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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-01-12 05:46:01 +0100
commit43e684071933adef93040e8d4b830d5c6b71cf9a (patch)
tree014e5300feb1cdbbb8f24e4e42594eeb841f0be2 /source/World.h
parentFixed rclk in doublechests (diff)
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Diffstat (limited to 'source/World.h')
-rw-r--r--source/World.h39
1 files changed, 16 insertions, 23 deletions
diff --git a/source/World.h b/source/World.h
index b7b6b6934..d3ed37aa3 100644
--- a/source/World.h
+++ b/source/World.h
@@ -55,12 +55,10 @@ typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
-class cWorld //tolua_export
-{ //tolua_export
+class cWorld // tolua_export
+{ // tolua_export
public:
- OBSOLETE static cWorld * GetWorld();
-
// tolua_begin
/// Return time in seconds
@@ -70,11 +68,6 @@ public:
return 0;
}
- long long GetWorldTime(void) const // OBSOLETE, use GetWorldAge() instead!
- {
- LOGWARNING("cWorld:GetWorldTime() is obsolete, use GetWorldAge() or GetTimeOfDay() instead");
- return m_WorldAge;
- }
Int64 GetWorldAge(void) const { return m_WorldAge; }
Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
@@ -174,8 +167,8 @@ public:
const AString & GetDescription(void) const {return m_Description; } // FIXME: This should not be in cWorld
// Max Players
- unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } //tolua_export
- void SetMaxPlayers(int iMax); //tolua_export
+ unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export
+ void SetMaxPlayers(int iMax); // tolua_export
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
@@ -189,7 +182,7 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
- unsigned int GetNumPlayers(); //tolua_export
+ unsigned int GetNumPlayers(); // tolua_export
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit);
@@ -244,16 +237,16 @@ public:
void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
/// Updates the sign, askin gplugins for permission forst. a_Player is the player who changed the sign, may be NULL
- void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); //tolua_export
+ void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // tolua_export
/// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
/// Regenerate the given chunk:
- void RegenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
+ void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/// Generates the given chunk, if not already generated
- void GenerateChunk(int a_ChunkX, int a_ChunkZ); //tolua_export
+ void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
/// Queues a chunk for lighting; a_Callback is called after the chunk is lighted
void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
@@ -359,7 +352,7 @@ public:
int GetBiomeAt (int a_BlockX, int a_BlockZ); // tolua_export
- const AString & GetName(void) const { return m_WorldName; } //tolua_export
+ const AString & GetName(void) const { return m_WorldName; } // tolua_export
const AString & GetIniFileName(void) const {return m_IniFileName; }
inline static void AbsoluteToRelative( int & a_X, int & a_Y, int & a_Z, int & a_ChunkX, int & a_ChunkY, int & a_ChunkZ )
@@ -389,10 +382,10 @@ public:
if(a_Z < 0 && a_Z % cChunkDef::Width != 0) a_ChunkZ--;
}
- void SaveAllChunks(void); //tolua_export
+ void SaveAllChunks(void); // tolua_export
/// Returns the number of chunks loaded
- int GetNumChunks() const; //tolua_export
+ int GetNumChunks() const; // tolua_export
/// Returns the number of chunks loaded and dirty, and in the lighting queue
void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
@@ -421,10 +414,10 @@ public:
void QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait); // tolua_export
- void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); //tolua_export
- void SetWeather ( eWeather a_Weather ); //tolua_export
- void ChangeWeather(); //tolua_export
- eWeather GetWeather() { return m_Weather; }; //tolua_export
+ void CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
+ void SetWeather ( eWeather a_Weather ); // tolua_export
+ void ChangeWeather(); // tolua_export
+ eWeather GetWeather() { return m_Weather; }; // tolua_export
cChunkGenerator & GetGenerator(void) { return m_Generator; }
cWorldStorage & GetStorage (void) { return m_Storage; }
@@ -535,7 +528,7 @@ private:
/// Creates a new fluid simulator, loads its settings from the inifile (a_FluidName section)
cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock);
-}; //tolua_export
+}; // tolua_export