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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-25 09:18:52 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-25 09:18:52 +0200
commita4a418a679f1ac760a8763edd856f0178cfc6dde (patch)
tree85300ca3a2b3a942998a0c864ae90894857ebf5f /source/WSSAnvil.cpp
parentFixed output directory structure in the "Release profiled" configuration (diff)
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Diffstat (limited to '')
-rw-r--r--source/WSSAnvil.cpp205
1 files changed, 123 insertions, 82 deletions
diff --git a/source/WSSAnvil.cpp b/source/WSSAnvil.cpp
index fae1556ea..abb31d050 100644
--- a/source/WSSAnvil.cpp
+++ b/source/WSSAnvil.cpp
@@ -7,7 +7,6 @@
#include "WSSAnvil.h"
#include "cWorld.h"
#include "zlib.h"
-#include "NBT.h"
#include "BlockID.h"
#include "cChestEntity.h"
#include "cItem.h"
@@ -26,7 +25,7 @@ Since only the header is actually in the memory, this number can be high, but st
*/
#define MAX_MCA_FILES 32
-/// The maximum size of an inflated chunk
+/// The maximum size of an inflated chunk; raw chunk data is 192 KiB, allow 64 KiB more of entities
#define CHUNK_INFLATE_MAX 256 KiB
@@ -45,7 +44,8 @@ public:
m_Writer(a_Writer),
m_IsTagOpen(false),
m_HasHadEntity(false),
- m_HasHadBlockEntity(false)
+ m_HasHadBlockEntity(false),
+ m_IsLightValid(false)
{
}
@@ -59,6 +59,9 @@ public:
}
}
+
+ bool IsLightValid(void) const {return m_IsLightValid; }
+
protected:
/* From cChunkDataSeparateCollector we inherit:
@@ -75,6 +78,7 @@ protected:
bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed.
bool m_HasHadEntity; // True if any Entity has already been received and processed
bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed
+ bool m_IsLightValid; // True if the chunk lighting is valid
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID)
@@ -89,10 +93,10 @@ protected:
void AddItem(cItem * a_Item, int a_Slot)
{
m_Writer.BeginCompound("");
- m_Writer.AddShort("id", a_Item->m_ItemID);
+ m_Writer.AddShort("id", (short)(a_Item->m_ItemID));
m_Writer.AddShort("Damage", a_Item->m_ItemHealth);
m_Writer.AddByte ("Count", a_Item->m_ItemCount);
- m_Writer.AddByte ("Slot", a_Slot);
+ m_Writer.AddByte ("Slot", (unsigned char)a_Slot);
m_Writer.EndCompound();
}
@@ -116,6 +120,13 @@ protected:
}
+ virtual bool LightIsValid(bool a_IsLightValid) override
+ {
+ m_IsLightValid = a_IsLightValid;
+ return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother
+ }
+
+
virtual void Entity(cEntity * a_Entity) override
{
// TODO: Add entity into NBT:
@@ -363,12 +374,6 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
return false;
}
Writer.Finish();
-
- #ifdef _DEBUG
- cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
- ASSERT(TestParse.IsValid());
- #endif // _DEBUG
-
CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data);
return true;
}
@@ -380,13 +385,15 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT & a_NBT)
{
// The data arrays, in MCA-native y/z/x ordering (will be reordered for the final chunk data)
- BLOCKTYPE BlockData[cChunkDef::BlockDataSize];
- BLOCKTYPE * MetaData = BlockData + cChunkDef::MetaOffset;
- BLOCKTYPE * BlockLight = BlockData + cChunkDef::LightOffset;
- BLOCKTYPE * SkyLight = BlockData + cChunkDef::SkyLightOffset;
+ cChunkDef::BlockTypes BlockTypes;
+ cChunkDef::BlockNibbles MetaData;
+ cChunkDef::BlockNibbles BlockLight;
+ cChunkDef::BlockNibbles SkyLight;
- memset(BlockData, E_BLOCK_AIR, sizeof(BlockData) - cChunkDef::NumBlocks / 2);
- memset(SkyLight, 0xff, cChunkDef::NumBlocks / 2); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
+ memset(MetaData, 0, sizeof(MetaData));
+ memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
+ memset(BlockLight, 0x00, sizeof(BlockLight));
// Load the blockdata, blocklight and skylight:
int Level = a_NBT.FindChildByName(0, "Level");
@@ -412,56 +419,26 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
{
continue;
}
- CopyNBTData(a_NBT, Child, "Blocks", &(BlockData[y * 4096]), 4096);
- CopyNBTData(a_NBT, Child, "Data", &(MetaData[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "SkyLight", &(SkyLight[y * 2048]), 2048);
- CopyNBTData(a_NBT, Child, "BlockLight", &(BlockLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "Blocks", (char *)&(BlockTypes[y * 4096]), 4096);
+ CopyNBTData(a_NBT, Child, "Data", (char *)&(MetaData[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "SkyLight", (char *)&(SkyLight[y * 2048]), 2048);
+ CopyNBTData(a_NBT, Child, "BlockLight", (char *)&(BlockLight[y * 2048]), 2048);
} // for itr - LevelSections[]
- cEntityList Entities;
- cBlockEntityList BlockEntities;
+ // Load the biomes from NBT, if present and valid:
+ cChunkDef::BiomeMap BiomeMap;
+ cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
// Load the entities from NBT:
+ cEntityList Entities;
+ cBlockEntityList BlockEntities;
LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"));
- #if (AXIS_ORDER == AXIS_ORDER_YZX)
- // Reorder the chunk data - walk the MCA-formatted data sequentially and copy it into the right place in the ChunkData:
- BLOCKTYPE ChunkData[cChunkDef::BlockDataSize];
- memset(ChunkData, 0, sizeof(ChunkData));
- int Index = 0; // Index into the MCA-formatted data, incremented sequentially
- for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- ChunkData[cChunk::MakeIndex(x, y, z)] = BlockData[Index];
- Index++;
- } // for y/z/x
- BLOCKTYPE * ChunkMeta = ChunkData + cChunkDef::NumBlocks;
- Index = 0;
- for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunk::SetNibble(ChunkMeta, x, y, z, MetaData[Index / 2] >> ((Index % 2) * 4));
- Index++;
- } // for y/z/x
- BLOCKTYPE * ChunkBlockLight = ChunkMeta + cChunkDef::NumBlocks / 2;
- Index = 0;
- for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunk::SetNibble(ChunkBlockLight, x, y, z, BlockLight[Index / 2] >> ((Index % 2) * 4));
- Index++;
- } // for y/z/x
- BLOCKTYPE * ChunkSkyLight = ChunkBlockLight + cChunkDef::NumBlocks / 2;
- Index = 0;
- for (int y = 0; y < cChunkDef::Height; y++) for (int z = 0; z < cChunkDef::Width; z++) for (int x = 0; x < cChunkDef::Width; x++)
- {
- cChunk::SetNibble(ChunkSkyLight, x, y, z, SkyLight[Index / 2] >> ((Index % 2) * 4));
- Index++;
- } // for y/z/x
- #else // AXIS_ORDER_YZX
- BLOCKTYPE * ChunkData = BlockData;
- #endif // else AXIS_ORDER_YZX
+ bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
/*
- // Delete the comment above for really cool stuff :)
+ // Uncomment this block for really cool stuff :)
// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
bool ShouldInvert[cChunkDef::Width * cChunkDef::Width];
memset(ShouldInvert, 0, sizeof(ShouldInvert));
@@ -484,15 +461,14 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
memset(ChunkData + cChunkDef::SkyLightOffset, 0xff, cChunkDef::NumBlocks / 2);
//*/
- m_World->ChunkDataLoaded(
+ m_World->SetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ,
- ChunkData,
- ChunkData + cChunkDef::MetaOffset,
- ChunkData + cChunkDef::LightOffset,
- ChunkData + cChunkDef::SkyLightOffset,
- NULL,
- Entities,
- BlockEntities
+ BlockTypes, MetaData,
+ IsLightValid ? BlockLight : NULL,
+ IsLightValid ? SkyLight : NULL,
+ NULL, Biomes,
+ Entities, BlockEntities,
+ false
);
return true;
}
@@ -525,24 +501,37 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
}
Serializer.Finish(); // Close NBT tags
- // TODO: Save biomes:
+ // TODO: Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
// Level->Add(new cNBTByteArray(Level, "Biomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
+ // Level->Add(new cNBTByteArray(Level, "MCSBiomes", AString(Serializer.m_Biomes, sizeof(Serializer.m_Biomes));
// Save blockdata:
a_Writer.BeginList("Sections", TAG_Compound);
int SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
int SliceSizeNibble = SliceSizeBlock / 2;
+ const char * BlockTypes = (const char *)(Serializer.m_BlockTypes);
+ const char * BlockMetas = (const char *)(Serializer.m_BlockMetas);
+ const char * BlockLight = (const char *)(Serializer.m_BlockLight);
+ const char * BlockSkyLight = (const char *)(Serializer.m_BlockSkyLight);
for (int Y = 0; Y < 16; Y++)
{
a_Writer.BeginCompound("");
- a_Writer.AddByteArray("Blocks", Serializer.m_BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
- a_Writer.AddByteArray("Data", Serializer.m_BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("SkyLight", Serializer.m_BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByteArray("BlockLight", Serializer.m_BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
- a_Writer.AddByte("Y", Y);
+ a_Writer.AddByteArray("Blocks", BlockTypes + Y * SliceSizeBlock, SliceSizeBlock);
+ a_Writer.AddByteArray("Data", BlockMetas + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("SkyLight", BlockSkyLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByteArray("BlockLight", BlockLight + Y * SliceSizeNibble, SliceSizeNibble);
+ a_Writer.AddByte("Y", (unsigned char)Y);
a_Writer.EndCompound();
}
a_Writer.EndList(); // "Sections"
+
+ // Store the information that the lighting is valid.
+ // For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
+ if (Serializer.IsLightValid())
+ {
+ a_Writer.AddByte("MCSIsLightValid", 1);
+ }
+
a_Writer.EndCompound(); // "Level"
return true;
}
@@ -551,6 +540,33 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
+cChunkDef::BiomeMap * cWSSAnvil::LoadBiomeMapFromNBT(cChunkDef::BiomeMap * a_BiomeMap, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ if ((a_TagIdx < 0) || (a_NBT.GetType(a_TagIdx) != TAG_ByteArray))
+ {
+ return NULL;
+ }
+ if (a_NBT.GetDataLength(a_TagIdx) != sizeof(*a_BiomeMap))
+ {
+ // The biomes stored don't match in size
+ return NULL;
+ }
+ memcpy(a_BiomeMap, a_NBT.GetData(a_TagIdx), sizeof(*a_BiomeMap));
+ for (int i = 0; i < ARRAYCOUNT(*a_BiomeMap); i++)
+ {
+ if ((*a_BiomeMap)[i] == 0xff)
+ {
+ // Unassigned biomes
+ return NULL;
+ }
+ }
+ return a_BiomeMap;
+}
+
+
+
+
+
void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entitites, const cParsedNBT & a_NBT, int a_TagIdx)
{
// TODO: Load the entities
@@ -672,12 +688,35 @@ bool cWSSAnvil::GetBlockEntityNBTPos(const cParsedNBT & a_NBT, int a_TagIdx, int
cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_RegionZ) :
m_RegionX(a_RegionX),
m_RegionZ(a_RegionZ),
- m_File(a_FileName, cFile::fmReadWrite),
m_FileName(a_FileName)
{
- if (!m_File.IsOpen())
+}
+
+
+
+
+
+bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
+{
+ if (m_File.IsOpen())
{
- return;
+ // Already open
+ return true;
+ }
+
+ if (a_IsForReading)
+ {
+ if (!cFile::Exists(m_FileName))
+ {
+ // We want to read and the file doesn't exist. Fail.
+ return false;
+ }
+ }
+
+ if (!m_File.Open(m_FileName, cFile::fmReadWrite))
+ {
+ // The file failed to open
+ return false;
}
// Load the header:
@@ -687,15 +726,16 @@ cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_R
// Try writing a NULL header (both chunk offsets and timestamps):
memset(m_Header, 0, sizeof(m_Header));
if (
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) ||
- (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header))
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) || // Real header - chunk offsets
+ (m_File.Write(m_Header, sizeof(m_Header)) != sizeof(m_Header)) // Bogus data for the chunk timestamps
)
{
LOGWARNING("Cannot process MCA header in file \"%s\", chunks in that file will be lost", m_FileName.c_str());
m_File.Close();
- return;
+ return false;
}
}
+ return true;
}
@@ -704,10 +744,11 @@ cWSSAnvil::cMCAFile::cMCAFile(const AString & a_FileName, int a_RegionX, int a_R
bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a_Data)
{
- if (!m_File.IsOpen())
+ if (!OpenFile(true))
{
return false;
}
+
int LocalX = a_Chunk.m_ChunkX % 32;
if (LocalX < 0)
{
@@ -720,7 +761,6 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
}
unsigned ChunkLocation = ntohl(m_Header[LocalX + 32 * LocalZ]);
unsigned ChunkOffset = ChunkLocation >> 8;
- unsigned ChunkLen = ChunkLocation & 0xff;
m_File.Seek(ChunkOffset * 4096);
@@ -753,10 +793,11 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AString & a_Data)
{
- if (!m_File.IsOpen())
+ if (!OpenFile(false))
{
return false;
}
+
int LocalX = a_Chunk.m_ChunkX % 32;
if (LocalX < 0)
{
@@ -782,7 +823,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
{
return false;
}
- if (m_File.Write(a_Data.data(), a_Data.size()) != a_Data.size())
+ if (m_File.Write(a_Data.data(), a_Data.size()) != (int)(a_Data.size()))
{
return false;
}