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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-13 18:24:50 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-13 18:24:50 +0200
commitb4ca06b9d9781214f27f388b1663e4372d7f0667 (patch)
treecfc9638f2f0221bc17d2d9fd37aea9b73b7a8a04 /source/Simulator/FluidSimulator.h
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Diffstat (limited to 'source/Simulator/FluidSimulator.h')
-rw-r--r--source/Simulator/FluidSimulator.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/Simulator/FluidSimulator.h b/source/Simulator/FluidSimulator.h
index f0b2b23ba..f90de5e71 100644
--- a/source/Simulator/FluidSimulator.h
+++ b/source/Simulator/FluidSimulator.h
@@ -30,12 +30,17 @@ class cFluidSimulator :
public:
cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
- // Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
- virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) = 0;
+ /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
+ virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
+ static bool CanWashAway(BLOCKTYPE a_BlockType);
+
+ bool IsSolidBlock (BLOCKTYPE a_BlockType);
+ bool IsPassableForFluid(BLOCKTYPE a_BlockType);
+
protected:
BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed