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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 09:30:39 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-24 09:30:39 +0200
commitcf87169737fdeeee7d4b160688bbed7194e46147 (patch)
tree7daaeb9af8e3187cde6068c3cff5ff0ee64f0067 /source/UI/SlotArea.cpp
parentAdded ItemCategory::IsArmor() (diff)
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Diffstat (limited to 'source/UI/SlotArea.cpp')
-rw-r--r--source/UI/SlotArea.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 7c7b8cd4a..07b191292 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -613,7 +613,7 @@ void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAc
const cItem * cSlotAreaInventoryBase::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
- // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots 9 to 44
+ // a_SlotNum ranges from 0 to 35, map that to the player's inventory slots according to the internal offset
return &a_Player.GetInventory().GetSlot(a_SlotNum + m_SlotOffset);
}