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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:53:08 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-23 22:53:08 +0200 |
commit | 16f44ab7de445e153d949a611104f9ca1cac265c (patch) | |
tree | 8abf5a3442a1877855f2c80d9482611a04922683 /source/cAggressiveMonster.cpp | |
parent | Source files cleanup: WorldStorage-related files in a separate subfolder (diff) | |
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Diffstat (limited to 'source/cAggressiveMonster.cpp')
-rw-r--r-- | source/cAggressiveMonster.cpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/source/cAggressiveMonster.cpp b/source/cAggressiveMonster.cpp deleted file mode 100644 index 3fa61bb33..000000000 --- a/source/cAggressiveMonster.cpp +++ /dev/null @@ -1,78 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cAggressiveMonster.h" - -#include "Vector3f.h" -#include "cPlayer.h" -#include "MersenneTwister.h" - - -cAggressiveMonster::cAggressiveMonster() - : m_ChaseTime(999999) -{ - m_EMPersonality = AGGRESSIVE; -} - -cAggressiveMonster::~cAggressiveMonster() -{ -} - -//What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) { - cMonster::InStateChasing(a_Dt); - m_ChaseTime += a_Dt; - if( m_Target ) - { - if(m_Target->GetEntityType() == cEntity::eEntityType_Player) - { - cPlayer * Player = (cPlayer *) m_Target; - if(Player->GetGameMode() == 1) - { - m_EMState = IDLE; - return; - } - } - - Vector3f Pos = Vector3f( m_Pos ); - Vector3f Their = Vector3f( m_Target->GetPosition() ); - if( (Their - Pos).Length() <= m_AttackRange) { - cMonster::Attack(a_Dt); - } - MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); - } else if( m_ChaseTime > 5.f ) { - m_ChaseTime = 0; - m_EMState = IDLE; - } -} - - - -void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity) -{ - cMonster::EventSeePlayer(a_Entity); - m_EMState = CHASING; -} - -void cAggressiveMonster::Tick(float a_Dt) -{ - cMonster::Tick(a_Dt); - - m_SeePlayerInterval += a_Dt; - - if(m_SeePlayerInterval > 1) - { - MTRand r1; - int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if(rem >= 2) - { - if(m_EMState == CHASING){ - CheckEventLostPlayer(); - } else { - CheckEventSeePlayer(); - } - } - } -}
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