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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-15 22:36:34 +0200 |
commit | 14dce238450b419a5df2aa171ee91981910463b0 (patch) | |
tree | aca42ecae2e62c44847db375a2f7ae6823ed3e9e /source/cChunk.cpp | |
parent | cThread uses AString instead of char * for name (fixed a warning) (diff) | |
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Diffstat (limited to 'source/cChunk.cpp')
-rw-r--r-- | source/cChunk.cpp | 214 |
1 files changed, 21 insertions, 193 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp index a7405ced2..99d938919 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -29,20 +29,20 @@ #include "cPlayer.h" #include "BlockArea.h" #include "cPluginManager.h" +#include "blocks/Block.h" #include "packets/cPacket_DestroyEntity.h" #include "packets/cPacket_PreChunk.h" #include "packets/cPacket_BlockChange.h" #include "packets/cPacket_MultiBlock.h" -#include <json/json.h> +#include "blocks/Block.h" +#include <json/json.h> -// Leaves can be this many blocks that away (inclusive) from the log not to decay -#define LEAVES_CHECK_DISTANCE 6 @@ -449,7 +449,20 @@ void cChunk::CheckBlocks(void) { unsigned int index = (*itr); Vector3i BlockPos = IndexToCoordinate(index); + Vector3i WorldPos = PositionToWorldPosition( BlockPos ); + cBlockHandler * Handler = BlockHandler(GetBlock(index)); + if(!Handler->CanBeAt(m_World, WorldPos.x, WorldPos.y, WorldPos.z)) + { + if(Handler->DropOnUnsuitable()) + { + Handler->DropBlock(m_World, WorldPos.x, WorldPos.y, WorldPos.z); + } + + m_World->SetBlock(WorldPos.x, WorldPos.y, WorldPos.z, E_BLOCK_AIR, 0); + } + + /* BLOCKTYPE BlockType = GetBlock(index); NIBBLETYPE BlockMeta = GetMeta (index); switch (BlockType) @@ -524,14 +537,8 @@ void cChunk::CheckBlocks(void) } break; } - - // If anything next to a leaves block changes, set the leaves' "check for decay" bit (clear bit 0x08): - case E_BLOCK_LEAVES: - { - cChunkDef::SetNibble(m_BlockMeta, index, BlockMeta & 0x07); - break; - } } // switch (BlockType) + */ } // for itr - ToTickBlocks[] } @@ -585,89 +592,24 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) break; } - case E_BLOCK_GRASS: TickGrass (m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break; case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break; case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; - - case E_BLOCK_SAPLING: - { - // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay): - NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ); - if ((Meta & 0x08) != 0) - { - m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width ); - } - else - { - SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08); - } - break; - } - - case E_BLOCK_LEAVES: TickLeaves(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_TickRandom); break; + default: { + cBlockHandler *Handler = BlockHandler(ID); + if(Handler->NeedsRandomTicks()) + Handler->OnUpdate(m_World, m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width); break; } } } } - - - - -void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom) -{ - // Grass turns into dirt if there's another block on top of it: - { - BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ); - if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]))) - { - FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); - return; - } - } - - // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block - // Ref.: http://www.minecraftwiki.net/wiki/Grass_Block#Growth - for (int i = 0; i < 2; i++) // Pick two blocks to grow to - { - int OfsX = a_TickRandom.randInt(2) - 1; // [-1 .. 1] - int OfsY = a_TickRandom.randInt(4) - 3; // [-3 .. 1] - int OfsZ = a_TickRandom.randInt(2) - 1; // [-1 .. 1] - - BLOCKTYPE DestBlock; - NIBBLETYPE DestMeta; - if ( - !UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, DestBlock, DestMeta) || - (DestBlock != E_BLOCK_DIRT) - ) - { - continue; - } - - BLOCKTYPE AboveDest; - NIBBLETYPE AboveMeta; - if ( - UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) && - ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest])) - // TODO: Query dest light, if it's enough - ) - { - UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); - } - } // for i - repeat twice -} - - - - - void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { NIBBLETYPE Meta = GetMeta(a_BlockIdx); @@ -762,120 +704,6 @@ void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) -void cChunk::TickLeaves(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom) -{ - // Since leaves-checking is a costly operation, it is done only if leaves are marked for checking (Meta has its 0x08 bit cleared) - // The meta bit 0x08 bit is cleared (check flag set) each time a block next to the leaves changes - - NIBBLETYPE Meta = GetMeta(a_RelX, a_RelY, a_RelZ); - if ((Meta & 0x04) != 0) - { - // Player-placed leaves, don't decay - return; - } - if ((Meta & 0x08) != 0) - { - // These leaves have been checked for decay lately and nothing around them changed - return; - } - - // Get the data around the leaves: - cBlockArea Area; - int BaseX = cChunkDef::Width * m_PosX + a_RelX; - int BaseZ = cChunkDef::Width * m_PosZ + a_RelZ; - if (!Area.Read( - m_World, - BaseX - LEAVES_CHECK_DISTANCE, BaseX + LEAVES_CHECK_DISTANCE, - a_RelY - LEAVES_CHECK_DISTANCE, a_RelY + LEAVES_CHECK_DISTANCE, - BaseZ - LEAVES_CHECK_DISTANCE, BaseZ + LEAVES_CHECK_DISTANCE, - cBlockArea::baTypes) - ) - { - // Cannot check leaves, a chunk is missing too close - return; - } - - if (HasNearLog(Area, BaseX, a_RelY, BaseZ)) - { - // Log found, the leaves stay; mark them as checked: - SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, Meta & 0x07); - return; - } - // Decay the leaves: - m_World->DigBlock(m_PosX * cChunkDef::Width + a_RelX, a_RelY, m_PosZ * cChunkDef::Width + a_RelZ); - - // Let them drop something if the random is right: - cItems PickupItems; - cBlockToPickup::ToPickup(E_BLOCK_LEAVES, Meta, cItem(), PickupItems); - - // Allow plugins to change the dropped objects: - cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(E_BLOCK_LEAVES, Meta, NULL, cItem(), PickupItems); - m_World->SpawnItemPickups(PickupItems, BaseX, a_RelY, BaseZ); -} - - - - - -#define PROCESS_NEIGHBOR(x,y,z) \ - switch (a_Area.GetBlockType(x, y, z)) \ - { \ - case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, E_BLOCK_SPONGE + i + 1); break; \ - case E_BLOCK_LOG: return true; \ - } - -bool cChunk::HasNearLog(cBlockArea & a_Area, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - // Filter the blocks into a {leaves, log, other (air)} set: - BLOCKTYPE * Types = a_Area.GetBlockTypes(); - for (int i = a_Area.GetBlockCount() - 1; i > 0; i--) - { - switch (Types[i]) - { - case E_BLOCK_LEAVES: - case E_BLOCK_LOG: - { - break; - } - default: - { - Types[i] = E_BLOCK_AIR; - break; - } - } - } // for i - Types[] - - // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block: - // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations - a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE); - for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++) - { - for (int y = a_BlockY - i; y <= a_BlockY + i; y++) - { - for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++) - { - for (int x = a_BlockX - i; x <= a_BlockX + i; x++) - { - if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i) - { - continue; - } - PROCESS_NEIGHBOR(x - 1, y, z); - PROCESS_NEIGHBOR(x + 1, y, z); - PROCESS_NEIGHBOR(x, y, z - 1); - PROCESS_NEIGHBOR(x, y, z + 1); - PROCESS_NEIGHBOR(x, y + 1, z); - PROCESS_NEIGHBOR(x, y - 1, z); - } // for x - } // for z - } // for y - } // for i - BFS iterations - return false; -} - - - - void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { |