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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 14:42:35 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-02-16 14:42:35 +0100
commit423f49d175d8db6283232bd8bdc106e26bdcff4d (patch)
tree5c5cc58d1061c91d2cb39021853ce72ab59839ae /source/WorldStorage.h
parentChunks are properly saved before being unloaded now (diff)
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Diffstat (limited to 'source/WorldStorage.h')
-rw-r--r--source/WorldStorage.h76
1 files changed, 66 insertions, 10 deletions
diff --git a/source/WorldStorage.h b/source/WorldStorage.h
index 52573caf0..5de7f49fa 100644
--- a/source/WorldStorage.h
+++ b/source/WorldStorage.h
@@ -4,6 +4,7 @@
// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
// This class decides which storage schema to use for saving; it queries all available schemas for loading
// Also declares the base class for all storage schemas, cWSSchema
+// Helper serialization class cJsonChunkSerializer is declared as well
@@ -15,6 +16,15 @@
#include "cChunk.h"
#include "cIsThread.h"
+#include <json/json.h>
+
+
+
+
+
+// fwd:
+class cEntity;
+class cBlockEntity;
@@ -27,8 +37,8 @@ public:
cWSSchema(cWorld * a_World) : m_World(a_World) {}
virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
- virtual bool LoadChunk(const cChunkPtr & a_Chunk) = 0;
- virtual bool SaveChunk(const cChunkPtr & a_Chunk) = 0;
+ virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0;
virtual const AString GetName(void) const = 0;
protected:
@@ -42,6 +52,41 @@ typedef std::list<cWSSchema *> cWSSchemaList;
+/// Helper class for serializing a chunk into Json
+class cJsonChunkSerializer :
+ public cChunkDataCallback
+{
+public:
+
+ cJsonChunkSerializer(void);
+
+ Json::Value & GetRoot (void) {return m_Root; }
+ AString & GetBlockData(void) {return m_BlockData; }
+ bool HasJsonData (void) const {return m_HasJsonData; }
+
+protected:
+
+ // BlockData is serialized into string
+ AString m_BlockData;
+
+ // Entities and BlockEntities are serialized to Json
+ Json::Value m_Root;
+ Json::Value m_AllChests;
+ Json::Value m_AllFurnaces;
+ Json::Value m_AllSigns;
+ bool m_HasJsonData;
+
+ // cChunkDataCallback overrides:
+ virtual void BlockData (const char * a_Data) override;
+ virtual void Entity (cEntity * a_Entity) override;
+ virtual void BlockEntity(cBlockEntity * a_Entity) override;
+} ;
+
+
+
+
+
+/// The actual world storage class
class cWorldStorage :
public cIsThread
{
@@ -52,11 +97,11 @@ public:
cWorldStorage(void);
~cWorldStorage();
- void QueueLoadChunk(cChunkPtr & a_Chunk); // Queues the chunk for loading; if not loaded, the chunk will be generated
- void QueueSaveChunk(cChunkPtr & a_Chunk);
+ void QueueLoadChunk(int a_ChunkX, int a_ChunkZ); // Queues the chunk for loading; if not loaded, the chunk will be generated
+ void QueueSaveChunk(int a_ChunkX, int a_ChunkZ);
- void UnqueueLoad(const cChunkPtr & a_Chunk);
- void UnqueueSave(const cChunkPtr & a_Chunk);
+ void UnqueueLoad(const cChunkCoords & a_Chunk);
+ void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
void WaitForFinish(void);
@@ -67,20 +112,31 @@ protected:
AString m_StorageSchemaName;
cCriticalSection m_CSLoadQueue;
- cChunkPtrList m_LoadQueue;
+ cChunkCoordsList m_LoadQueue;
cCriticalSection m_CSSaveQueue;
- cChunkPtrList m_SaveQueue;
+ cChunkCoordsList m_SaveQueue;
cEvent m_Event; // Set when there's any addition to the queues
+ /// All the storage schemas (all used for loading)
cWSSchemaList m_Schemas;
- cWSSchema * m_SaveSchema;
+
+ /// The one storage schema used for saving
+ cWSSchema * m_SaveSchema;
void InitSchemas(void);
virtual void Execute(void) override;
- bool LoadChunk(const cChunkPtr & a_Chunk);
+
+ /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue
+ bool LoadOneChunk(void);
+
+ /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue
+ bool SaveOneChunk(void);
+
+ /// Loads the chunk specified; returns true on success, false on failure
+ bool LoadChunk(const cChunkCoords & a_Chunk);
} ;