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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /source/WorldStorage/WorldStorage.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'source/WorldStorage/WorldStorage.h')
-rw-r--r-- | source/WorldStorage/WorldStorage.h | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h deleted file mode 100644 index bf8dbd3d5..000000000 --- a/source/WorldStorage/WorldStorage.h +++ /dev/null @@ -1,135 +0,0 @@ - -// WorldStorage.h - -// Interfaces to the cWorldStorage class representing the chunk loading / saving thread -// This class decides which storage schema to use for saving; it queries all available schemas for loading -// Also declares the base class for all storage schemas, cWSSchema -// Helper serialization class cJsonChunkSerializer is declared as well - - - - - -#pragma once -#ifndef WORLDSTORAGE_H_INCLUDED -#define WORLDSTORAGE_H_INCLUDED - -#include "../ChunkDef.h" -#include "../OSSupport/IsThread.h" -#include <json/json.h> - - - - - -// fwd: -class cWorld; - - - - - -/// Interface that all the world storage schemas need to implement -class cWSSchema abstract -{ -public: - cWSSchema(cWorld * a_World) : m_World(a_World) {} - virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual - - virtual bool LoadChunk(const cChunkCoords & a_Chunk) = 0; - virtual bool SaveChunk(const cChunkCoords & a_Chunk) = 0; - virtual const AString GetName(void) const = 0; - -protected: - - cWorld * m_World; -} ; - -typedef std::list<cWSSchema *> cWSSchemaList; - - - - - -/// The actual world storage class -class cWorldStorage : - public cIsThread -{ - typedef cIsThread super; - -public: - - cWorldStorage(void); - ~cWorldStorage(); - - void QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate); // Queues the chunk for loading; if not loaded, the chunk will be generated if a_Generate is true - void QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - /// Signals that a message should be output to the console when all the chunks have been saved - void QueueSavedMessage(void); - - /// Loads the chunk specified; returns true on success, false on failure - bool LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - - void UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ); - void UnqueueSave(const cChunkCoords & a_Chunk); - - bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args - void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event - void WaitForFinish(void); - void WaitForQueuesEmpty(void); - - int GetLoadQueueLength(void); - int GetSaveQueueLength(void); - -protected: - - struct sChunkLoad - { - int m_ChunkX; - int m_ChunkY; - int m_ChunkZ; - bool m_Generate; // If true, the chunk will be generated if it cannot be loaded - - sChunkLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ), m_Generate(a_Generate) {} - } ; - - typedef std::list<sChunkLoad> sChunkLoadQueue; - - cWorld * m_World; - AString m_StorageSchemaName; - - // Both queues are locked by the same CS - cCriticalSection m_CSQueues; - sChunkLoadQueue m_LoadQueue; - cChunkCoordsList m_SaveQueue; - - cEvent m_Event; // Set when there's any addition to the queues - cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods - - /// All the storage schemas (all used for loading) - cWSSchemaList m_Schemas; - - /// The one storage schema used for saving - cWSSchema * m_SaveSchema; - - void InitSchemas(void); - - virtual void Execute(void) override; - - /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue - bool LoadOneChunk(void); - - /// Saves one chunk from the queue (if any queued); returns true if there are more chunks in the save queue - bool SaveOneChunk(void); -} ; - - - - - -#endif // WORLDSTORAGE_H_INCLUDED - - - - |