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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/Vector3d.h
parentAdded HOOK_WEATHER_CHANGE. (diff)
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-rw-r--r--source/Vector3d.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/source/Vector3d.h b/source/Vector3d.h
index f93c2c763..5d3a7ad2c 100644
--- a/source/Vector3d.h
+++ b/source/Vector3d.h
@@ -1,42 +1,42 @@
-#pragma once
-
-#include <math.h>
-
-class Vector3f;
-class Vector3d //tolua_export
-{ //tolua_export
-public: //tolua_export
- // convert from float
- Vector3d(const Vector3f & v ); //tolua_export
- Vector3d(const Vector3f * v ); //tolua_export
-
- Vector3d() : x(0), y(0), z(0) {} //tolua_export
- Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
-
- inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
- inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
- inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } //tolua_export
- inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
- inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } //tolua_export
- inline double SqrLength() const { return x * x + y * y + z * z; } //tolua_export
- inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
- inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
-
- inline bool Equals( const Vector3d & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
-
- void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
- void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
- void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
- void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
- void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
-
- Vector3d operator + ( const Vector3d& v2 ) const { return Vector3d( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
- Vector3d operator + ( const Vector3d* v2 ) const { return Vector3d( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
- Vector3d operator - ( const Vector3d& v2 ) const { return Vector3d( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
- Vector3d operator - ( const Vector3d* v2 ) const { return Vector3d( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
- Vector3d operator * ( const double f ) const { return Vector3d( x * f, y * f, z * f ); } //tolua_export
- Vector3d operator * ( const Vector3d& v2 ) const { return Vector3d( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
-
- double x, y, z; //tolua_export
-
+#pragma once
+
+#include <math.h>
+
+class Vector3f;
+class Vector3d //tolua_export
+{ //tolua_export
+public: //tolua_export
+ // convert from float
+ Vector3d(const Vector3f & v ); //tolua_export
+ Vector3d(const Vector3f * v ); //tolua_export
+
+ Vector3d() : x(0), y(0), z(0) {} //tolua_export
+ Vector3d(double a_x, double a_y, double a_z) : x(a_x), y(a_y), z(a_z) {} //tolua_export
+
+ inline void Set(double a_x, double a_y, double a_z) { x = a_x, y = a_y, z = a_z; } //tolua_export
+ inline void Normalize() { double l = 1.0f / Length(); x *= l; y *= l; z *= l; } //tolua_export
+ inline Vector3d NormalizeCopy() { double l = 1.0f / Length(); return Vector3d( x * l, y * l, z * l ); } //tolua_export
+ inline void NormalizeCopy(Vector3d & a_V) { double l = 1.0f / Length(); a_V.Set(x*l, y*l, z*l ); } //tolua_export
+ inline double Length() const { return (double)sqrt( x * x + y * y + z * z ); } //tolua_export
+ inline double SqrLength() const { return x * x + y * y + z * z; } //tolua_export
+ inline double Dot( const Vector3d & a_V ) const { return x * a_V.x + y * a_V.y + z * a_V.z; } //tolua_export
+ inline Vector3d Cross( const Vector3d & v ) const { return Vector3d( y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x ); } //tolua_export
+
+ inline bool Equals( const Vector3d & v ) const { return (x == v.x && y == v.y && z == v.z ); } //tolua_export
+
+ void operator += ( const Vector3d& a_V ) { x += a_V.x; y += a_V.y; z += a_V.z; }
+ void operator += ( Vector3d* a_V ) { x += a_V->x; y += a_V->y; z += a_V->z; }
+ void operator -= ( const Vector3d& a_V ) { x -= a_V.x; y -= a_V.y; z -= a_V.z; }
+ void operator -= ( Vector3d* a_V ) { x -= a_V->x; y -= a_V->y; z -= a_V->z; }
+ void operator *= ( double a_f ) { x *= a_f; y *= a_f; z *= a_f; }
+
+ Vector3d operator + ( const Vector3d& v2 ) const { return Vector3d( x + v2.x, y + v2.y, z + v2.z ); } //tolua_export
+ Vector3d operator + ( const Vector3d* v2 ) const { return Vector3d( x + v2->x, y + v2->y, z + v2->z ); } //tolua_export
+ Vector3d operator - ( const Vector3d& v2 ) const { return Vector3d( x - v2.x, y - v2.y, z - v2.z ); } //tolua_export
+ Vector3d operator - ( const Vector3d* v2 ) const { return Vector3d( x - v2->x, y - v2->y, z - v2->z ); } //tolua_export
+ Vector3d operator * ( const double f ) const { return Vector3d( x * f, y * f, z * f ); } //tolua_export
+ Vector3d operator * ( const Vector3d& v2 ) const { return Vector3d( x * v2.x, y * v2.y, z * v2.z ); } //tolua_export
+
+ double x, y, z; //tolua_export
+
};//tolua_export \ No newline at end of file