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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-10-14 19:06:21 +0200
commit5b7de82a79e3f18affcffd686484a681d187942a (patch)
tree3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/World.cpp
parentBiomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff)
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Diffstat (limited to '')
-rw-r--r--source/World.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/World.cpp b/source/World.cpp
index f932c7c04..68f674ab6 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -16,6 +16,7 @@
// Simulators:
#include "Simulator/SimulatorManager.h"
#include "Simulator/ClassicFluidSimulator.h"
+#include "Simulator/FloodyFluidSimulator.h"
#include "Simulator/FluidSimulator.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
@@ -252,15 +253,10 @@ cWorld::cWorld( const AString & a_WorldName )
m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false);
m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false);
- m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
+ m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );
- if (!IniFile.WriteFile())
- {
- LOG("WARNING: Could not write to %s", m_IniFileName.c_str());
- }
-
m_Lighting.Start(this);
m_Storage.Start(this, StorageSchema);
m_Generator.Start(this, IniFile);
@@ -286,7 +282,7 @@ cWorld::cWorld( const AString & a_WorldName )
m_LastSave = 0;
m_LastUnload = 0;
- //preallocate some memory for ticking blocks so we donīt need to allocate that often
+ // preallocate some memory for ticking blocks so we donīt need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
@@ -303,6 +299,12 @@ cWorld::cWorld( const AString & a_WorldName )
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10);
m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1);
+
+ // Save any changes that the defaults may have done to the ini file:
+ if (!IniFile.WriteFile())
+ {
+ LOG("WARNING: Could not write to %s", m_IniFileName.c_str());
+ }
}
@@ -2161,7 +2163,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
Printf(SimulatorNameKey, "%sSimulator", a_FluidName);
AString SimulatorSectionName;
Printf(SimulatorSectionName, "%sSimulator", a_FluidName);
- AString SimulatorName = a_IniFile.GetValue("Physics", SimulatorNameKey, "");
+ AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, "");
if (SimulatorName.empty())
{
LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Classic\".", GetIniFileName().c_str(), SimulatorNameKey.c_str());
@@ -2169,15 +2171,13 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
}
cFluidSimulator * res = NULL;
- /*
// TODO: other fluid simulators
if (NoCaseCompare(SimulatorName, "floody") == 0)
{
// TODO: Floody simulator params
- res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock);
+ res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, 1, 5);
}
else
- */
{
if (NoCaseCompare(SimulatorName, "classic") != 0)
{
@@ -2186,8 +2186,8 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
}
int DefaultFalloff = (strcmp(a_FluidName, "Water") == 0) ? 1 : 2;
int DefaultMaxHeight = (strcmp(a_FluidName, "Water") == 0) ? 7 : 6;
- int Falloff = a_IniFile.GetValueI(SimulatorSectionName, "Falloff", DefaultFalloff);
- int MaxHeight = a_IniFile.GetValueI(SimulatorSectionName, "MaxHeight", DefaultMaxHeight);
+ int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", DefaultFalloff);
+ int MaxHeight = a_IniFile.GetValueSetI(SimulatorSectionName, "MaxHeight", DefaultMaxHeight);
res = new cClassicFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, MaxHeight, Falloff);
}