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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-01-12 05:46:01 +0100 |
commit | 43e684071933adef93040e8d4b830d5c6b71cf9a (patch) | |
tree | 014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/World.h | |
parent | Fixed rclk in doublechests (diff) | |
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Diffstat (limited to 'source/World.h')
-rw-r--r-- | source/World.h | 39 |
1 files changed, 16 insertions, 23 deletions
diff --git a/source/World.h b/source/World.h index b7b6b6934..d3ed37aa3 100644 --- a/source/World.h +++ b/source/World.h @@ -55,12 +55,10 @@ typedef cItemCallback<cFurnaceEntity> cFurnaceCallback; -class cWorld //tolua_export -{ //tolua_export +class cWorld // tolua_export +{ // tolua_export public: - OBSOLETE static cWorld * GetWorld(); - // tolua_begin /// Return time in seconds @@ -70,11 +68,6 @@ public: return 0; } - long long GetWorldTime(void) const // OBSOLETE, use GetWorldAge() instead! - { - LOGWARNING("cWorld:GetWorldTime() is obsolete, use GetWorldAge() or GetTimeOfDay() instead"); - return m_WorldAge; - } Int64 GetWorldAge(void) const { return m_WorldAge; } Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } @@ -174,8 +167,8 @@ public: const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld // Max Players - unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export - void SetMaxPlayers(int iMax); //tolua_export + unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export + void SetMaxPlayers(int iMax); // tolua_export void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); @@ -189,7 +182,7 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - unsigned int GetNumPlayers(); //tolua_export + unsigned int GetNumPlayers(); // tolua_export // TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action) cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit); @@ -244,16 +237,16 @@ public: void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); /// Updates the sign, askin gplugins for permission forst. a_Player is the player who changed the sign, may be NULL - void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); //tolua_export + void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // tolua_export /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true); /// Regenerate the given chunk: - void RegenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export + void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export /// Generates the given chunk, if not already generated - void GenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export + void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export /// Queues a chunk for lighting; a_Callback is called after the chunk is lighted void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL); @@ -359,7 +352,7 @@ public: int GetBiomeAt (int a_BlockX, int a_BlockZ); // tolua_export - const AString & GetName(void) const { return m_WorldName; } //tolua_export + const AString & GetName(void) const { return m_WorldName; } // tolua_export const AString & GetIniFileName(void) const {return m_IniFileName; } inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ ) @@ -389,10 +382,10 @@ public: if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--; } - void SaveAllChunks(void); //tolua_export + void SaveAllChunks(void); // tolua_export /// Returns the number of chunks loaded - int GetNumChunks() const; //tolua_export + int GetNumChunks() const; // tolua_export /// Returns the number of chunks loaded and dirty, and in the lighting queue void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue); @@ -421,10 +414,10 @@ public: void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait); // tolua_export - void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); //tolua_export - void SetWeather ( eWeather a_Weather ); //tolua_export - void ChangeWeather(); //tolua_export - eWeather GetWeather() { return m_Weather; }; //tolua_export + void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + void SetWeather ( eWeather a_Weather ); // tolua_export + void ChangeWeather(); // tolua_export + eWeather GetWeather() { return m_Weather; }; // tolua_export cChunkGenerator & GetGenerator(void) { return m_Generator; } cWorldStorage & GetStorage (void) { return m_Storage; } @@ -535,7 +528,7 @@ private: /// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section) cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); -}; //tolua_export +}; // tolua_export |