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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 20:44:27 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-03-14 20:44:27 +0100 |
commit | b18f657ac182155499398c6e7cb4c64af8f86f2e (patch) | |
tree | 82ae758f03560334739db062d4576f52c852305f /source/World.cpp | |
parent | Added water and lava springs. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/World.cpp b/source/World.cpp index 70b70d1f1..a82b4078b 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -21,6 +21,7 @@ #include "Simulator/FireSimulator.h" #include "Simulator/SandSimulator.h" #include "Simulator/RedstoneSimulator.h" +#include "Simulator/VaporizeFluidSimulator.h" // Mobs: #include "Mobs/Bat.h" @@ -2244,6 +2245,13 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); } + else if ( + (NoCaseCompare(SimulatorName, "vaporize") == 0) || + (NoCaseCompare(SimulatorName, "vaporise") == 0) + ) + { + res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); + } else { if (NoCaseCompare(SimulatorName, "classic") != 0) |