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authornielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-09 19:46:40 +0200
committernielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-06-09 19:46:40 +0200
commit1c1e289b3d1cde6978eb9a1d78a3e7aa98405aa4 (patch)
tree7bbbf3645a72c8153ff43ea7be1c18df713729a3 /source/World.h
parentAdded SetTicksUntilWeatherChange/GetTicksUntilWeatherChange. to set/get the amount of ticks before the weather changes. Added SendBlockChange to Lua to create "fake" blocks (diff)
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Diffstat (limited to '')
-rw-r--r--source/World.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/World.h b/source/World.h
index c4d970473..b495750a9 100644
--- a/source/World.h
+++ b/source/World.h
@@ -194,8 +194,8 @@ public:
unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export
void SetMaxPlayers(int iMax); // tolua_export
- void AddPlayer( cPlayer* a_Player ); // tolua_export
- void RemovePlayer( cPlayer* a_Player ); // tolua_export
+ void AddPlayer( cPlayer* a_Player );
+ void RemovePlayer( cPlayer* a_Player );
/// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<