32;
- Spawn.m_Yaw = 0;
- Spawn.m_Pitch = 0;
- Spawn.m_MetaDataSize = 1;
- Spawn.m_MetaData = new char[Spawn.m_MetaDataSize];
- Spawn.m_MetaData[0] = 0x7f; // not on fire/crouching/riding
- Send(Spawn);
+ Vector3i Pos = (Vector3i)(a_Mob.GetPosition() * 32);
+ WriteByte(PACKET_SPAWN_MOB);
+ WriteInt (a_Mob.GetUniqueID());
+ WriteByte(a_Mob.GetMobType());
+ WriteInt (Pos.x);
+ WriteInt (Pos.y);
+ WriteInt (Pos.z);
+ WriteByte(0);
+ WriteByte(0);
+ WriteByte(0);
+ AString MetaData = GetEntityMetaData(a_Mob);
+ SendData (MetaData.data(), MetaData.size());
+ Flush();
}
@@ -528,8 +602,12 @@ void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
- cPacket_TeleportEntity te(a_Entity);
- Send(te);
+ WriteByte (PACKET_ENT_TELEPORT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteVectorI((Vector3i)(a_Entity.GetPosition() * 32));
+ WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
}
@@ -539,11 +617,13 @@ void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
- cPacket_Thunderbolt ThunderboltPacket;
- ThunderboltPacket.m_xLBPos = a_BlockX;
- ThunderboltPacket.m_yLBPos = a_BlockY;
- ThunderboltPacket.m_zLBPos = a_BlockZ;
- Send(ThunderboltPacket);
+ WriteByte(PACKET_THUNDERBOLT);
+ WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one
+ WriteBool(true); // Unknown bool
+ WriteInt (a_BlockX * 32);
+ WriteInt (a_BlockY * 32);
+ WriteInt (a_BlockZ * 32);
+ Flush();
}
@@ -553,9 +633,9 @@ void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
{
cCSLock Lock(m_CSPacket);
- cPacket_TimeUpdate tu;
- tu.m_Time = a_WorldTime;
- Send(tu);
+ WriteByte (PACKET_UPDATE_TIME);
+ WriteInt64(a_WorldTime);
+ Flush();
}
@@ -565,11 +645,7 @@ void cProtocol125::SendTimeUpdate(Int64 a_WorldTime)
void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSPacket);
- cPacket_PreChunk UnloadPacket;
- UnloadPacket.m_PosX = a_ChunkX;
- UnloadPacket.m_PosZ = a_ChunkZ;
- UnloadPacket.m_bLoad = false; // Unload
- Send(UnloadPacket);
+ SendPreChunk(a_ChunkX, a_ChunkZ, false);
}
@@ -582,15 +658,15 @@ void cProtocol125::SendUpdateSign(
)
{
cCSLock Lock(m_CSPacket);
- cPacket_UpdateSign us;
- us.m_BlockX = a_BlockX;
- us.m_BlockY = (short)a_BlockY;
- us.m_BlockZ = a_BlockZ;
- us.m_Line1 = a_Line1;
- us.m_Line2 = a_Line2;
- us.m_Line3 = a_Line3;
- us.m_Line4 = a_Line4;
- Send(us);
+ WriteByte ((unsigned char)PACKET_UPDATE_SIGN);
+ WriteInt (a_BlockX);
+ WriteShort ((short)a_BlockY);
+ WriteInt (a_BlockZ);
+ WriteString(a_Line1);
+ WriteString(a_Line2);
+ WriteString(a_Line3);
+ WriteString(a_Line4);
+ Flush();
}
@@ -604,25 +680,20 @@ void cProtocol125::SendWeather(eWeather a_Weather)
{
case eWeather_Sunny:
{
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 2; // stop rain
- Send(WeatherPacket);
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(2); // Stop rain
+ WriteByte(0); // Unused
+ Flush();
break;
}
case eWeather_Rain:
- {
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; // begin rain
- Send(WeatherPacket);
- break;
- }
-
case eWeather_ThunderStorm:
{
- cPacket_NewInvalidState WeatherPacket;
- WeatherPacket.m_Reason = 1; // begin rain
- Send(WeatherPacket);
+ WriteByte(PACKET_CHANGE_GAME_STATE);
+ WriteByte(1); // Begin rain
+ WriteByte(0); // Unused
+ Flush();
break;
}
}
@@ -635,8 +706,7 @@ void cProtocol125::SendWeather(eWeather a_Weather)
void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
{
cCSLock Lock(m_CSPacket);
- cPacket_WholeInventory wi(a_Inventory);
- Send(wi);
+ SendWholeInventory(0, a_Inventory.c_NumSlots, a_Inventory.GetSlots());
}
@@ -646,8 +716,11 @@ void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
void cProtocol125::SendWholeInventory(const cWindow & a_Window)
{
cCSLock Lock(m_CSPacket);
- cPacket_WholeInventory wi(a_Window);
- Send(wi);
+ SendWholeInventory(
+ a_Window.GetWindowID(),
+ a_Window.GetNumSlots(),
+ a_Window.GetSlots()
+ );
}
@@ -657,9 +730,9 @@ void cProtocol125::SendWholeInventory(const cWindow & a_Window)
void cProtocol125::SendWindowClose(char a_WindowID)
{
cCSLock Lock(m_CSPacket);
- cPacket_WindowClose wc;
- wc.m_WindowID = a_WindowID;
- Send(wc);
+ WriteByte(PACKET_WINDOW_CLOSE);
+ WriteByte(a_WindowID);
+ Flush();
}
@@ -669,23 +742,12 @@ void cProtocol125::SendWindowClose(char a_WindowID)
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
cCSLock Lock(m_CSPacket);
- cPacket_WindowOpen WindowOpen;
- WindowOpen.m_WindowID = a_WindowID;
- WindowOpen.m_InventoryType = a_WindowType;
- WindowOpen.m_WindowTitle = a_WindowTitle;
- WindowOpen.m_NumSlots = a_NumSlots;
- Send(WindowOpen);
-}
-
-
-
-
-
-void cProtocol125::Send(const cPacket & a_Packet)
-{
- AString str;
- a_Packet.Serialize(str);
- SendData(str.data(), str.size());
+ WriteByte (PACKET_WINDOW_OPEN);
+ WriteByte (a_WindowID);
+ WriteByte (a_WindowType);
+ WriteString(a_WindowTitle);
+ WriteByte (a_NumSlots);
+ Flush();
}
@@ -754,31 +816,28 @@ int cProtocol125::ParsePacket(unsigned char a_PacketType)
switch (a_PacketType)
{
default: return PACKET_UNKNOWN;
- case E_KEEP_ALIVE: return ParseKeepAlive();
- case E_HANDSHAKE: return ParseHandshake();
- case E_LOGIN: return ParseLogin();
- case E_PLAYERPOS: return ParsePlayerPosition();
- case E_PLAYERLOOK: return ParsePlayerLook();
- case E_PLAYERMOVELOOK: return ParsePlayerMoveLook();
- case E_PLAYER_ABILITIES: return ParsePlayerAbilities();
- case E_CHAT: return ParseChat();
- case E_ANIMATION: return ParseArmAnim();
- case E_FLYING: return ParseFlying();
- case E_BLOCK_DIG: return ParseBlockDig();
- case E_BLOCK_PLACE: return ParseBlockPlace();
- case E_DISCONNECT: return ParseDisconnect();
- case E_ITEM_SWITCH: return ParseItemSwitch();
- case E_ENTITY_EQUIPMENT: return ParseEntityEquipment();
- case E_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
- case E_NEW_INVALID_STATE: return ParseNewInvalidState();
- case E_PICKUP_SPAWN: return ParsePickupSpawn();
- case E_USE_ENTITY: return ParseUseEntity();
- case E_WINDOW_CLOSE: return ParseWindowClose();
- case E_WINDOW_CLICK: return ParseWindowClick();
- case E_PACKET_ENTITY_ACTION: return ParseEntityAction();
- case E_UPDATE_SIGN: return ParseUpdateSign();
- case E_RESPAWN: return ParseRespawn();
- case E_PING: return ParsePing();
+ case PACKET_ANIMATION: return ParseArmAnim();
+ case PACKET_BLOCK_DIG: return ParseBlockDig();
+ case PACKET_BLOCK_PLACE: return ParseBlockPlace();
+ case PACKET_CHAT: return ParseChat();
+ case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
+ case PACKET_DISCONNECT: return ParseDisconnect();
+ case PACKET_FLYING: return ParseFlying();
+ case PACKET_HANDSHAKE: return ParseHandshake();
+ case PACKET_KEEP_ALIVE: return ParseKeepAlive();
+ case PACKET_LOGIN: return ParseLogin();
+ case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
+ case PACKET_PING: return ParsePing();
+ case PACKET_PLAYERLOOK: return ParsePlayerLook();
+ case PACKET_PLAYERMOVELOOK: return ParsePlayerMoveLook();
+ case PACKET_PLAYERPOS: return ParsePlayerPosition();
+ case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
+ case PACKET_RESPAWN: return ParseRespawn();
+ case PACKET_SLOT_SELECTED: return ParseSlotSelected();
+ case PACKET_UPDATE_SIGN: return ParseUpdateSign();
+ case PACKET_USE_ENTITY: return ParseUseEntity();
+ case PACKET_WINDOW_CLICK: return ParseWindowClick();
+ case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
}
@@ -955,7 +1014,7 @@ int cProtocol125::ParseDisconnect(void)
-int cProtocol125::ParseItemSwitch(void)
+int cProtocol125::ParseSlotSelected(void)
{
cPacket_ItemSwitch its;
HANDLE_PACKET_PARSE(its);
@@ -967,18 +1026,6 @@ int cProtocol125::ParseItemSwitch(void)
-int cProtocol125::ParseEntityEquipment(void)
-{
- cPacket_EntityEquipment ee;
- HANDLE_PACKET_PARSE(ee);
- // TODO: m_Client->HandleEntityEquipment(...);
- return PACKET_OK;
-}
-
-
-
-
-
int cProtocol125::ParseCreativeInventoryAction(void)
{
cPacket_CreativeInventoryAction cia;
@@ -991,30 +1038,6 @@ int cProtocol125::ParseCreativeInventoryAction(void)
-int cProtocol125::ParseNewInvalidState(void)
-{
- cPacket_NewInvalidState nis;
- HANDLE_PACKET_PARSE(nis);
- // TODO: m_Client->Handle(...);
- return PACKET_OK;
-}
-
-
-
-
-
-int cProtocol125::ParsePickupSpawn(void)
-{
- cPacket_PickupSpawn ps;
- HANDLE_PACKET_PARSE(ps);
- // TODO: m_Client->HandlePickupSpawn(...);
- return PACKET_OK;
-}
-
-
-
-
-
int cProtocol125::ParseUseEntity(void)
{
cPacket_UseEntity ue;
@@ -1102,3 +1125,111 @@ int cProtocol125::ParsePing(void)
+
+void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
+{
+ WriteByte(E_PRE_CHUNK);
+ WriteInt (a_ChunkX);
+ WriteInt (a_ChunkZ);
+ WriteBool(a_ShouldLoad);
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendWholeInventory(char a_WindowID, int a_NumItems, const cItem * a_Items)
+{
+ WriteByte (PACKET_INVENTORY_WHOLE);
+ WriteByte (a_WindowID);
+ WriteShort((short)a_NumItems);
+
+ for (int j = 0; j < a_NumItems; j++)
+ {
+ WriteItem(a_Items[j]);
+ }
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::WriteItem(const cItem & a_Item)
+{
+ short ItemType = a_Item.m_ItemType;
+ ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
+ if (ItemType <= 0)
+ {
+ // Fix, to make sure no invalid values are sent.
+ ItemType = -1;
+ }
+
+ WriteShort(ItemType);
+ if (a_Item.IsEmpty())
+ {
+ return;
+ }
+
+ WriteByte (a_Item.m_ItemCount);
+ WriteShort(a_Item.m_ItemDamage);
+
+ if (cItem::IsEnchantable(a_Item.m_ItemType))
+ {
+ // TODO: Implement enchantments
+ WriteShort(-1);
+ }
+}
+
+
+
+
+
+AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
+{
+ // We should send all the metadata here
+ AString MetaData;
+ // Common metadata (index 0, byte):
+ MetaData.push_back(0);
+ MetaData.push_back(GetEntityMetadataFlags(a_Entity));
+
+ // TODO: Add more entity-specific metadata
+
+ MetaData.push_back(0x7f); // End metadata
+ return MetaData;
+}
+
+
+
+
+
+char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
+{
+ char Flags = 0;
+ if (a_Entity.IsOnFire())
+ {
+ Flags |= 1;
+ }
+ if (a_Entity.IsCrouched())
+ {
+ Flags |= 2;
+ }
+ if (a_Entity.IsRiding())
+ {
+ Flags |= 4;
+ }
+ if (a_Entity.IsSprinting())
+ {
+ Flags |= 8;
+ }
+ if (a_Entity.IsRclking())
+ {
+ Flags |= 16;
+ }
+ return Flags;
+}
+
+
+
+