diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-03 20:05:11 +0100 |
commit | 01b24d73eab6b0e708063d82f01ea9bb9296550c (patch) | |
tree | 6646ddda7a137b8960484b9fa2614683545e756a /source/World.cpp | |
parent | Simulators are woken up upon chunk load (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 91 |
1 files changed, 50 insertions, 41 deletions
diff --git a/source/World.cpp b/source/World.cpp index 2cfe56d57..6ff9395c1 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -219,7 +219,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false); - m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode ); + m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode); m_Lighting.Start(this); m_Storage.Start(this, StorageSchema); @@ -230,7 +230,7 @@ cWorld::cWorld(const AString & a_WorldName) : cIniFile IniFile2("settings.ini"); if (IniFile2.ReadFile()) { - m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true ); + m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true); m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks // TODO: Move this into cServer instead: @@ -238,7 +238,7 @@ cWorld::cWorld(const AString & a_WorldName) : m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str(); } - m_ChunkMap = new cChunkMap(this ); + m_ChunkMap = new cChunkMap(this); m_ChunkSender.Start(this); @@ -277,11 +277,11 @@ cWorld::~cWorld() { { cCSLock Lock(m_CSEntities); - while( m_AllEntities.begin() != m_AllEntities.end() ) + while (m_AllEntities.begin() != m_AllEntities.end()) { cEntity* Entity = *m_AllEntities.begin(); - m_AllEntities.remove( Entity ); - if ( !Entity->IsDestroyed() ) + m_AllEntities.remove(Entity); + if (!Entity->IsDestroyed()) { Entity->Destroy(); } @@ -368,7 +368,7 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ ); + BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID_NDK) @@ -382,7 +382,7 @@ void cWorld::InitializeSpawn(void) { for (int z = 0; z < ViewDist; z++) { - m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader + m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader } } @@ -422,7 +422,7 @@ void cWorld::InitializeSpawn(void) } // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already - m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height } @@ -470,8 +470,8 @@ void cWorld::Tick(float a_Dt) { LOGD("Destroying entity #%i", (*itr)->GetUniqueID()); cEntity * RemoveMe = *itr; - itr = m_AllEntities.erase( itr ); - m_RemoveEntityQueue.push_back( RemoveMe ); + itr = m_AllEntities.erase(itr); + m_RemoveEntityQueue.push_back(RemoveMe); continue; } (*itr)->Tick(a_Dt, m_TickRand); @@ -506,7 +506,7 @@ void cWorld::Tick(float a_Dt) SaveAllChunks(); } - if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -532,13 +532,13 @@ void cWorld::Tick(float a_Dt) int tempZ = *cii; cii++; int state = *cii; cii++; - if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) ) + if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF)) { - FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) ); + FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ)); } - else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) ) + else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON)) { - FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) ); + FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ)); } } m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end()); @@ -608,13 +608,13 @@ void cWorld::TickSpawnMobs(float a_Dt) Vector3d SpawnPos; { cCSLock Lock(m_CSPlayers); - if ( m_Players.size() <= 0) + if (m_Players.size() <= 0) { return; } int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size(); cPlayerList::iterator itr = m_Players.begin(); - for( int i = 1; i < RandomPlayerIdx; i++ ) + for (int i = 1; i < RandomPlayerIdx; i++) { itr++; } @@ -625,8 +625,8 @@ void cWorld::TickSpawnMobs(float a_Dt) int dayRand = m_TickRand.randInt() % 6; int nightRand = m_TickRand.randInt() % 10; - SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 ); - int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z ); + SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32); + int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z); if (m_TimeOfDay >= 12000 + 1000) { @@ -675,7 +675,7 @@ void cWorld::TickSpawnMobs(float a_Dt) //end random percent to spawn for day } - if( Monster ) + if (Monster) { Monster->Initialize(this); Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z); @@ -759,7 +759,7 @@ bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ -void cWorld::GrowTree( int a_X, int a_Y, int a_Z ) +void cWorld::GrowTree(int a_X, int a_Y, int a_Z) { if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) { @@ -1046,7 +1046,7 @@ void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc -void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) +void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CSFastSetBlock); m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta)); @@ -1081,7 +1081,7 @@ BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z) -NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z ) +NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z) { // First check if it isn't queued in the m_FastSetBlockQueue: { @@ -1102,7 +1102,7 @@ NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z ) -void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData ) +void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData) { m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData); } @@ -1111,7 +1111,7 @@ void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData ) -NIBBLETYPE cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z ) +NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) { return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); } @@ -1216,7 +1216,7 @@ bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) -bool cWorld::DigBlock( int a_X, int a_Y, int a_Z) +bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) { cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z)); Handler->OnDestroyed(this, a_X, a_Y, a_Z); @@ -1227,7 +1227,7 @@ bool cWorld::DigBlock( int a_X, int a_Y, int a_Z) -void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player ) +void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) { m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); } @@ -1236,7 +1236,7 @@ void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player ) -int cWorld::GetHeight( int a_X, int a_Z ) +int cWorld::GetHeight(int a_X, int a_Z) { return m_ChunkMap->GetHeight(a_X, a_Z); } @@ -1245,6 +1245,15 @@ int cWorld::GetHeight( int a_X, int a_Z ) +void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); +} + + + + + void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); @@ -1479,7 +1488,7 @@ void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY -void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude ) +void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); } @@ -1488,7 +1497,7 @@ void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_Bl -void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } @@ -1636,7 +1645,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const -void cWorld::UnloadUnusedChunks(void ) +void cWorld::UnloadUnusedChunks(void) { m_LastUnload = m_WorldAge; m_ChunkMap->UnloadUnusedChunks(); @@ -1668,24 +1677,24 @@ void cWorld::SetMaxPlayers(int iMax) -void cWorld::AddPlayer( cPlayer* a_Player ) +void cWorld::AddPlayer(cPlayer* a_Player) { cCSLock Lock(m_CSPlayers); ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW? - m_Players.remove( a_Player ); // Make sure the player is registered only once - m_Players.push_back( a_Player ); + m_Players.remove(a_Player); // Make sure the player is registered only once + m_Players.push_back(a_Player); } -void cWorld::RemovePlayer( cPlayer* a_Player ) +void cWorld::RemovePlayer(cPlayer* a_Player) { cCSLock Lock(m_CSPlayers); - m_Players.remove( a_Player ); + m_Players.remove(a_Player); } @@ -1859,12 +1868,12 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & -bool cWorld::DoWithEntityByID( int a_UniqueID, cEntityCallback & a_Callback ) +bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) { cCSLock Lock(m_CSEntities); - for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr ) + for (cEntityList::iterator itr = m_AllEntities.begin(), end = m_AllEntities.end(); itr != end; ++itr) { - if( (*itr)->GetUniqueID() == a_UniqueID ) + if ((*itr)->GetUniqueID() == a_UniqueID) { return a_Callback.Item(*itr); } @@ -2056,7 +2065,7 @@ void cWorld::SaveAllChunks(void) void cWorld::AddEntity(cEntity * a_Entity) { cCSLock Lock(m_CSEntities); - m_AllEntities.push_back( a_Entity ); + m_AllEntities.push_back(a_Entity); } |