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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
commit | 5b7de82a79e3f18affcffd686484a681d187942a (patch) | |
tree | 3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/Simulator/FluidSimulator.h | |
parent | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff) | |
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Diffstat (limited to 'source/Simulator/FluidSimulator.h')
-rw-r--r-- | source/Simulator/FluidSimulator.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/Simulator/FluidSimulator.h b/source/Simulator/FluidSimulator.h index f90de5e71..ec225728e 100644 --- a/source/Simulator/FluidSimulator.h +++ b/source/Simulator/FluidSimulator.h @@ -30,17 +30,24 @@ class cFluidSimulator : public: cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); + // cSimulator overrides: + virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; + /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } + bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); } static bool CanWashAway(BLOCKTYPE a_BlockType); bool IsSolidBlock (BLOCKTYPE a_BlockType); bool IsPassableForFluid(BLOCKTYPE a_BlockType); + /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account. + bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2); + protected: BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed |