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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/Server.cpp | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/Server.cpp')
-rw-r--r-- | source/Server.cpp | 714 |
1 files changed, 714 insertions, 0 deletions
diff --git a/source/Server.cpp b/source/Server.cpp new file mode 100644 index 000000000..c77892076 --- /dev/null +++ b/source/Server.cpp @@ -0,0 +1,714 @@ + +// ReDucTor is an awesome guy who helped me a lot + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Server.h" +#include "ClientHandle.h" +#include "OSSupport/Timer.h" +#include "Mobs/Monster.h" +#include "OSSupport/Socket.h" +#include "Root.h" +#include "World.h" +#include "ChunkDef.h" +#include "PluginManager.h" +#include "GroupManager.h" +#include "ChatColor.h" +#include "Player.h" +#include "Inventory.h" +#include "Item.h" +#include "FurnaceRecipe.h" +#include "Tracer.h" +#include "WebAdmin.h" +#include "Protocol/ProtocolRecognizer.h" + +#include "MersenneTwister.h" + +#include "../iniFile/iniFile.h" +#include "Vector3f.h" + +#include <fstream> +#include <sstream> +#include <iostream> + + + + + +extern "C" { + #include "zlib.h" +} + + + +bool g_bWaterPhysics = false; + +typedef std::list< cClientHandle* > ClientList; + + + + + +struct cServer::sServerState +{ + sServerState() + : pListenThread( 0 ) + , pTickThread( 0 ) + , bStopListenThread( false ) + , bStopTickThread( false ) + {} + cSocket SListenClient; // socket listening for client calls + + cThread* pListenThread; bool bStopListenThread; + cThread* pTickThread; bool bStopTickThread; + + cEvent RestartEvent; + std::string ServerID; +}; + + + + + +cServer * cServer::GetServer() +{ + LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!"); + return cRoot::Get()->GetServer(); +} + + + + + +void cServer::ServerListenThread( void *a_Args ) +{ + LOG("ServerListenThread"); + cServer* self = (cServer*)a_Args; + sServerState* m_pState = self->m_pState; + while( !m_pState->bStopListenThread ) + { + self->StartListenClient(); + } +} + + + + + +void cServer::ClientDestroying(const cClientHandle * a_Client) +{ + m_SocketThreads.StopReading(a_Client); +} + + + + + +void cServer::NotifyClientWrite(const cClientHandle * a_Client) +{ + m_NotifyWriteThread.NotifyClientWrite(a_Client); +} + + + + + +void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data) +{ + m_SocketThreads.Write(a_Socket, a_Data); +} + + + + + +void cServer::QueueClientClose(const cSocket * a_Socket) +{ + m_SocketThreads.QueueClose(a_Socket); +} + + + + + +void cServer::RemoveClient(const cSocket * a_Socket) +{ + m_SocketThreads.RemoveClient(a_Socket); +} + + + + + +bool cServer::InitServer( int a_Port ) +{ + if( m_bIsConnected ) + { + LOGERROR("ERROR: Trying to initialize server while server is already running!"); + return false; + } + + printf("/============================\\\n"); + printf("| Custom Minecraft Server |\n"); + printf("| Created by Kevin Bansberg |\n"); + printf("| A.K.A. FakeTruth |\n"); + printf("| Monsters by Alex Sonek |\n"); + printf("| A.K.A. Duralex |\n"); + printf("| Stuff by Mattes D |\n"); + printf("| A.K.A. _Xoft(o) |\n"); + printf("\\============================/\n"); + printf("More info: WWW.MC-SERVER.ORG\n"); + printf(" WWW.AE-C.NET\n"); + printf(" WWW.RBTHINKTANK.COM\n"); + printf("email: faketruth@gmail.com\n\n"); + + LOG("Starting up server."); + LOGINFO("Compatible clients: %s, protocol versions %s", MCS_CLIENT_VERSIONS, MCS_PROTOCOL_VERSIONS); + + if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever + { + LOGERROR("WSAStartup() != 0"); + return false; + } + + m_pState->SListenClient = cSocket::CreateSocket(); + + if( !m_pState->SListenClient.IsValid() ) + { + LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); + return false; + } + + if( m_pState->SListenClient.SetReuseAddress() == -1 ) + { + LOGERROR("setsockopt == -1"); + return false; + } + + cSocket::SockAddr_In local; + local.Family = cSocket::ADDRESS_FAMILY_INTERNET; + local.Address = cSocket::INTERNET_ADDRESS_ANY; + local.Port = (unsigned short)a_Port; // 25565 + + if( m_pState->SListenClient.Bind( local ) != 0 ) + { + LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); + return false; + } + + if( m_pState->SListenClient.Listen( 10 ) != 0) + { + LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() ); + return false; + } + + m_iServerPort = a_Port; + LOG("Port %i has been bound, server is open for connections", m_iServerPort); + m_bIsConnected = true; + + cIniFile IniFile("settings.ini"); + if (IniFile.ReadFile()) + { + g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false ); + + m_pState->ServerID = "-"; + if (IniFile.GetValueB("Authentication", "Authenticate")) + { + MTRand mtrand1; + unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000; + unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000; + std::ostringstream sid; + sid << std::hex << r1; + sid << std::hex << r2; + std::string ServerID = sid.str(); + ServerID.resize(16, '0'); + m_pState->ServerID = ServerID; + } + + m_ClientViewDistance = IniFile.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); + if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE) + { + m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE; + LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance); + } + if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE) + { + m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE; + LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance); + } + IniFile.WriteFile(); + } + + m_NotifyWriteThread.Start(this); + + PrepareKeys(); + + return true; +} + + + + + +cServer::cServer() + : m_pState( new sServerState ) + , m_Millisecondsf( 0 ) + , m_Milliseconds( 0 ) + , m_bIsConnected( false ) + , m_iServerPort( 0 ) + , m_bRestarting( false ) +{ +} + + + + + +cServer::~cServer() +{ + // TODO: Shut down the server gracefully + if ( m_pState->SListenClient ) + { + m_pState->SListenClient.CloseSocket(); + } + m_pState->SListenClient = 0; + + m_pState->bStopListenThread = true; + delete m_pState->pListenThread; m_pState->pListenThread = NULL; + m_pState->bStopTickThread = true; + delete m_pState->pTickThread; m_pState->pTickThread = NULL; + + delete m_pState; +} + + + + + +void cServer::PrepareKeys(void) +{ + // TODO: Save and load key for persistence across sessions + // But generating the key takes only a moment, do we even need that? + + LOG("Generating protocol encryption keypair..."); + + time_t CurTime = time(NULL); + CryptoPP::RandomPool rng; + rng.Put((const byte *)&CurTime, sizeof(CurTime)); + m_PrivateKey.GenerateRandomWithKeySize(rng, 1024); + CryptoPP::RSA::PublicKey pk(m_PrivateKey); + m_PublicKey = pk; +} + + + + + +void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) +{ + cCSLock Lock(m_CSClients); + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn()) + { + continue; + } + (*itr)->SendChat(a_Message); + } +} + + + + + +void cServer::StartListenClient() +{ + cSocket SClient = m_pState->SListenClient.Accept(); + + if (!SClient.IsValid()) + { + return; + } + + const AString & ClientIP = SClient.GetIPString(); + if (ClientIP.empty()) + { + LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting."); + SClient.CloseSocket(); + return; + } + + LOG("Client \"%s\" connected!", ClientIP.c_str()); + + cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance); + if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle)) + { + // For some reason SocketThreads have rejected the handle, clean it up + LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str()); + SClient.CloseSocket(); + delete NewHandle; + return; + } + + cCSLock Lock(m_CSClients); + m_Clients.push_back( NewHandle ); +} + + + + + +bool cServer::Tick(float a_Dt) +{ + //LOG("1. Tick %0.2f", a_Dt); + if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second + + m_Millisecondsf += a_Dt; + if( m_Millisecondsf > 1.f ) + { + m_Milliseconds += (int)m_Millisecondsf; + m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf; + } + + cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread? + + cClientHandleList RemoveClients; + { + cCSLock Lock(m_CSClients); + for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) + { + if ((*itr)->IsDestroyed()) + { + RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + itr = m_Clients.erase(itr); + continue; + } + (*itr)->Tick(a_Dt); + ++itr; + } // for itr - m_Clients[] + } + for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) + { + delete *itr; + } // for itr - RemoveClients[] + + cRoot::Get()->GetPluginManager()->Tick( a_Dt ); + + if( !m_bRestarting ) + { + return true; + } + else + { + m_bRestarting = false; + m_pState->RestartEvent.Set(); + return false; + } +} + + + + + +void ServerTickThread( void * a_Param ) +{ + LOG("ServerTickThread"); + cServer *CServerObj = (cServer*)a_Param; + + cTimer Timer; + + long long msPerTick = 50; // TODO - Put this in server config file + long long LastTime = Timer.GetNowTime(); + + bool bKeepGoing = true; + while( bKeepGoing ) + { + long long NowTime = Timer.GetNowTime(); + float DeltaTime = (float)(NowTime-LastTime); + bKeepGoing = CServerObj->Tick( DeltaTime ); + long long TickTime = Timer.GetNowTime() - NowTime; + + if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick + { + cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) ); + } + + LastTime = NowTime; + } + + LOG("TICK THREAD STOPPED"); +} + + + + + +void cServer::StartListenThread() +{ + m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" ); + m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" ); + m_pState->pListenThread->Start( true ); + m_pState->pTickThread->Start( true ); +} + + + + + +bool cServer::Command(cClientHandle & a_Client, const AString & a_Cmd) +{ + return cRoot::Get()->GetPluginManager()->CallHookChat(a_Client.GetPlayer(), a_Cmd); +} + + + + + +void cServer::ServerCommand(const AString & a_Cmd) +{ + AStringVector split = StringSplit(a_Cmd, " "); + if (split.empty()) + { + return; + } + + if (split[0].compare( "help" ) == 0) + { + printf("================== ALL COMMANDS ===================\n"); + printf("help - Shows this message\n"); + printf("save-all - Saves all loaded chunks to disk\n"); + printf("list - Lists all players currently in server\n"); + printf("unload - Unloads all unused chunks\n"); + printf("numchunks - Shows number of chunks currently loaded\n"); + printf("chunkstats - Shows chunks statistics\n"); + printf("say - Sends a chat message to all players\n"); + printf("restart - Kicks all clients, and saves everything\n"); + printf(" and clears memory\n"); + printf("stop - Saves everything and closes server\n"); + printf("===================================================\n"); + return; + } + if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0)) + { + return; + } + if (split[0].compare("save-all") == 0) + { + cRoot::Get()->SaveAllChunks(); + return; + } + if (split[0].compare("unload") == 0) + { + LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() ); + cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds + LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() ); + return; + } + if (split[0].compare("list") == 0) + { + class cPlayerLogger : public cPlayerListCallback + { + virtual bool Item(cPlayer * a_Player) override + { + LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetIPString().c_str()); + return false; + } + } Logger; + cRoot::Get()->ForEachPlayer(Logger); + return; + } + if (split[0].compare("numchunks") == 0) + { + LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() ); + return; + } + if (split[0].compare("chunkstats") == 0) + { + cRoot::Get()->LogChunkStats(); + return; + } + + if (split[0].compare("monsters") == 0) + { + // TODO: cWorld::ListMonsters(); + return; + } + + if (split.size() > 1) + { + if (split[0].compare("say") == 0) + { + AString ToSay = a_Cmd.substr(a_Cmd.find_first_of("say") + 4); + AString Message = cChatColor::Purple + "[SERVER] " + ToSay; + LOG("[SERVER]: %s", ToSay.c_str()); + BroadcastChat(Message); + return; + } + } + printf("Unknown command, type 'help' for all commands.\n"); + // LOG("You didn't enter anything? (%s)", a_Cmd.c_str() ); +} + + + + + +void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ ) +{ + if ((a_Player != NULL) && !a_bExclude) + { + cClientHandle * Client = a_Player->GetClientHandle(); + if (Client != NULL) + { + Client->SendChat(a_Message); + } + return; + } + + BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL); +} + + + + + +void cServer::Shutdown() +{ + m_bRestarting = true; + m_pState->RestartEvent.Wait(); + + cRoot::Get()->SaveAllChunks(); + + cCSLock Lock(m_CSClients); + for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr ) + { + (*itr)->Destroy(); + delete *itr; + } + m_Clients.clear(); +} + + + + + +const AString & cServer::GetServerID(void) const +{ + return m_pState->ServerID; +} + + + + + +void cServer::KickUser(int a_ClientID, const AString & a_Reason) +{ + cCSLock Lock(m_CSClients); + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + if ((*itr)->GetUniqueID() == a_ClientID) + { + (*itr)->Kick(a_Reason); + } + } // for itr - m_Clients[] +} + + + + + +void cServer::AuthenticateUser(int a_ClientID) +{ + cCSLock Lock(m_CSClients); + for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + { + if ((*itr)->GetUniqueID() == a_ClientID) + { + (*itr)->Authenticate(); + } + } // for itr - m_Clients[] +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer::cClientPacketThread: + +cServer::cNotifyWriteThread::cNotifyWriteThread(void) : + super("ClientPacketThread"), + m_Server(NULL) +{ +} + + + + + +cServer::cNotifyWriteThread::~cNotifyWriteThread() +{ + m_ShouldTerminate = true; + m_Event.Set(); + Wait(); +} + + + + + +bool cServer::cNotifyWriteThread::Start(cServer * a_Server) +{ + m_Server = a_Server; + return super::Start(); +} + + + + + +void cServer::cNotifyWriteThread::Execute(void) +{ + cClientHandleList Clients; + while (!m_ShouldTerminate) + { + cCSLock Lock(m_CS); + while (m_Clients.size() == 0) + { + cCSUnlock Unlock(Lock); + m_Event.Wait(); + if (m_ShouldTerminate) + { + return; + } + } + + // Copy the clients to notify and unlock the CS: + Clients.splice(Clients.begin(), m_Clients); + Lock.Unlock(); + + for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr) + { + m_Server->m_SocketThreads.NotifyWrite(*itr); + } // for itr - Clients[] + Clients.clear(); + } // while (!mShouldTerminate) +} + + + + + +void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client) +{ + { + cCSLock Lock(m_CS); + m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once + m_Clients.push_back(const_cast<cClientHandle *>(a_Client)); + } + m_Event.Set(); +} + + + + |