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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-16 23:06:12 +0100
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-11-16 23:06:12 +0100
commit8ad774790267b7fc76e187a122e37e44dd222e64 (patch)
tree54b969accc23bcabd5b0724e369872d5f67d644d /source/World.cpp
parentFixed boolean comparison. (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 210fe30a0..6bb78a16c 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void)
BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
// For the debugging builds, don't make the server build too much world upon start:
- #ifdef _DEBUG
+ #if defined(_DEBUG) || defined(ANDROID_NDK)
int ViewDist = 9;
#else
int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is