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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-05-24 09:30:39 +0200 |
commit | cf87169737fdeeee7d4b160688bbed7194e46147 (patch) | |
tree | 7daaeb9af8e3187cde6068c3cff5ff0ee64f0067 /source/UI/SlotArea.cpp | |
parent | Added ItemCategory::IsArmor() (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/UI/SlotArea.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 7c7b8cd4a..07b191292 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -613,7 +613,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
- // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
+ // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
}
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