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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-16 15:30:33 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-16 15:30:33 +0200
commitba70a151915bb14ddbe0527d8807508000819df6 (patch)
tree3d6d465e35067921809d3c5dc5c45d796934ad85 /source/blocks/Block.h
parentA new Block handling system :o (diff)
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-rw-r--r--source/blocks/Block.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blocks/Block.h b/source/blocks/Block.h
index 09cff8487..f55ee7dd2 100644
--- a/source/blocks/Block.h
+++ b/source/blocks/Block.h
@@ -28,7 +28,10 @@ public:
virtual bool NeedsRandomTicks();
//Item is -2 if it wasn´t a player
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ //Checks if the block can stay at
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z);
+ //Checks if the block can be placed at Default:CanBeAt(...) NOTE: In the block is not placed
+ virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir);
//This gets called if the player tries to place a block ontop of this block (Only if he aims directly on this block)
virtual bool AllowBlockOnTop();
virtual bool IsUseable();