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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-28 23:40:13 +0100 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-28 23:40:13 +0100 |
commit | d7a490a99205d69abce52c77854fafee52b4e82b (patch) | |
tree | 92e68ff622fc89bd94e11c7ed7fc548ed3129047 /source/UI | |
parent | Got spiders and other mobs respecting night and day for spawning (diff) | |
parent | ProtoProxy: Implemented 1.7.2 status request / response / ping. (diff) | |
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Diffstat (limited to 'source/UI')
-rw-r--r-- | source/UI/SlotArea.cpp | 4 | ||||
-rw-r--r-- | source/UI/Window.cpp | 20 | ||||
-rw-r--r-- | source/UI/Window.h | 22 |
3 files changed, 23 insertions, 23 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 0a37e82b0..82e87e126 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -559,7 +559,7 @@ cSlotAreaInventoryBase::cSlotAreaInventoryBase(int a_NumSlots, int a_SlotOffset, void cSlotAreaInventoryBase::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) { - if ((a_Player.GetGameMode() == eGameMode_Creative) && (m_ParentWindow.GetWindowType() == cWindow::Inventory)) + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) { // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it SetSlot(a_SlotNum, a_Player, a_ClickedItem); @@ -793,7 +793,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; - a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3); + a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because player created } diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index 2794abe22..1318cbca8 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -23,7 +23,7 @@ char cWindow::m_WindowIDCounter = 1; -cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle) : +cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) : m_WindowID((++m_WindowIDCounter) % 127), m_WindowType(a_WindowType), m_WindowTitle(a_WindowTitle), @@ -31,7 +31,7 @@ cWindow::cWindow(cWindow::WindowType a_WindowType, const AString & a_WindowTitle m_IsDestroyed(false), m_ShouldDistributeToHotbarFirst(true) { - if (a_WindowType == Inventory) + if (a_WindowType == wtInventory) { m_WindowID = 0; } @@ -277,7 +277,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) m_OpenedBy.remove(&a_Player); - if ((m_WindowType != Inventory) && m_OpenedBy.empty()) + if ((m_WindowType != wtInventory) && m_OpenedBy.empty()) { Destroy(); } @@ -703,7 +703,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player) // cInventoryWindow: cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : - cWindow(cWindow::Inventory, "Inventory"), + cWindow(wtInventory, "Inventory"), m_Player(a_Player) { m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers @@ -720,7 +720,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : // cCraftingWindow: cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : - cWindow(cWindow::Workbench, "Crafting Table") + cWindow(wtWorkbench, "Crafting Table") { m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); @@ -735,7 +735,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : // cChestWindow: cChestWindow::cChestWindow(cChestEntity * a_Chest) : - cWindow(cWindow::Chest, "Chest"), + cWindow(wtChest, "Chest"), m_World(a_Chest->GetWorld()), m_BlockX(a_Chest->GetPosX()), m_BlockY(a_Chest->GetPosY()), @@ -757,7 +757,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) : cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : - cWindow(cWindow::Chest, "Double Chest"), + cWindow(wtChest, "Double Chest"), m_World(a_PrimaryChest->GetWorld()), m_BlockX(a_PrimaryChest->GetPosX()), m_BlockY(a_PrimaryChest->GetPosY()), @@ -796,7 +796,7 @@ cChestWindow::~cChestWindow() // cDropSpenserWindow: cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : - cWindow(cWindow::DropSpenser, "Dropspenser") + cWindow(wtDropSpenser, "Dropspenser") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this)); @@ -812,7 +812,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, // cHopperWindow: cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) : - super(cWindow::Hopper, "Hopper") + super(wtHopper, "Hopper") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaItemGrid(a_Hopper->GetContents(), *this)); @@ -828,7 +828,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn // cFurnaceWindow: cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) : - cWindow(cWindow::Furnace, "Furnace") + cWindow(wtFurnace, "Furnace") { m_ShouldDistributeToHotbarFirst = false; m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this)); diff --git a/source/UI/Window.h b/source/UI/Window.h index aa7e9d0d0..2d5e81e9e 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -49,17 +49,17 @@ class cWindow public: enum WindowType { - Inventory = -1, // This value is never actually sent to a client - Chest = 0, - Workbench = 1, - Furnace = 2, - DropSpenser = 3, // Dropper or Dispenser - Enchantment = 4, - Brewery = 5, - NPCTrade = 6, - Beacon = 7, - Anvil = 8, - Hopper = 9, + wtInventory = -1, // This value is never actually sent to a client + wtChest = 0, + wtWorkbench = 1, + wtFurnace = 2, + wtDropSpenser = 3, // Dropper or Dispenser + wtEnchantment = 4, + wtBrewery = 5, + wtNPCTrade = 6, + wtBeacon = 7, + wtAnvil = 8, + wtHopper = 9, }; // tolua_end |