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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 17:46:23 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-26 17:46:23 +0100
commit1f88db187bbc1bacc29a2f263c73ff383aa06e91 (patch)
treed8332cf8d866223b47b579a65fb3e2a2d41e92fc /source/WorldStorage.cpp
parentNew cChunkStay class for temporarily keeping chunks loaded even when then have no clients. For now unused, will be used by generator and lighting in the future. (diff)
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Diffstat (limited to 'source/WorldStorage.cpp')
-rw-r--r--source/WorldStorage.cpp44
1 files changed, 34 insertions, 10 deletions
diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp
index 58c6527ca..2d8d5bbc7 100644
--- a/source/WorldStorage.cpp
+++ b/source/WorldStorage.cpp
@@ -196,12 +196,20 @@ int cWorldStorage::GetSaveQueueLength(void)
-void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
// Queues the chunk for loading; if not loaded, the chunk will be generated
cCSLock Lock(m_CSQueues);
- m_LoadQueue.remove (cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); // Don't add twice
- m_LoadQueue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+
+ // Check if already in the queue:
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ) && (itr->m_Generate == a_Generate))
+ {
+ return;
+ }
+ }
+ m_LoadQueue.push_back(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}
@@ -221,11 +229,19 @@ void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-void cWorldStorage::UnqueueLoad(const cChunkCoords & a_Chunk)
+void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
cCSLock Lock(m_CSQueues);
- m_LoadQueue.remove(a_Chunk);
- m_evtRemoved.Set();
+ for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr)
+ {
+ if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ))
+ {
+ continue;
+ }
+ m_LoadQueue.erase(itr);
+ m_evtRemoved.Set();
+ return;
+ } // for itr - m_LoadQueue[]
}
@@ -306,7 +322,7 @@ void cWorldStorage::Execute(void)
bool cWorldStorage::LoadOneChunk(void)
{
- cChunkCoords ToLoad(0, 0, 0);
+ sChunkLoad ToLoad(0, 0, 0, false);
bool HasMore;
bool ShouldLoad = false;
{
@@ -319,10 +335,18 @@ bool cWorldStorage::LoadOneChunk(void)
}
HasMore = (m_LoadQueue.size() > 0);
}
- if (ShouldLoad && !LoadChunk(ToLoad))
+ if (ShouldLoad && !LoadChunk(cChunkCoords(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ)))
{
- // The chunk couldn't be loaded, generate it:
- m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ if (ToLoad.m_Generate)
+ {
+ // The chunk couldn't be loaded, generate it:
+ m_World->GetGenerator().GenerateChunk(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
+ else
+ {
+ // TODO: Notify the world that the load has failed:
+ // m_World->ChunkLoadFailed(ToLoad.m_ChunkX, ToLoad.m_ChunkY, ToLoad.m_ChunkZ);
+ }
}
return HasMore;
}