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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-13 11:53:28 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-13 11:53:28 +0200 |
commit | f7da7c2536b438db92bc28b88c4139d9af15e44f (patch) | |
tree | 4710e9e41ebcf2317ebacade2801732ba9184b41 /source/Simulator/FluidSimulator.h | |
parent | ProtoProxy: Fixed parsing of the PACKET_PLAYER_ABILITIES packet. (diff) | |
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Diffstat (limited to 'source/Simulator/FluidSimulator.h')
-rw-r--r-- | source/Simulator/FluidSimulator.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/source/Simulator/FluidSimulator.h b/source/Simulator/FluidSimulator.h new file mode 100644 index 000000000..f0b2b23ba --- /dev/null +++ b/source/Simulator/FluidSimulator.h @@ -0,0 +1,47 @@ + +#pragma once + +#include "Simulator.h" + + + + + +enum Direction +{ + X_PLUS, + X_MINUS, + Y_PLUS, + Y_MINUS, + Z_PLUS, + Z_MINUS, + NONE +}; + + + + + +class cFluidSimulator : + public cSimulator +{ + typedef cSimulator super; + +public: + cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); + + // Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) + virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) = 0; + + bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } + bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } + +protected: + BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating + BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed +} ; + + + + + |