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author | Mattes D <github@xoft.cz> | 2013-11-08 17:41:46 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-08 17:41:46 +0100 |
commit | d33112b6b1d4f36daeae63d6aa81864254ed9135 (patch) | |
tree | e18debe737314c0eb9014add419069be0e015495 /source/Protocol | |
parent | Merge pull request #322 from tonibm19/master (diff) | |
parent | Added hardcore client effect (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol17x.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp index 306b86987..d45528c5f 100644 --- a/source/Protocol/Protocol17x.cpp +++ b/source/Protocol/Protocol17x.cpp @@ -420,7 +420,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteInt(a_Player.GetUniqueID()); - Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode()); + Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteChar((char)a_World.GetDimension()); Pkt.WriteByte(2); // TODO: Difficulty (set to Normal) Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers()); @@ -447,7 +447,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteInt(a_Pickup.GetUniqueID()); + Pkt.WriteVarInt(a_Pickup.GetUniqueID()); Pkt.WriteByte(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); @@ -616,7 +616,7 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet - Pkt.WriteInt(a_FallingBlock.GetUniqueID()); + Pkt.WriteVarInt(a_FallingBlock.GetUniqueID()); Pkt.WriteByte(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); @@ -681,7 +681,7 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { cPacketizer Pkt(*this, 0xe); // Spawn Object packet - Pkt.WriteInt(a_Vehicle.GetUniqueID()); + Pkt.WriteVarInt(a_Vehicle.GetUniqueID()); Pkt.WriteByte(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); |