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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-13 18:24:50 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-13 18:24:50 +0200 |
commit | b4ca06b9d9781214f27f388b1663e4372d7f0667 (patch) | |
tree | cfc9638f2f0221bc17d2d9fd37aea9b73b7a8a04 /source/Simulator/FluidSimulator.h | |
parent | Forgotten file (diff) | |
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Diffstat (limited to 'source/Simulator/FluidSimulator.h')
-rw-r--r-- | source/Simulator/FluidSimulator.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/Simulator/FluidSimulator.h b/source/Simulator/FluidSimulator.h index f0b2b23ba..f90de5e71 100644 --- a/source/Simulator/FluidSimulator.h +++ b/source/Simulator/FluidSimulator.h @@ -30,12 +30,17 @@ class cFluidSimulator : public: cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); - // Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) - virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) = 0; + /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) + virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } + static bool CanWashAway(BLOCKTYPE a_BlockType); + + bool IsSolidBlock (BLOCKTYPE a_BlockType); + bool IsPassableForFluid(BLOCKTYPE a_BlockType); + protected: BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed |