diff options
author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
---|---|---|
committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-14 19:06:21 +0200 |
commit | 5b7de82a79e3f18affcffd686484a681d187942a (patch) | |
tree | 3a0b766fd827de634456bee9ea9ce225f40bfb60 /source/World.cpp | |
parent | Biomal CompoGen now generates sea with STATIONARY_WATER instead of regular WATER. (diff) | |
download | cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar.gz cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar.bz2 cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar.lz cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar.xz cuberite-5b7de82a79e3f18affcffd686484a681d187942a.tar.zst cuberite-5b7de82a79e3f18affcffd686484a681d187942a.zip |
Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/World.cpp b/source/World.cpp index f932c7c04..68f674ab6 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -16,6 +16,7 @@ // Simulators: #include "Simulator/SimulatorManager.h" #include "Simulator/ClassicFluidSimulator.h" +#include "Simulator/FloodyFluidSimulator.h" #include "Simulator/FluidSimulator.h" #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" @@ -252,15 +253,10 @@ cWorld::cWorld( const AString & a_WorldName ) m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); + m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true); m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode ); - if (!IniFile.WriteFile()) - { - LOG("WARNING: Could not write to %s", m_IniFileName.c_str()); - } - m_Lighting.Start(this); m_Storage.Start(this, StorageSchema); m_Generator.Start(this, IniFile); @@ -286,7 +282,7 @@ cWorld::cWorld( const AString & a_WorldName ) m_LastSave = 0; m_LastUnload = 0; - //preallocate some memory for ticking blocks so we donīt need to allocate that often + // preallocate some memory for ticking blocks so we donīt need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); @@ -303,6 +299,12 @@ cWorld::cWorld( const AString & a_WorldName ) m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10); m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); + + // Save any changes that the defaults may have done to the ini file: + if (!IniFile.WriteFile()) + { + LOG("WARNING: Could not write to %s", m_IniFileName.c_str()); + } } @@ -2161,7 +2163,7 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c Printf(SimulatorNameKey, "%sSimulator", a_FluidName); AString SimulatorSectionName; Printf(SimulatorSectionName, "%sSimulator", a_FluidName); - AString SimulatorName = a_IniFile.GetValue("Physics", SimulatorNameKey, ""); + AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, ""); if (SimulatorName.empty()) { LOGWARNING("%s [Physics]:%s not present or empty, using the default of \"Classic\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); @@ -2169,15 +2171,13 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c } cFluidSimulator * res = NULL; - /* // TODO: other fluid simulators if (NoCaseCompare(SimulatorName, "floody") == 0) { // TODO: Floody simulator params - res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock); + res = new cFloodyFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, 1, 5); } else - */ { if (NoCaseCompare(SimulatorName, "classic") != 0) { @@ -2186,8 +2186,8 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c } int DefaultFalloff = (strcmp(a_FluidName, "Water") == 0) ? 1 : 2; int DefaultMaxHeight = (strcmp(a_FluidName, "Water") == 0) ? 7 : 6; - int Falloff = a_IniFile.GetValueI(SimulatorSectionName, "Falloff", DefaultFalloff); - int MaxHeight = a_IniFile.GetValueI(SimulatorSectionName, "MaxHeight", DefaultMaxHeight); + int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", DefaultFalloff); + int MaxHeight = a_IniFile.GetValueSetI(SimulatorSectionName, "MaxHeight", DefaultMaxHeight); res = new cClassicFluidSimulator(this, a_SimulateBlock, a_StationaryBlock, MaxHeight, Falloff); } |