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author | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
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committer | faketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-30 18:37:44 +0200 |
commit | ba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch) | |
tree | f176e14fa7afa14a3e598350779bcb755b9d0339 /source/WaterSimulator.h | |
parent | Fixed initial player head rotation when a player is being spawned on another client (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/WaterSimulator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/WaterSimulator.h b/source/WaterSimulator.h index aa81a74f6..04a208368 100644 --- a/source/WaterSimulator.h +++ b/source/WaterSimulator.h @@ -6,6 +6,6 @@ class cWaterSimulator : public cFluidSimulator public: cWaterSimulator( cWorld* a_World ); - virtual bool IsAllowedBlock( char a_BlockID ); + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override; };
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