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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-07 15:06:06 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-07 15:06:06 +0200
commitb1d05b0f57e03261eaf776c9bb9b81cfa05a13f5 (patch)
tree7684b48d5aa7b37cdaa6fdd12fb27ca46a9ed241 /source/World.cpp
parentAnvilStats: moved into the Tools folder (diff)
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Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp160
1 files changed, 80 insertions, 80 deletions
diff --git a/source/World.cpp b/source/World.cpp
index ac7ba42aa..53c60bb69 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1398,51 +1398,34 @@ void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V
-void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
+void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendChat(a_Message);
- }
+ m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
}
-void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+ m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
}
-void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
+void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
+ m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
-void cWorld::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastEntVelocity(a_Entity, a_Exclude);
-}
-
-
-
-
-void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1452,7 +1435,7 @@ void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHand
{
continue;
}
- ch->SendTeleportEntity(a_Entity);
+ ch->SendChat(a_Message);
}
}
@@ -1460,97 +1443,114 @@ void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHand
-void cWorld::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+ m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
}
-void cWorld::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
+void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
+ m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
}
-void cWorld::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntLook(a_Entity, a_Exclude);
+ m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
}
-void cWorld::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntHeadLook(a_Entity, a_Exclude);
+ m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}
-void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
+ m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude);
}
-void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
+ m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude);
}
-void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
+ m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude);
}
-void cWorld::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastMetadata(a_Entity, a_Exclude);
+ m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
-void cWorld::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastSpawn(a_Entity, a_Exclude);
+ m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
-void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+ m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
}
-void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
+void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
+void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
+}
+
+
+
+
+
+void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1560,7 +1560,7 @@ void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclud
{
continue;
}
- ch->SendWeather(a_Weather);
+ ch->SendPlayerListItem(a_Player, a_IsOnline);
}
}
@@ -1568,43 +1568,34 @@ void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclud
-void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+ m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
}
-void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
+void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
- cCSLock Lock(m_CSPlayers);
- for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
- {
- cClientHandle * ch = (*itr)->GetClientHandle();
- if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
- {
- continue;
- }
- ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
- }
+ m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
}
-void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
+void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
+ m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude);
}
-void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude)
+void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1614,7 +1605,7 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
{
continue;
}
- ch->SendPlayerListItem(a_Player, a_IsOnline);
+ ch->SendTeleportEntity(a_Entity);
}
}
@@ -1622,27 +1613,27 @@ void cWorld::BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline,
-void cWorld::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
-{
- m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch, a_Exclude);
-}
-
-
-
-
-
-void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
+ m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
-void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
+void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay);
+ }
}
@@ -1658,9 +1649,18 @@ void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_Block
-void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
+void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
{
- m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendWeather(a_Weather);
+ }
}
@@ -2355,7 +2355,7 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityTy
}
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
Monster->Initialize(this);
- BroadcastSpawn(*Monster);
+ BroadcastSpawnEntity(*Monster);
return Monster->GetUniqueID();
}