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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-06 18:12:52 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-06 18:12:52 +0200
commit045021e89630335cb8897580b3cc1b82e3b3dd9b (patch)
treefd254b9d46d7ac629bb8af1094945187ae09cfc7 /source/Tracer.cpp
parentAdded carrots and potatoes handling, bonemealing and proper lighting. (diff)
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Diffstat (limited to 'source/Tracer.cpp')
-rw-r--r--source/Tracer.cpp88
1 files changed, 59 insertions, 29 deletions
diff --git a/source/Tracer.cpp b/source/Tracer.cpp
index 548be8163..444ab821a 100644
--- a/source/Tracer.cpp
+++ b/source/Tracer.cpp
@@ -17,8 +17,12 @@
#include <stdlib.h> // abs()
#endif
-cTracer::cTracer(cWorld* a_World)
- : m_World( a_World )
+
+
+
+
+cTracer::cTracer(cWorld * a_World)
+ : m_World(a_World)
{
m_NormalTable[0].Set(-1, 0, 0);
m_NormalTable[1].Set( 0, 0,-1);
@@ -28,10 +32,18 @@ cTracer::cTracer(cWorld* a_World)
m_NormalTable[5].Set( 0,-1, 0);
}
+
+
+
+
cTracer::~cTracer()
{
}
+
+
+
+
float cTracer::SigNum( float a_Num )
{
if (a_Num < 0.f) return -1.f;
@@ -39,7 +51,11 @@ float cTracer::SigNum( float a_Num )
return 0.f;
}
-void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction )
+
+
+
+
+void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
{
// calculate the direction of the ray (linear algebra)
dir = a_Direction;
@@ -55,23 +71,38 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
// same but y-direction
- if( dir.x != 0.f ) tDelta.x = 1/fabs(dir.x);
- else tDelta.x = 0;
- if( dir.y != 0.f ) tDelta.y = 1/fabs(dir.y);
- else tDelta.y = 0;
- if( dir.z != 0.f ) tDelta.z = 1/fabs(dir.z);
- else tDelta.z = 0;
+ if (dir.x != 0.f)
+ {
+ tDelta.x = 1 / fabs(dir.x);
+ }
+ else
+ {
+ tDelta.x = 0;
+ }
+ if (dir.y != 0.f)
+ {
+ tDelta.y = 1 / fabs(dir.y);
+ }
+ else
+ {
+ tDelta.y = 0;
+ }
+ if (dir.z != 0.f)
+ {
+ tDelta.z = 1 / fabs(dir.z);
+ }
+ else
+ {
+ tDelta.z = 0;
+ }
// start voxel coordinates
- // use your
- // transformer
- // function here
pos.x = (int)floorf(a_Start.x);
pos.y = (int)floorf(a_Start.y);
pos.z = (int)floorf(a_Start.z);
// calculate distance to first intersection in the voxel we start from
- if(dir.x < 0)
+ if (dir.x < 0)
{
tMax.x = ((float)pos.x - a_Start.x) / dir.x;
}
@@ -80,7 +111,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x;
}
- if(dir.y < 0)
+ if (dir.y < 0)
{
tMax.y = ((float)pos.y - a_Start.y) / dir.y;
}
@@ -89,7 +120,7 @@ void cTracer::SetValues( const Vector3f & a_Start, const Vector3f & a_Direction
tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y;
}
- if(dir.z < 0)
+ if (dir.z < 0)
{
tMax.z = ((float)pos.z - a_Start.z) / dir.z;
}
@@ -127,24 +158,23 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
end1.z = (int)floorf(End.z);
// check if first is occupied
- if( pos.Equals( end1 ) )
+ if (pos.Equals(end1))
{
- LOG("WARNING: cTracer: Start and end in same block");
return 0;
}
bool reachedX = false, reachedY = false, reachedZ = false;
int Iterations = 0;
- while ( Iterations < a_Distance )
+ while (Iterations < a_Distance)
{
Iterations++;
- if(tMax.x < tMax.y && tMax.x < tMax.z)
+ if ((tMax.x < tMax.y) && (tMax.x < tMax.z))
{
tMax.x += tDelta.x;
pos.x += step.x;
}
- else if(tMax.y < tMax.z)
+ else if (tMax.y < tMax.z)
{
tMax.y += tDelta.y;
pos.y += step.y;
@@ -155,38 +185,38 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
pos.z += step.z;
}
- if(step.x > 0.0f)
+ if (step.x > 0.0f)
{
- if(pos.x >= end1.x)
+ if (pos.x >= end1.x)
{
reachedX = true;
}
}
- else if(pos.x <= end1.x)
+ else if (pos.x <= end1.x)
{
reachedX = true;
}
- if(step.y > 0.0f)
+ if (step.y > 0.0f)
{
if(pos.y >= end1.y)
{
reachedY = true;
}
}
- else if(pos.y <= end1.y)
+ else if (pos.y <= end1.y)
{
reachedY = true;
}
- if(step.z > 0.0f)
+ if (step.z > 0.0f)
{
- if(pos.z >= end1.z)
+ if (pos.z >= end1.z)
{
reachedZ = true;
}
}
- else if(pos.z <= end1.z)
+ else if (pos.z <= end1.z)
{
reachedZ = true;
}
@@ -196,7 +226,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
return false;
}
- BLOCKTYPE BlockID = m_World->GetBlock( pos.x, pos.y, pos.z );
+ BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
// No collision with water ;)
if ((BlockID != E_BLOCK_AIR) || IsBlockWater(BlockID)) // _X 2013_03_29: Why is the IsBlockWater condition here? water equals air?
{