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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-30 22:15:48 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-30 22:15:48 +0200 |
commit | c4750ef003363a79ac4930f985c4f78002c63642 (patch) | |
tree | 57b2783d704ac0c6ac7143bbf239d1ba4b7ba13d /source/Simulator | |
parent | Fixed a fire simulator bug (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Simulator/FireSimulator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp index e0b4f1f02..da1dc8d15 100644 --- a/source/Simulator/FireSimulator.cpp +++ b/source/Simulator/FireSimulator.cpp @@ -221,7 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ) { - if ((a_RelY > 0) && (a_RelY < cChunkDef::Height - 1)) + if (a_RelY > 0) { BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ); if (IsForever(BlockBelow)) @@ -260,7 +260,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in else { // SetBlock just to make sure fire doesn't spawn - a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); + a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0); return 0; } } |