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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-11 18:15:34 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-11 18:15:34 +0100 |
commit | d2573b84dd52c06c723953ef66da4af8937a5a53 (patch) | |
tree | 32b2fcc9ccfb727fe339f5cb675cbbb50298238c /source/Protocol | |
parent | Fixed a crash in LeakFinder when out of memory (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Protocol/Protocol125.cpp | 4 | ||||
-rw-r--r-- | source/Protocol/Protocol132.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp index 0b4b0f942..9514fb278 100644 --- a/source/Protocol/Protocol125.cpp +++ b/source/Protocol/Protocol125.cpp @@ -461,7 +461,7 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World) WriteString(""); // Username, not used
WriteString("default"); // Level type
WriteInt ((int)a_Player.GetGameMode());
- WriteInt (0); // TODO: Dimension (Nether / Overworld / End)
+ WriteInt ((int)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused
WriteByte (60); // Client list width or something
@@ -600,7 +600,7 @@ void cProtocol125::SendRespawn(void) {
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_RESPAWN);
- WriteInt (0); // TODO: Dimension; 0 = Overworld
+ WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
WriteShort (256); // Current world height
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp index 0c928bde1..e051bcfa1 100644 --- a/source/Protocol/Protocol132.cpp +++ b/source/Protocol/Protocol132.cpp @@ -326,7 +326,7 @@ void cProtocol132::SendLogin(const cPlayer & a_Player, const cWorld & a_World) WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString("default"); // Level type
WriteByte ((int)a_Player.GetGameMode());
- WriteByte (0); // TODO: Dimension (Nether / Overworld / End)
+ WriteByte ((Byte)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused, used to be world height
WriteByte (8); // Client list width or something
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