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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-13 11:53:28 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-13 11:53:28 +0200
commitf7da7c2536b438db92bc28b88c4139d9af15e44f (patch)
tree4710e9e41ebcf2317ebacade2801732ba9184b41 /source/Simulator/SandSimulator.cpp
parentProtoProxy: Fixed parsing of the PACKET_PLAYER_ABILITIES packet. (diff)
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Diffstat (limited to 'source/Simulator/SandSimulator.cpp')
-rw-r--r--source/Simulator/SandSimulator.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp
new file mode 100644
index 000000000..69513afef
--- /dev/null
+++ b/source/Simulator/SandSimulator.cpp
@@ -0,0 +1,101 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "SandSimulator.h"
+#include "../World.h"
+#include "../BlockID.h"
+#include "../Defines.h"
+#include "../FallingBlock.h"
+
+
+
+
+cSandSimulator::cSandSimulator( cWorld* a_World )
+ : cSimulator(a_World)
+ , m_Blocks(new BlockList)
+ , m_Buffer(new BlockList)
+{
+
+}
+
+
+
+
+
+cSandSimulator::~cSandSimulator()
+{
+ delete m_Buffer;
+ delete m_Blocks;
+}
+
+
+
+
+
+void cSandSimulator::Simulate( float a_Dt )
+{
+ m_Buffer->clear();
+ std::swap( m_Blocks, m_Buffer );
+
+ for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+ BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
+ if(!IsAllowedBlock(BlockID))
+ continue;
+
+ BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
+
+ if( IsPassable(BottomBlock) )
+ {
+ cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
+ FallingBlock->Initialize( m_World );
+ m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
+ }
+ }
+
+}
+
+
+
+
+
+bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockType )
+{
+ return a_BlockType == E_BLOCK_SAND
+ || a_BlockType == E_BLOCK_GRAVEL;
+}
+
+
+
+
+
+void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
+{
+ if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z)))
+ return;
+
+ Vector3i Block(a_X, a_Y, a_Z);
+
+ //check for duplicates
+ for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
+ {
+ Vector3i Pos = *itr;
+ if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
+ return;
+ }
+
+ m_Blocks->push_back(Block);
+}
+
+
+
+
+
+bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockType )
+{
+ return a_BlockType == E_BLOCK_AIR
+ || IsBlockWater(a_BlockType)
+ || IsBlockLava(a_BlockType)
+ || a_BlockType == E_BLOCK_FIRE;
+}