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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-08 06:01:06 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-08 06:01:06 +0100 |
commit | 71d71410fdeb4b47e543758186cdbee19a2baf6b (patch) | |
tree | 24c00994262179d2d658d637ef45beceafdd5d6b /source/UI/Window.h | |
parent | Fixed disappearing pickups - wrong physics simulation. (diff) | |
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Diffstat (limited to 'source/UI/Window.h')
-rw-r--r-- | source/UI/Window.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/UI/Window.h b/source/UI/Window.h index f939727c9..1c5fe4084 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -106,7 +106,6 @@ public: protected: cSlotAreas m_SlotAreas; -private: char m_WindowID; int m_WindowType; AString m_WindowTitle; @@ -114,7 +113,8 @@ private: cCriticalSection m_CS; cPlayerList m_OpenedBy; - bool m_IsDestroyed; + bool m_IsDestroyed; + bool m_ShouldDistributeToHotbarFirst; ///< If set (default), shift+click tries to distribute to hotbar first, then other areas. False for doublechests cWindowOwner * m_Owner; |