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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
commit5b7de82a79e3f18affcffd686484a681d187942a (patch)
tree3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/ClassicFluidSimulator.cpp
parentBiomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/ClassicFluidSimulator.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/Simulator/ClassicFluidSimulator.cpp b/source/Simulator/ClassicFluidSimulator.cpp
index 70dbd0f6f..232e8205d 100644
--- a/source/Simulator/ClassicFluidSimulator.cpp
+++ b/source/Simulator/ClassicFluidSimulator.cpp
@@ -300,15 +300,6 @@ void cClassicFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
-bool cClassicFluidSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType)
-{
- return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock));
-}
-
-
-
-
-
NIBBLETYPE cClassicFluidSimulator::GetHighestLevelAround(int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Max = m_MaxHeight + m_Falloff;