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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 02:40:31 +0100
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2011-12-25 02:40:31 +0100
commitf419ec2fe783ddf4252f50f475c2a5cf9e70038e (patch)
tree901c83eef4027c90c768df2de7cbae2f4e84e1e5 /source/cChestEntity.cpp
parentChunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O (diff)
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