index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
source
/
Vector3i.cpp
diff options
context:
1
2
3
4
5
6
7
8
9
10
15
20
25
30
35
40
space:
include
ignore
mode:
unified
ssdiff
stat only
author
madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2012-02-26 13:55:42 +0100
committer
madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2012-02-26 13:55:42 +0100
commit
7268a70902b04e098b6b530986d9ce6d210fdd07
(
patch
)
tree
4c4a28b6e5fa03a58f3a787505bb02eca200082e
/
source/Vector3i.cpp
parent
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
(
diff
)
download
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar.gz
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar.bz2
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar.lz
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar.xz
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.tar.zst
cuberite-7268a70902b04e098b6b530986d9ce6d210fdd07.zip
Diffstat
(limited to 'source/Vector3i.cpp')
0 files changed, 0 insertions, 0 deletions