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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
commit6f883cba2d9e5089c50be3a377f4308ed3541908 (patch)
treebfbc2d78f824f9a6b2e5fc99817abd637de2f5ef /source/Simulator/DelayedFluidSimulator.cpp
parentRemoved the Classic fluid simulator, it was too unstable (2nd attempt) (diff)
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Diffstat (limited to '')
-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index f6b3e5547..25179d55a 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -76,18 +76,19 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum];
-
+
// Check for duplicates:
+ int Index = cChunkDef::MakeIndexNoCheck(RelX, a_BlockY, RelZ);
for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
- if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
+ if ((itr->Data == Index))
{
return;
}
}
++m_TotalBlocks;
- Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ));
+ Blocks.push_back(cCoordWithInt(RelX, a_BlockY, RelZ, Index));
}