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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-08 06:01:06 +0100
commit71d71410fdeb4b47e543758186cdbee19a2baf6b (patch)
tree24c00994262179d2d658d637ef45beceafdd5d6b /source/UI/SlotArea.cpp
parentFixed disappearing pickups - wrong physics simulation. (diff)
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Diffstat (limited to 'source/UI/SlotArea.cpp')
-rw-r--r--source/UI/SlotArea.cpp49
1 files changed, 48 insertions, 1 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 01f77d74a..dfcb753f3 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -211,7 +211,7 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:
-cSlotAreaChest::cSlotAreaChest(cChestEntity *a_Chest, cWindow &a_ParentWindow) :
+cSlotAreaChest::cSlotAreaChest(cChestEntity * a_Chest, cWindow & a_ParentWindow) :
cSlotArea(27, a_ParentWindow),
m_Chest(a_Chest)
{
@@ -241,6 +241,53 @@ void cSlotAreaChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSlotAreaDoubleChest:
+
+cSlotAreaDoubleChest::cSlotAreaDoubleChest(cChestEntity * a_TopChest, cChestEntity * a_BottomChest, cWindow & a_ParentWindow) :
+ cSlotArea(54, a_ParentWindow),
+ m_TopChest(a_TopChest),
+ m_BottomChest(a_BottomChest)
+{
+}
+
+
+
+
+
+const cItem * cSlotAreaDoubleChest::GetSlot(int a_SlotNum, cPlayer & a_Player)
+{
+ // a_SlotNum ranges from 0 to 53, use that to index the correct chest's inventory:
+ if (a_SlotNum < 27)
+ {
+ return m_TopChest->GetSlot(a_SlotNum);
+ }
+ else
+ {
+ return m_BottomChest->GetSlot(a_SlotNum - 27);
+ }
+}
+
+
+
+
+
+void cSlotAreaDoubleChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+{
+ if (a_SlotNum < 27)
+ {
+ m_TopChest->SetSlot(a_SlotNum, a_Item);
+ }
+ else
+ {
+ m_BottomChest->SetSlot(a_SlotNum - 27, a_Item);
+ }
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaCrafting:
cSlotAreaCrafting::cSlotAreaCrafting(int a_GridSize, cWindow & a_ParentWindow) :