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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cChunkMap.cpp
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to 'source/cChunkMap.cpp')
-rw-r--r--source/cChunkMap.cpp2970
1 files changed, 1485 insertions, 1485 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index a881c71ef..c2c26bae7 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -1,1485 +1,1485 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cChunkMap.h"
-#include "cWorld.h"
-#include "cRoot.h"
-#include "cMakeDir.h"
-#include "cPlayer.h"
-#include "BlockID.h"
-#include "cItem.h"
-#include "cPickup.h"
-#include "cChunk.h"
-#include "Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
-
-#ifndef _WIN32
- #include <cstdlib> // abs
-#endif
-
-#include "zlib.h"
-#include <json/json.h>
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap:
-
-cChunkMap::cChunkMap(cWorld * a_World )
- : m_World( a_World )
-{
-}
-
-
-
-
-
-cChunkMap::~cChunkMap()
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- delete *itr;
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
-{
- cCSLock Lock(m_CSLayers);
- m_Layers.remove(a_Layer);
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
- {
- return *itr;
- }
- }
-
- // Not found, create new:
- cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
- if (Layer == NULL)
- {
- LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
- return NULL;
- }
- m_Layers.push_back(Layer);
- return Layer;
-}
-
-
-
-
-
-cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
-{
- const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
- const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
- return GetLayer( LayerX, LayerZ );
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
- }
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return NULL;
- }
- if (!(Chunk->IsValid()))
- {
- m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
- }
-
- return Chunk;
-}
-
-
-
-
-
-cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // No need to lock m_CSLayers, since it's already locked by the operation that called us
- cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
- if (Layer == NULL)
- {
- // An error must have occurred, since layers are automatically created if they don't exist
- return NULL;
- }
-
- return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
- a_BlockType = Chunk->GetBlock(Index);
- a_BlockMeta = Chunk->GetMeta(Index);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- // We already have m_CSLayers locked since this can be called only from within the tick thread
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
-
- Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
- return true;
-}
-
-
-
-
-
-void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
-{
- // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->Broadcast(a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude)
-{
- // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
-
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- // It's perfectly legal to broadcast packets even to invalid chunks!
- Chunk->Broadcast(a_Packet, a_Exclude);
-}
-
-
-
-
-
-void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
-{
- // a_Player rclked block entity at the coords specified, handle it
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->UseBlockEntity(a_Player, a_X, a_Y, a_Z);
-}
-
-
-
-
-
-void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkDirty();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaving();
-}
-
-
-
-
-
-void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->MarkSaved();
-}
-
-
-
-
-
-void cChunkMap::SetChunkData(
- int a_ChunkX, int a_ChunkY, int a_ChunkZ,
- const BLOCKTYPE * a_BlockTypes,
- const NIBBLETYPE * a_BlockMeta,
- const NIBBLETYPE * a_BlockLight,
- const NIBBLETYPE * a_BlockSkyLight,
- const cChunkDef::HeightMap * a_HeightMap,
- const cChunkDef::BiomeMap & a_BiomeMap,
- cEntityList & a_Entities,
- cBlockEntityList & a_BlockEntities,
- bool a_MarkDirty
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
- Chunk->SetValid();
-
- if (a_MarkDirty)
- {
- Chunk->MarkDirty();
- }
-}
-
-
-
-
-
-void cChunkMap::ChunkLighted(
- int a_ChunkX, int a_ChunkZ,
- const cChunkDef::BlockNibbles & a_BlockLight,
- const cChunkDef::BlockNibbles & a_SkyLight
-)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->SetLight(a_BlockLight, a_SkyLight);
- Chunk->MarkDirty();
-}
-
-
-
-
-
-bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetAllData(a_Callback);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetBlockTypes(a_BlockTypes);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return false;
- }
- Chunk->GetBlockData(a_BlockData);
- return true;
-}
-
-
-
-
-
-bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- return (Chunk != NULL) && Chunk->IsValid();
-}
-
-
-
-
-
-bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- return (Chunk != NULL) && Chunk->HasAnyClients();
-}
-
-
-
-
-
-int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ, BlockY = 0;
- cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk == NULL)
- {
- return 0;
- }
-
- // Wait for the chunk to become valid:
- while (!Chunk->IsValid())
- {
- GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); // Re-queue (in case it managed to get unloaded before we caught it
- cCSUnlock Unlock(Lock);
- m_evtChunkValid.Wait();
- }
-
- return Chunk->GetHeight(a_BlockX, a_BlockZ);
-}
-
-
-
-
-
-void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
-{
- sSetBlockList Failed;
-
- // Process all items from a_BlockList, either successfully or by placing into Failed
- while (!a_BlockList.empty())
- {
- int ChunkX = a_BlockList.front().ChunkX;
- int ChunkZ = a_BlockList.front().ChunkZ;
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- else
- {
- // The chunk is not valid, move all blocks within this chunk to Failed
- for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
- {
- if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
- {
- Failed.push_back(*itr);
- itr = a_BlockList.erase(itr);
- }
- else
- {
- ++itr;
- }
- } // for itr - a_BlockList[]
- }
- }
-
- // Return the failed:
- std::swap(Failed, a_BlockList);
-}
-
-
-
-
-
-void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
-{
- int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
- int BlockY = (int)(a_Player->GetPosY());
- int BlockZ = (int)(a_Player->GetPosZ());
- int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
- cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
- int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
- int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
-
- // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
- // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
-
- cCSLock Lock(m_CSLayers);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
-
- // Check the neighboring chunks as well:
- GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
- GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBlock(a_X, a_Y, a_Z);
- }
- return 0;
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetMeta(a_X, a_Y, a_Z);
- }
- return 0;
-}
-
-
-
-
-
-BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- return Chunk->GetSkyLight( a_X, a_Y, a_Z );
- }
- return 0;
-}
-
-
-
-
-
-void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid() )
- {
- Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
- Chunk->MarkDirty();
- Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
- }
-}
-
-
-
-
-
-void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
- }
-}
-
-
-
-
-
-void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
- }
-}
-
-
-
-
-
-void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- }
- }
-}
-
-
-
-
-
-void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
-{
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- continue;
- }
- switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
- {
- CASE_TREE_OVERWRITTEN_BLOCKS:
- {
- Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
- break;
- }
- }
- } // for itr - a_Blocks[]
-}
-
-
-
-
-
-EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
-{
- int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((Chunk != NULL) && Chunk->IsValid())
- {
- return Chunk->GetBiomeAt(X, Z);
- }
- else
- {
- return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
- }
-}
-
-
-
-
-
-bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-{
- bool res = true;
- cCSLock Lock(m_CSLayers);
- for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- if (!a_ContinueOnFailure)
- {
- return false;
- }
- res = false;
- continue;
- }
- int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
- itr->BlockType = Chunk->GetBlock(idx);
- itr->BlockMeta = Chunk->GetMeta(idx);
- }
- return res;
-}
-
-
-
-
-
-bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
-{
- int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
-
- cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
-
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
- if ((DestChunk == NULL) || !DestChunk->IsValid())
- {
- return false;
- }
-
- DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
- }
-
- m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
-
- return true;
-}
-
-
-
-
-
-void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk->IsValid())
- {
- Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
- }
-}
-
-
-
-
-
-void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
- if (Chunk1 == NULL)
- {
- return;
- }
- cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
- if (Chunk2 == NULL)
- {
- return;
- }
-
- cClientHandleList Clients1(Chunk1->GetAllClients());
- cClientHandleList Clients2(Chunk2->GetAllClients());
-
- // Find "removed" clients:
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr2 - Clients2[]
- if (!Found)
- {
- a_Callback.Removed(*itr1);
- }
- } // for itr1 - Clients1[]
-
- // Find "added" clients:
- for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
- {
- bool Found = false;
- for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
- {
- if (*itr1 == *itr2)
- {
- Found = true;
- break;
- }
- } // for itr1 - Clients1[]
- if (!Found)
- {
- a_Callback.Added(*itr2);
- }
- } // for itr2 - Clients2[]
-}
-
-
-
-
-
-bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return false;
- }
- return Chunk->AddClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->RemoveClient(a_Client);
-}
-
-
-
-
-
-void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
-{
- cCSLock Lock(m_CSLayers);
-
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->RemoveClient(a_Client);
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
- if (OldChunk != NULL)
- {
- OldChunk->RemoveEntity(a_Entity);
- }
- cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (NewChunk != NULL)
- {
- NewChunk->AddEntity(a_Entity);
- }
-}
-
-
-
-
-
-void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if ((Chunk == NULL) && !Chunk->IsValid())
- {
- return;
- }
- Chunk->RemoveEntity(a_Entity);
-}
-
-
-
-
-
-void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
-bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- {
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Internal error
- return false;
- }
- if (Chunk->IsValid())
- {
- // Already loaded
- return true;
- }
- if (Chunk->HasLoadFailed())
- {
- // Already tried loading and it failed
- return false;
- }
- }
- return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
-}
-
-
-
-
-
-/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
-void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
-{
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - a_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
- if (Chunk == NULL)
- {
- return;
- }
- Chunk->MarkLoadFailed();
-}
-
-
-
-
-
-void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- cCSLock Lock(m_CSLayers);
- int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
- cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if ((Chunk == NULL) || !Chunk->IsValid())
- {
- return;
- }
- Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
- {
- cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- if (Chunk == NULL)
- {
- continue;
- }
- Chunk->Stay(a_Stay);
- }
-}
-
-
-
-
-
-void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return;
- }
- Chunk->MarkRegenerating();
-}
-
-
-
-
-
-bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
-{
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
- if (Chunk == NULL)
- {
- // Not present
- return false;
- }
- return Chunk->IsLightValid();
-}
-
-
-
-
-
-void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
-{
- a_NumChunksValid = 0;
- a_NumChunksDirty = 0;
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- int NumValid = 0, NumDirty = 0;
- (*itr)->GetChunkStats(NumValid, NumDirty);
- a_NumChunksValid += NumValid;
- a_NumChunksDirty += NumDirty;
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
- }
-}
-
-
-
-
-
-void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- int ChunkX, ChunkZ;
- cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
-
- cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
- if (Chunk != NULL)
- {
- Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
- }
-}
-
-
-
-
-
-void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Tick(a_Dt, a_TickRandom);
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::UnloadUnusedChunks()
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->UnloadUnusedChunks();
- } // for itr - m_Layers
-}
-
-
-
-
-
-void cChunkMap::SaveAllChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- (*itr)->Save();
- } // for itr - m_Layers[]
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cChunkMap::cChunkLayer:
-
-cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
- : m_LayerX( a_LayerX )
- , m_LayerZ( a_LayerZ )
- , m_Parent( a_Parent )
- , m_NumChunksLoaded( 0 )
-{
- memset(m_Chunks, 0, sizeof(m_Chunks));
-}
-
-
-
-
-
-cChunkMap::cChunkLayer::~cChunkLayer()
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- delete m_Chunks[i];
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
-{
- // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
-
- const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
- const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
-
- if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
- {
- ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
- return NULL;
- }
-
- int Index = LocalX + LocalZ * LAYER_SIZE;
- if (m_Chunks[Index] == NULL)
- {
- m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld());
- }
- return m_Chunks[Index];
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- // Only tick chunks that are valid and have clients:
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
- {
- m_Chunks[i]->Tick(a_Dt, a_TickRand);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if (m_Chunks[i] != NULL)
- {
- m_Chunks[i]->RemoveClient(a_Client);
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
-{
- int NumChunks = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] != NULL)
- {
- NumChunks++;
- }
- } // for i - m_Chunks[]
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
-{
- int NumValid = 0;
- int NumDirty = 0;
- for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
- {
- if (m_Chunks[i] == NULL)
- {
- continue;
- }
- NumValid++;
- if (m_Chunks[i]->IsDirty())
- {
- NumDirty++;
- }
- } // for i - m_Chunks[]
- a_NumChunksValid = NumValid;
- a_NumChunksDirty = NumDirty;
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::Save(void)
-{
- cWorld * World = m_Parent->GetWorld();
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
- {
- if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
- {
- World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
-{
- for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
- {
- if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
- {
- // The cChunk destructor calls our GetChunk() while removing its entities
- // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
- // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
- delete m_Chunks[i];
- m_Chunks[i] = NULL;
- }
- } // for i - m_Chunks[]
-}
-
-
-
-
-
-int cChunkMap::GetNumChunks(void)
-{
- cCSLock Lock(m_CSLayers);
- int NumChunks = 0;
- for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
- {
- NumChunks += (*itr)->GetNumChunksLoaded();
- }
- return NumChunks;
-}
-
-
-
-
-
-void cChunkMap::ChunkValidated(void)
-{
- m_evtChunkValid.Set();
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cChunkStay:
-
-cChunkStay::cChunkStay(cWorld * a_World) :
- m_World(a_World),
- m_IsEnabled(false)
-{
-}
-
-
-
-
-
-cChunkStay::~cChunkStay()
-{
- Clear();
-}
-
-
-
-
-
-void cChunkStay::Clear(void)
-{
- if (m_IsEnabled)
- {
- Disable();
- }
- m_Chunks.clear();
-}
-
-
-
-
-
-void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Already present
- return;
- }
- } // for itr - Chunks[]
- m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
-}
-
-
-
-
-
-void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
-{
- ASSERT(!m_IsEnabled);
-
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
- {
- // Found, un-"stay"
- m_Chunks.erase(itr);
- return;
- }
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Enable(void)
-{
- ASSERT(!m_IsEnabled);
-
- m_World->ChunksStay(*this, true);
- m_IsEnabled = true;
-}
-
-
-
-
-
-void cChunkStay::Load(void)
-{
- for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
- {
- m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
- } // for itr - m_Chunks[]
-}
-
-
-
-
-
-void cChunkStay::Disable(void)
-{
- ASSERT(m_IsEnabled);
-
- m_World->ChunksStay(*this, false);
- m_IsEnabled = false;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cChunkMap.h"
+#include "cWorld.h"
+#include "cRoot.h"
+#include "cMakeDir.h"
+#include "cPlayer.h"
+#include "BlockID.h"
+#include "cItem.h"
+#include "cPickup.h"
+#include "cChunk.h"
+#include "Trees.h" // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination
+
+#ifndef _WIN32
+ #include <cstdlib> // abs
+#endif
+
+#include "zlib.h"
+#include <json/json.h>
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap:
+
+cChunkMap::cChunkMap(cWorld * a_World )
+ : m_World( a_World )
+{
+}
+
+
+
+
+
+cChunkMap::~cChunkMap()
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
+{
+ cCSLock Lock(m_CSLayers);
+ m_Layers.remove(a_Layer);
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
+ {
+ return *itr;
+ }
+ }
+
+ // Not found, create new:
+ cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
+ if (Layer == NULL)
+ {
+ LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
+ return NULL;
+ }
+ m_Layers.push_back(Layer);
+ return Layer;
+}
+
+
+
+
+
+cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
+{
+ const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
+ const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
+ return GetLayer( LayerX, LayerZ );
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
+ }
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return NULL;
+ }
+ if (!(Chunk->IsValid()))
+ {
+ m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
+ }
+
+ return Chunk;
+}
+
+
+
+
+
+cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // No need to lock m_CSLayers, since it's already locked by the operation that called us
+ cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
+ if (Layer == NULL)
+ {
+ // An error must have occurred, since layers are automatically created if they don't exist
+ return NULL;
+ }
+
+ return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
+ a_BlockType = Chunk->GetBlock(Index);
+ a_BlockMeta = Chunk->GetMeta(Index);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ // We already have m_CSLayers locked since this can be called only from within the tick thread
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+
+ Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return true;
+}
+
+
+
+
+
+void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
+{
+ // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->Broadcast(a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude)
+{
+ // Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
+
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->Broadcast(a_Packet, a_Exclude);
+}
+
+
+
+
+
+void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+{
+ // a_Player rclked block entity at the coords specified, handle it
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UseBlockEntity(a_Player, a_X, a_Y, a_Z);
+}
+
+
+
+
+
+void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaving();
+}
+
+
+
+
+
+void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->MarkSaved();
+}
+
+
+
+
+
+void cChunkMap::SetChunkData(
+ int a_ChunkX, int a_ChunkY, int a_ChunkZ,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ const cChunkDef::BiomeMap & a_BiomeMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities,
+ bool a_MarkDirty
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
+ Chunk->SetValid();
+
+ if (a_MarkDirty)
+ {
+ Chunk->MarkDirty();
+ }
+}
+
+
+
+
+
+void cChunkMap::ChunkLighted(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->SetLight(a_BlockLight, a_SkyLight);
+ Chunk->MarkDirty();
+}
+
+
+
+
+
+bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetAllData(a_Callback);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockTypes(a_BlockTypes);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return false;
+ }
+ Chunk->GetBlockData(a_BlockData);
+ return true;
+}
+
+
+
+
+
+bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->IsValid();
+}
+
+
+
+
+
+bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ return (Chunk != NULL) && Chunk->HasAnyClients();
+}
+
+
+
+
+
+int cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ, BlockY = 0;
+ cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk == NULL)
+ {
+ return 0;
+ }
+
+ // Wait for the chunk to become valid:
+ while (!Chunk->IsValid())
+ {
+ GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ); // Re-queue (in case it managed to get unloaded before we caught it
+ cCSUnlock Unlock(Lock);
+ m_evtChunkValid.Wait();
+ }
+
+ return Chunk->GetHeight(a_BlockX, a_BlockZ);
+}
+
+
+
+
+
+void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
+{
+ sSetBlockList Failed;
+
+ // Process all items from a_BlockList, either successfully or by placing into Failed
+ while (!a_BlockList.empty())
+ {
+ int ChunkX = a_BlockList.front().ChunkX;
+ int ChunkZ = a_BlockList.front().ChunkZ;
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ else
+ {
+ // The chunk is not valid, move all blocks within this chunk to Failed
+ for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
+ {
+ if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
+ {
+ Failed.push_back(*itr);
+ itr = a_BlockList.erase(itr);
+ }
+ else
+ {
+ ++itr;
+ }
+ } // for itr - a_BlockList[]
+ }
+ }
+
+ // Return the failed:
+ std::swap(Failed, a_BlockList);
+}
+
+
+
+
+
+void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
+{
+ int BlockX = (int)(a_Player->GetPosX()); // Truncating doesn't matter much; we're scanning entire chunks anyway
+ int BlockY = (int)(a_Player->GetPosY());
+ int BlockZ = (int)(a_Player->GetPosZ());
+ int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
+ int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
+
+ // We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
+ // The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
+
+ cCSLock Lock(m_CSLayers);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);
+
+ // Check the neighboring chunks as well:
+ GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, ChunkZ )->CollectPickupsByPlayer(a_Player);
+ GetChunkNoLoad(ChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBlock(a_X, a_Y, a_Z);
+ }
+ return 0;
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetMeta(a_X, a_Y, a_Z);
+ }
+ return 0;
+}
+
+
+
+
+
+BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ return Chunk->GetSkyLight( a_X, a_Y, a_Z );
+ }
+ return 0;
+}
+
+
+
+
+
+void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, char a_BlockMeta)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid() )
+ {
+ Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
+ Chunk->MarkDirty();
+ Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
+ }
+}
+
+
+
+
+
+void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
+ }
+}
+
+
+
+
+
+void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
+ }
+}
+
+
+
+
+
+void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ }
+ }
+}
+
+
+
+
+
+void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
+{
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ continue;
+ }
+ switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
+ {
+ CASE_TREE_OVERWRITTEN_BLOCKS:
+ {
+ Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
+ break;
+ }
+ }
+ } // for itr - a_Blocks[]
+}
+
+
+
+
+
+EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ return Chunk->GetBiomeAt(X, Z);
+ }
+ else
+ {
+ return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
+ }
+}
+
+
+
+
+
+bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
+{
+ bool res = true;
+ cCSLock Lock(m_CSLayers);
+ for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ if (!a_ContinueOnFailure)
+ {
+ return false;
+ }
+ res = false;
+ continue;
+ }
+ int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
+ itr->BlockType = Chunk->GetBlock(idx);
+ itr->BlockMeta = Chunk->GetMeta(idx);
+ }
+ return res;
+}
+
+
+
+
+
+bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
+{
+ int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;
+
+ cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );
+
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ if ((DestChunk == NULL) || !DestChunk->IsValid())
+ {
+ return false;
+ }
+
+ DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
+ }
+
+ m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
+
+ return true;
+}
+
+
+
+
+
+void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk->IsValid())
+ {
+ Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
+ }
+}
+
+
+
+
+
+void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
+ if (Chunk1 == NULL)
+ {
+ return;
+ }
+ cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
+ if (Chunk2 == NULL)
+ {
+ return;
+ }
+
+ cClientHandleList Clients1(Chunk1->GetAllClients());
+ cClientHandleList Clients2(Chunk2->GetAllClients());
+
+ // Find "removed" clients:
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr2 - Clients2[]
+ if (!Found)
+ {
+ a_Callback.Removed(*itr1);
+ }
+ } // for itr1 - Clients1[]
+
+ // Find "added" clients:
+ for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
+ {
+ bool Found = false;
+ for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
+ {
+ if (*itr1 == *itr2)
+ {
+ Found = true;
+ break;
+ }
+ } // for itr1 - Clients1[]
+ if (!Found)
+ {
+ a_Callback.Added(*itr2);
+ }
+ } // for itr2 - Clients2[]
+}
+
+
+
+
+
+bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return false;
+ }
+ return Chunk->AddClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->RemoveClient(a_Client);
+}
+
+
+
+
+
+void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
+{
+ cCSLock Lock(m_CSLayers);
+
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->RemoveClient(a_Client);
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
+ if (OldChunk != NULL)
+ {
+ OldChunk->RemoveEntity(a_Entity);
+ }
+ cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (NewChunk != NULL)
+ {
+ NewChunk->AddEntity(a_Entity);
+ }
+}
+
+
+
+
+
+void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->RemoveEntity(a_Entity);
+}
+
+
+
+
+
+void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
+bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ {
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Internal error
+ return false;
+ }
+ if (Chunk->IsValid())
+ {
+ // Already loaded
+ return true;
+ }
+ if (Chunk->HasLoadFailed())
+ {
+ // Already tried loading and it failed
+ return false;
+ }
+ }
+ return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
+}
+
+
+
+
+
+/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
+void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
+{
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - a_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ Chunk->MarkLoadFailed();
+}
+
+
+
+
+
+void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
+{
+ cCSLock Lock(m_CSLayers);
+ int ChunkX, ChunkZ;
+ cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) || !Chunk->IsValid())
+ {
+ return;
+ }
+ Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
+}
+
+
+
+
+
+void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
+ {
+ cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ if (Chunk == NULL)
+ {
+ continue;
+ }
+ Chunk->Stay(a_Stay);
+ }
+}
+
+
+
+
+
+void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return;
+ }
+ Chunk->MarkRegenerating();
+}
+
+
+
+
+
+bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
+ if (Chunk == NULL)
+ {
+ // Not present
+ return false;
+ }
+ return Chunk->IsLightValid();
+}
+
+
+
+
+
+void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
+{
+ a_NumChunksValid = 0;
+ a_NumChunksDirty = 0;
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ int NumValid = 0, NumDirty = 0;
+ (*itr)->GetChunkStats(NumValid, NumDirty);
+ a_NumChunksValid += NumValid;
+ a_NumChunksDirty += NumDirty;
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
+ }
+}
+
+
+
+
+
+void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ int ChunkX, ChunkZ;
+ cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if (Chunk != NULL)
+ {
+ Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Tick(a_Dt, a_TickRandom);
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::UnloadUnusedChunks()
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->UnloadUnusedChunks();
+ } // for itr - m_Layers
+}
+
+
+
+
+
+void cChunkMap::SaveAllChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ (*itr)->Save();
+ } // for itr - m_Layers[]
+}
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// cChunkMap::cChunkLayer:
+
+cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
+ : m_LayerX( a_LayerX )
+ , m_LayerZ( a_LayerZ )
+ , m_Parent( a_Parent )
+ , m_NumChunksLoaded( 0 )
+{
+ memset(m_Chunks, 0, sizeof(m_Chunks));
+}
+
+
+
+
+
+cChunkMap::cChunkLayer::~cChunkLayer()
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ delete m_Chunks[i];
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
+{
+ // Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check
+
+ const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
+ const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
+
+ if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
+ {
+ ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
+ return NULL;
+ }
+
+ int Index = LocalX + LocalZ * LAYER_SIZE;
+ if (m_Chunks[Index] == NULL)
+ {
+ m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld());
+ }
+ return m_Chunks[Index];
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ // Only tick chunks that are valid and have clients:
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
+ {
+ m_Chunks[i]->Tick(a_Dt, a_TickRand);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ m_Chunks[i]->RemoveClient(a_Client);
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
+{
+ int NumChunks = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] != NULL)
+ {
+ NumChunks++;
+ }
+ } // for i - m_Chunks[]
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
+{
+ int NumValid = 0;
+ int NumDirty = 0;
+ for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
+ {
+ if (m_Chunks[i] == NULL)
+ {
+ continue;
+ }
+ NumValid++;
+ if (m_Chunks[i]->IsDirty())
+ {
+ NumDirty++;
+ }
+ } // for i - m_Chunks[]
+ a_NumChunksValid = NumValid;
+ a_NumChunksDirty = NumDirty;
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::Save(void)
+{
+ cWorld * World = m_Parent->GetWorld();
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
+ {
+ if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
+ {
+ World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
+ {
+ if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
+ {
+ // The cChunk destructor calls our GetChunk() while removing its entities
+ // so we still need to be able to return the chunk. Therefore we first delete, then NULLify
+ // Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
+ delete m_Chunks[i];
+ m_Chunks[i] = NULL;
+ }
+ } // for i - m_Chunks[]
+}
+
+
+
+
+
+int cChunkMap::GetNumChunks(void)
+{
+ cCSLock Lock(m_CSLayers);
+ int NumChunks = 0;
+ for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
+ {
+ NumChunks += (*itr)->GetNumChunksLoaded();
+ }
+ return NumChunks;
+}
+
+
+
+
+
+void cChunkMap::ChunkValidated(void)
+{
+ m_evtChunkValid.Set();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cChunkStay:
+
+cChunkStay::cChunkStay(cWorld * a_World) :
+ m_World(a_World),
+ m_IsEnabled(false)
+{
+}
+
+
+
+
+
+cChunkStay::~cChunkStay()
+{
+ Clear();
+}
+
+
+
+
+
+void cChunkStay::Clear(void)
+{
+ if (m_IsEnabled)
+ {
+ Disable();
+ }
+ m_Chunks.clear();
+}
+
+
+
+
+
+void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Already present
+ return;
+ }
+ } // for itr - Chunks[]
+ m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
+}
+
+
+
+
+
+void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
+{
+ ASSERT(!m_IsEnabled);
+
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
+ {
+ // Found, un-"stay"
+ m_Chunks.erase(itr);
+ return;
+ }
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Enable(void)
+{
+ ASSERT(!m_IsEnabled);
+
+ m_World->ChunksStay(*this, true);
+ m_IsEnabled = true;
+}
+
+
+
+
+
+void cChunkStay::Load(void)
+{
+ for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
+ {
+ m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
+ } // for itr - m_Chunks[]
+}
+
+
+
+
+
+void cChunkStay::Disable(void)
+{
+ ASSERT(m_IsEnabled);
+
+ m_World->ChunksStay(*this, false);
+ m_IsEnabled = false;
+}
+
+
+
+