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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
commita49c004278b0e300521e9cedf44a46ac843a958b (patch)
treecc268ccbd5b938be93923d9aced847572364e263 /source/World.cpp
parentFixed a bit of coding style and function names in cItem (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp157
1 files changed, 55 insertions, 102 deletions
diff --git a/source/World.cpp b/source/World.cpp
index adea59c24..6e321d63a 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -294,20 +294,6 @@ cWorld::cWorld(const AString & a_WorldName) :
cWorld::~cWorld()
{
- {
- cCSLock Lock(m_CSEntities);
- while (m_AllEntities.begin() != m_AllEntities.end())
- {
- cEntity* Entity = *m_AllEntities.begin();
- m_AllEntities.remove(Entity);
- if (!Entity->IsDestroyed())
- {
- Entity->Destroy();
- }
- delete Entity;
- }
- }
-
delete m_SimulatorManager;
delete m_SandSimulator;
delete m_WaterSimulator;
@@ -480,25 +466,7 @@ void cWorld::Tick(float a_Dt)
m_LastTimeUpdate = m_WorldAge;
}
- // Remove entities scheduled for removal:
- {
- cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end();)
- {
- if ((*itr)->IsDestroyed())
- {
- LOGD("Destroying entity #%i", (*itr)->GetUniqueID());
- cEntity * RemoveMe = *itr;
- itr = m_AllEntities.erase(itr);
- m_RemoveEntityQueue.push_back(RemoveMe);
- continue;
- }
- (*itr)->Tick(a_Dt, m_TickRand);
- itr++;
- }
- }
-
- m_ChunkMap->Tick(a_Dt, m_TickRand);
+ m_ChunkMap->Tick(a_Dt);
TickQueuedBlocks(a_Dt);
@@ -530,13 +498,6 @@ void cWorld::Tick(float a_Dt)
UnloadUnusedChunks();
}
- // Delete entities queued for removal:
- for (cEntityList::iterator itr = m_RemoveEntityQueue.begin(); itr != m_RemoveEntityQueue.end(); ++itr)
- {
- delete *itr;
- }
- m_RemoveEntityQueue.clear();
-
TickSpawnMobs(a_Dt);
std::vector<int> m_RSList_copy(m_RSList);
@@ -1290,6 +1251,15 @@ int cWorld::GetHeight(int a_X, int a_Z)
+bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
+{
+ return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height);
+}
+
+
+
+
+
void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
@@ -1577,27 +1547,27 @@ void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHa
-void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkZ)
{
- m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkZ);
}
-void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ)
{
- m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ);
}
-void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
{
- m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ);
}
@@ -1605,7 +1575,7 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cWorld::SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ int a_ChunkX, int a_ChunkZ,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
@@ -1628,10 +1598,10 @@ void cWorld::SetChunkData(
}
m_ChunkMap->SetChunkData(
- a_ChunkX, a_ChunkY, a_ChunkZ,
+ a_ChunkX, a_ChunkZ,
a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight,
a_HeightMap, *Biomes,
- a_Entities, a_BlockEntities,
+ a_BlockEntities,
a_MarkDirty
);
@@ -1642,9 +1612,9 @@ void cWorld::SetChunkData(
}
// If a client is requesting this chunk, send it to them:
- if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ))
+ if (m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
{
- m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_ChunkSender.ChunkReady(a_ChunkX, a_ChunkZ);
}
// Notify the lighting thread that the chunk has become valid (in case it is a neighbor of a postponed chunk):
@@ -1668,36 +1638,36 @@ void cWorld::ChunkLighted(
-bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
+bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
- return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
+ return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback);
}
-bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
{
- return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkY, a_ChunkZ, a_BlockTypes);
+ return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes);
}
-bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
+bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const
{
- return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ);
}
-bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
+bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
{
- return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ);
}
@@ -1736,7 +1706,7 @@ void cWorld::SetMaxPlayers(int iMax)
-void cWorld::AddPlayer(cPlayer* a_Player)
+void cWorld::AddPlayer(cPlayer * a_Player)
{
cCSLock Lock(m_CSPlayers);
@@ -1750,8 +1720,9 @@ void cWorld::AddPlayer(cPlayer* a_Player)
-void cWorld::RemovePlayer(cPlayer* a_Player)
+void cWorld::RemovePlayer(cPlayer * a_Player)
{
+ m_ChunkMap->RemoveEntityFromChunk(a_Player, a_Player->GetChunkX(), a_Player->GetChunkZ());
cCSLock Lock(m_CSPlayers);
m_Players.remove(a_Player);
}
@@ -1882,18 +1853,9 @@ void cWorld::SendPlayerList(cPlayer * a_DestPlayer)
-void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorld::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkZ)
{
- m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- m_ChunkMap->MoveEntityToChunk(a_Entity, a_ChunkX, a_ChunkY, a_ChunkZ);
+ m_ChunkMap->RemoveEntityFromChunk(a_Entity, a_ChunkX, a_ChunkZ);
}
@@ -1902,16 +1864,7 @@ void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, i
bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
{
- cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(), itr2 = itr; itr != m_AllEntities.end(); itr = itr2)
- {
- ++itr2;
- if (a_Callback.Item(*itr))
- {
- return false;
- }
- } // for itr - m_AllEntities[]
- return false;
+ return m_ChunkMap->ForEachEntity(a_Callback);
}
@@ -1929,42 +1882,34 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback &
bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
{
- cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(), end = m_AllEntities.end(); itr != end; ++itr)
- {
- if ((*itr)->GetUniqueID() == a_UniqueID)
- {
- return a_Callback.Item(*itr);
- }
- } // for itr - m_AllEntities[]
- return false;
+ return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback);
}
-void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
- m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkY1, a_ChunkZ1, a_ChunkX2, a_ChunkY2, a_ChunkZ2, a_Callback);
+ m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback);
}
-bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+ return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client);
}
-void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+ m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client);
}
@@ -1980,9 +1925,9 @@ void cWorld::RemoveClientFromChunks(cClientHandle * a_Client)
-void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
{
- m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client);
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
}
@@ -2123,8 +2068,16 @@ void cWorld::SaveAllChunks(void)
void cWorld::AddEntity(cEntity * a_Entity)
{
- cCSLock Lock(m_CSEntities);
- m_AllEntities.push_back(a_Entity);
+ m_ChunkMap->AddEntity(a_Entity);
+}
+
+
+
+
+
+bool cWorld::HasEntity(int a_UniqueID)
+{
+ return m_ChunkMap->HasEntity(a_UniqueID);
}
@@ -2254,8 +2207,8 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
return -1;
}
}
+ Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
Monster->Initialize(this);
- Monster->TeleportTo(a_PosX, a_PosY, a_PosZ);
BroadcastSpawn(*Monster);
return Monster->GetUniqueID();
}