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authormadmaxoft <github@xoft.cz>2013-08-09 14:58:43 +0200
committermadmaxoft <github@xoft.cz>2013-08-09 14:58:43 +0200
commitd4a3c451c43454176af39aad5cede5281615a6ad (patch)
treea3dc0500db414ed3b03ca5b983353400dcae4bcd /source/World.h
parentMerge pull request #52 from ravenscroftj/feature/food (diff)
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Diffstat (limited to '')
-rw-r--r--source/World.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/source/World.h b/source/World.h
index 712064af6..b9182e300 100644
--- a/source/World.h
+++ b/source/World.h
@@ -335,7 +335,7 @@ public:
void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ);
/// Spawns a new primed TNT entity at the specified block coords and specified fuse duration. Initial velocity is given based on the relative coefficient provided
- void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
+ void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec, double a_InitialVelocityCoeff = 1);
// tolua_end
@@ -381,8 +381,20 @@ public:
/// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
- /// Does an explosion with the specified strength at the specified coordinate
- void DoExplosiontAt (float a_ExplosionSzie, int a_BlockX, int a_BlockY, int a_BlockZ); //
+ /** Does an explosion with the specified strength at the specified coordinate
+ a_SourceData exact type depends on the a_Source:
+ | esOther | void * |
+ | esPrimedTNT | cTNTEntity * |
+ | esCreeper | cCreeper * |
+ | esBed | cVector3i * |
+ | esEnderCrystal | Vector3i * |
+ | esGhastFireball | TBD |
+ | esWitherSkullBlack | TBD |
+ | esWitherSkullBlue | TBD |
+ | esWitherBirth | TBD |
+ | esPlugin | void * |
+ */
+ void DoExplosiontAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData);
/// Calls the callback for the chest at the specified coords; returns false if there's no chest at those coords, true if found
bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp